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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/Effects11/d3dx11dbg.cpp
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/Effects11/d3dx11dbg.cpp')
-rw-r--r--sample/d3d11/Effects11/d3dx11dbg.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/sample/d3d11/Effects11/d3dx11dbg.cpp b/sample/d3d11/Effects11/d3dx11dbg.cpp
new file mode 100644
index 0000000..330e8d9
--- /dev/null
+++ b/sample/d3d11/Effects11/d3dx11dbg.cpp
@@ -0,0 +1,62 @@
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx11dbg.cpp
+// Content: D3DX11 Effects debugging functions
+//
+///////////////////////////////////////////////////////////////////////////
+
+#include "pchfx.h"
+
+
+#ifdef FXDPF
+
+//
+// DPF
+//
+
+void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...)
+{
+ static UINT uDebugLevel = (UINT) -1;
+
+ char strA[4096];
+ char strB[4096];
+
+ va_list ap;
+ va_start(ap, szFormat);
+ StringCchVPrintfA(strA, sizeof(strA), szFormat, ap);
+ strA[4095] = '\0';
+ va_end(ap);
+
+ StringCchPrintfA(strB, sizeof(strB), "Effects11: %s\r\n", strA);
+
+ strB[4095] = '\0';
+
+ OutputDebugStringA(strB);
+}
+#else
+// This is defined so warning LNK4211 is not generated (object file has no public symbols)
+void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...) {}
+#endif
+
+
+//
+// D3DXASSERT
+//
+
+#ifdef _DEBUG
+
+int WINAPI D3DXDebugAssert(LPCSTR szFile, int nLine, LPCSTR szCondition)
+{
+ char str[512];
+
+ // Print message to debug console
+ StringCchPrintfA(str, sizeof(str), "Assertion failure! (%s %d): %s\r\n", szFile, nLine, szCondition);
+ str[511] = 0;
+ OutputDebugStringA(str);
+
+ return 0;
+}
+#endif
+