summaryrefslogtreecommitdiff
path: root/sample/d3d11/Effects11/EffectReflection.cpp
diff options
context:
space:
mode:
authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/Effects11/EffectReflection.cpp
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/Effects11/EffectReflection.cpp')
-rw-r--r--sample/d3d11/Effects11/EffectReflection.cpp2151
1 files changed, 2151 insertions, 0 deletions
diff --git a/sample/d3d11/Effects11/EffectReflection.cpp b/sample/d3d11/Effects11/EffectReflection.cpp
new file mode 100644
index 0000000..138447b
--- /dev/null
+++ b/sample/d3d11/Effects11/EffectReflection.cpp
@@ -0,0 +1,2151 @@
+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: EffectReflection.cpp
+// Content: D3DX11 Effects public reflection APIs
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "pchfx.h"
+
+namespace D3DX11Effects
+{
+
+SEffectInvalidType g_InvalidType;
+
+SEffectInvalidScalarVariable g_InvalidScalarVariable;
+SEffectInvalidVectorVariable g_InvalidVectorVariable;
+SEffectInvalidMatrixVariable g_InvalidMatrixVariable;
+SEffectInvalidStringVariable g_InvalidStringVariable;
+SEffectInvalidClassInstanceVariable g_InvalidClassInstanceVariable;
+SEffectInvalidInterfaceVariable g_InvalidInterfaceVariable;
+SEffectInvalidShaderResourceVariable g_InvalidShaderResourceVariable;
+SEffectInvalidUnorderedAccessViewVariable g_InvalidUnorderedAccessViewVariable;
+SEffectInvalidRenderTargetViewVariable g_InvalidRenderTargetViewVariable;
+SEffectInvalidDepthStencilViewVariable g_InvalidDepthStencilViewVariable;
+SEffectInvalidConstantBuffer g_InvalidConstantBuffer;
+SEffectInvalidShaderVariable g_InvalidShaderVariable;
+SEffectInvalidBlendVariable g_InvalidBlendVariable;
+SEffectInvalidDepthStencilVariable g_InvalidDepthStencilVariable;
+SEffectInvalidRasterizerVariable g_InvalidRasterizerVariable;
+SEffectInvalidSamplerVariable g_InvalidSamplerVariable;
+
+SEffectInvalidPass g_InvalidPass;
+SEffectInvalidTechnique g_InvalidTechnique;
+SEffectInvalidGroup g_InvalidGroup;
+
+
+//////////////////////////////////////////////////////////////////////////
+// Helper routine implementations
+//////////////////////////////////////////////////////////////////////////
+
+ID3DX11EffectConstantBuffer * NoParentCB()
+{
+ DPF(0, "ID3DX11EffectVariable::GetParentConstantBuffer: Variable does not have a parent constant buffer");
+ // have to typecast because the type of g_InvalidScalarVariable has not been declared yet
+ return &g_InvalidConstantBuffer;
+}
+
+ID3DX11EffectVariable * GetAnnotationByIndexHelper(const char *pClassName, UINT Index, UINT AnnotationCount, SAnnotation *pAnnotations)
+{
+ if (Index >= AnnotationCount)
+ {
+ DPF(0, "%s::GetAnnotationByIndex: Invalid index (%d, total: %d)", pClassName, Index, AnnotationCount);
+ return &g_InvalidScalarVariable;
+ }
+
+ return pAnnotations + Index;
+}
+
+ID3DX11EffectVariable * GetAnnotationByNameHelper(const char *pClassName, LPCSTR Name, UINT AnnotationCount, SAnnotation *pAnnotations)
+{
+ UINT i;
+ for (i = 0; i < AnnotationCount; ++ i)
+ {
+ if (strcmp(pAnnotations[i].pName, Name) == 0)
+ {
+ return pAnnotations + i;
+ }
+ }
+
+ DPF(0, "%s::GetAnnotationByName: Annotation [%s] not found", pClassName, Name);
+ return &g_InvalidScalarVariable;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Effect routines to pool interfaces
+//////////////////////////////////////////////////////////////////////////
+
+ID3DX11EffectType * CEffect::CreatePooledSingleElementTypeInterface(SType *pType)
+{
+ UINT i;
+
+ if (IsOptimized())
+ {
+ DPF(0, "ID3DX11Effect: Cannot create new type interfaces since the effect has been Optimize()'ed");
+ return &g_InvalidType;
+ }
+
+ for (i = 0; i < m_pTypeInterfaces.GetSize(); ++ i)
+ {
+ if (m_pTypeInterfaces[i]->pType == pType)
+ {
+ return (SSingleElementType*)m_pTypeInterfaces[i];
+ }
+ }
+ SSingleElementType *pNewType;
+ if (NULL == (pNewType = NEW SSingleElementType))
+ {
+ DPF(0, "ID3DX11Effect: Out of memory while trying to create new type interface");
+ return &g_InvalidType;
+ }
+
+ pNewType->pType = pType;
+ m_pTypeInterfaces.Add(pNewType);
+
+ return pNewType;
+}
+
+// Create a member variable (via GetMemberBy* or GetElement)
+ID3DX11EffectVariable * CEffect::CreatePooledVariableMemberInterface(TTopLevelVariable<ID3DX11EffectVariable> *pTopLevelEntity, SVariable *pMember, UDataPointer Data, BOOL IsSingleElement, UINT Index)
+{
+ BOOL IsAnnotation;
+ UINT i;
+
+ if (IsOptimized())
+ {
+ DPF(0, "ID3DX11Effect: Cannot create new variable interfaces since the effect has been Optimize()'ed");
+ return &g_InvalidScalarVariable;
+ }
+
+ for (i = 0; i < m_pMemberInterfaces.GetSize(); ++ i)
+ {
+ if (m_pMemberInterfaces[i]->pType == pMember->pType &&
+ m_pMemberInterfaces[i]->pName == pMember->pName &&
+ m_pMemberInterfaces[i]->pSemantic == pMember->pSemantic &&
+ m_pMemberInterfaces[i]->Data.pGeneric == Data.pGeneric &&
+ m_pMemberInterfaces[i]->IsSingleElement == IsSingleElement &&
+ ((SMember*)m_pMemberInterfaces[i])->pTopLevelEntity == pTopLevelEntity)
+ {
+ return (ID3DX11EffectVariable *) m_pMemberInterfaces[i];
+ }
+ }
+
+ // is this annotation or runtime data?
+ if( pTopLevelEntity->pEffect->IsReflectionData(pTopLevelEntity) )
+ {
+ D3DXASSERT( pTopLevelEntity->pEffect->IsReflectionData(Data.pGeneric) );
+ IsAnnotation = TRUE;
+ }
+ else
+ {
+ // if the heap is empty, we are still loading the Effect, and thus creating a member for a variable initializer
+ // ex. Interface myInt = myClassArray[2];
+ if( pTopLevelEntity->pEffect->m_Heap.GetSize() > 0 )
+ {
+ D3DXASSERT( pTopLevelEntity->pEffect->IsRuntimeData(pTopLevelEntity) );
+ if (!pTopLevelEntity->pType->IsObjectType(EOT_String))
+ {
+ // strings are funny; their data is reflection data, so ignore those
+ D3DXASSERT( pTopLevelEntity->pEffect->IsRuntimeData(Data.pGeneric) );
+ }
+ }
+ IsAnnotation = FALSE;
+ }
+
+ SMember *pNewMember;
+
+ if (NULL == (pNewMember = CreateNewMember((SType*)pMember->pType, IsAnnotation)))
+ {
+ DPF(0, "ID3DX11Effect: Out of memory while trying to create new member variable interface");
+ return &g_InvalidScalarVariable;
+ }
+
+ pNewMember->pType = pMember->pType;
+ pNewMember->pName = pMember->pName;
+ pNewMember->pSemantic = pMember->pSemantic;
+ pNewMember->Data.pGeneric = Data.pGeneric;
+ pNewMember->IsSingleElement = IsSingleElement;
+ pNewMember->pTopLevelEntity = pTopLevelEntity;
+
+ if( IsSingleElement && pMember->pMemberData )
+ {
+ D3DXASSERT( !IsAnnotation );
+ // This is an element of a global variable array
+ pNewMember->pMemberData = pMember->pMemberData + Index;
+ }
+
+ if (FAILED(m_pMemberInterfaces.Add(pNewMember)))
+ {
+ SAFE_DELETE(pNewMember);
+ DPF(0, "ID3DX11Effect: Out of memory while trying to create new member variable interface");
+ return &g_InvalidScalarVariable;
+ }
+
+ return (ID3DX11EffectVariable *) pNewMember;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectType (SType, SSingleElementType implementations)
+//////////////////////////////////////////////////////////////////////////
+
+static ID3DX11EffectType * GetTypeByIndexHelper(UINT Index, UINT VariableCount,
+ SVariable *pVariables, UINT SizeOfVariableType)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeByIndex";
+
+ if (Index >= VariableCount)
+ {
+ DPF(0, "%s: Invalid index (%d, total: %d)", pFuncName, Index, VariableCount);
+ return &g_InvalidType;
+ }
+
+ SVariable *pVariable = (SVariable *)((BYTE *)pVariables + Index * SizeOfVariableType);
+ if (NULL == pVariable->pName)
+ {
+ DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidType;
+ }
+
+ return (ID3DX11EffectType *) pVariable->pType;
+}
+
+static ID3DX11EffectType * GetTypeByNameHelper(LPCSTR Name, UINT VariableCount,
+ SVariable *pVariables, UINT SizeOfVariableType)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeByName";
+
+ if (NULL == Name)
+ {
+ DPF(0, "%s: Parameter Name was NULL.", pFuncName);
+ return &g_InvalidType;
+ }
+
+ UINT i;
+ SVariable *pVariable;
+
+ for (i = 0; i < VariableCount; ++ i)
+ {
+ pVariable = (SVariable *)((BYTE *)pVariables + i * SizeOfVariableType);
+ if (NULL == pVariable->pName)
+ {
+ DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidType;
+ }
+ if (strcmp(pVariable->pName, Name) == 0)
+ {
+ return (ID3DX11EffectType *) pVariable->pType;
+ }
+ }
+
+ DPF(0, "%s: Member type [%s] not found", pFuncName, Name);
+ return &g_InvalidType;
+}
+
+
+static ID3DX11EffectType * GetTypeBySemanticHelper(LPCSTR Semantic, UINT VariableCount,
+ SVariable *pVariables, UINT SizeOfVariableType)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeBySemantic";
+
+ if (NULL == Semantic)
+ {
+ DPF(0, "%s: Parameter Semantic was NULL.", pFuncName);
+ return &g_InvalidType;
+ }
+
+ UINT i;
+ SVariable *pVariable;
+
+ for (i = 0; i < VariableCount; ++ i)
+ {
+ pVariable = (SVariable *)((BYTE *)pVariables + i * SizeOfVariableType);
+ if (NULL == pVariable->pName)
+ {
+ DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidType;
+ }
+ if (NULL != pVariable->pSemantic &&
+ _stricmp(pVariable->pSemantic, Semantic) == 0)
+ {
+ return (ID3DX11EffectType *) pVariable->pType;
+ }
+ }
+
+ DPF(0, "%s: Member type with semantic [%s] not found", pFuncName, Semantic);
+ return &g_InvalidType;
+}
+
+ID3DX11EffectType * SType::GetMemberTypeByIndex(UINT Index)
+{
+ if (VarType != EVT_Struct)
+ {
+ DPF(0, "ID3DX11EffectType::GetMemberTypeByIndex: This interface does not refer to a structure");
+ return &g_InvalidType;
+ }
+
+ return GetTypeByIndexHelper(Index, StructType.Members, StructType.pMembers, sizeof(SVariable));
+}
+
+ID3DX11EffectType * SType::GetMemberTypeByName(LPCSTR Name)
+{
+ if (VarType != EVT_Struct)
+ {
+ DPF(0, "ID3DX11EffectType::GetMemberTypeByName: This interface does not refer to a structure");
+ return &g_InvalidType;
+ }
+
+ return GetTypeByNameHelper(Name, StructType.Members, StructType.pMembers, sizeof(SVariable));
+}
+
+ID3DX11EffectType * SType::GetMemberTypeBySemantic(LPCSTR Semantic)
+{
+ if (VarType != EVT_Struct)
+ {
+ DPF(0, "ID3DX11EffectType::GetMemberTypeBySemantic: This interface does not refer to a structure");
+ return &g_InvalidType;
+ }
+
+ return GetTypeBySemanticHelper(Semantic, StructType.Members, StructType.pMembers, sizeof(SVariable));
+}
+
+LPCSTR SType::GetMemberName(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberName";
+
+ if (VarType != EVT_Struct)
+ {
+ DPF(0, "%s: This interface does not refer to a structure", pFuncName);
+ return NULL;
+ }
+
+ if (Index >= StructType.Members)
+ {
+ DPF(0, "%s: Invalid index (%d, total: %d)", pFuncName, Index, StructType.Members);
+ return NULL;
+ }
+
+ SVariable *pVariable = StructType.pMembers + Index;
+
+ if (NULL == pVariable->pName)
+ {
+ DPF(0, "%s: Cannot get member names; Effect has been Optimize()'ed", pFuncName);
+ return NULL;
+ }
+
+ return pVariable->pName;
+}
+
+LPCSTR SType::GetMemberSemantic(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberSemantic";
+
+ if (VarType != EVT_Struct)
+ {
+ DPF(0, "%s: This interface does not refer to a structure", pFuncName);
+ return NULL;
+ }
+
+ if (Index >= StructType.Members)
+ {
+ DPF(0, "%s: Invalid index (%d, total: %d)", pFuncName, Index, StructType.Members);
+ return NULL;
+ }
+
+ SVariable *pVariable = StructType.pMembers + Index;
+
+ if (NULL == pVariable->pName)
+ {
+ DPF(0, "%s: Cannot get member semantics; Effect has been Optimize()'ed", pFuncName);
+ return NULL;
+ }
+
+ return pVariable->pSemantic;
+}
+
+HRESULT SType::GetDescHelper(D3DX11_EFFECT_TYPE_DESC *pDesc, BOOL IsSingleElement) const
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectType::GetDesc";
+
+ VERIFYPARAMETER(pDesc);
+
+ pDesc->TypeName = pTypeName;
+
+ // intentionally return 0 so they know it's not a single element array
+ pDesc->Elements = IsSingleElement ? 0 : Elements;
+ pDesc->PackedSize = GetTotalPackedSize(IsSingleElement);
+ pDesc->UnpackedSize = GetTotalUnpackedSize(IsSingleElement);
+ pDesc->Stride = Stride;
+
+ switch (VarType)
+ {
+ case EVT_Numeric:
+ switch (NumericType.NumericLayout)
+ {
+ case ENL_Matrix:
+ if (NumericType.IsColumnMajor)
+ {
+ pDesc->Class = D3D10_SVC_MATRIX_COLUMNS;
+ }
+ else
+ {
+ pDesc->Class = D3D10_SVC_MATRIX_ROWS;
+ }
+ break;
+ case ENL_Vector:
+ pDesc->Class = D3D10_SVC_VECTOR;
+ break;
+ case ENL_Scalar:
+ pDesc->Class = D3D10_SVC_SCALAR;
+ break;
+ default:
+ D3DXASSERT(0);
+ }
+
+ switch (NumericType.ScalarType)
+ {
+ case EST_Bool:
+ pDesc->Type = D3D10_SVT_BOOL;
+ break;
+ case EST_Int:
+ pDesc->Type = D3D10_SVT_INT;
+ break;
+ case EST_UInt:
+ pDesc->Type = D3D10_SVT_UINT;
+ break;
+ case EST_Float:
+ pDesc->Type = D3D10_SVT_FLOAT;
+ break;
+ default:
+ D3DXASSERT(0);
+ }
+
+ pDesc->Rows = NumericType.Rows;
+ pDesc->Columns = NumericType.Columns;
+ pDesc->Members = 0;
+
+ break;
+
+ case EVT_Struct:
+ pDesc->Rows = 0;
+ pDesc->Columns = 0;
+ pDesc->Members = StructType.Members;
+ if( StructType.ImplementsInterface )
+ {
+ pDesc->Class = D3D11_SVC_INTERFACE_CLASS;
+ }
+ else
+ {
+ pDesc->Class = D3D10_SVC_STRUCT;
+ }
+ pDesc->Type = D3D10_SVT_VOID;
+ break;
+
+ case EVT_Interface:
+ pDesc->Rows = 0;
+ pDesc->Columns = 0;
+ pDesc->Members = 0;
+ pDesc->Class = D3D11_SVC_INTERFACE_POINTER;
+ pDesc->Type = D3D11_SVT_INTERFACE_POINTER;
+ break;
+
+ case EVT_Object:
+ pDesc->Rows = 0;
+ pDesc->Columns = 0;
+ pDesc->Members = 0;
+ pDesc->Class = D3D10_SVC_OBJECT;
+
+ switch (ObjectType)
+ {
+ case EOT_String:
+ pDesc->Type = D3D10_SVT_STRING;
+ break;
+ case EOT_Blend:
+ pDesc->Type = D3D10_SVT_BLEND;
+ break;
+ case EOT_DepthStencil:
+ pDesc->Type = D3D10_SVT_DEPTHSTENCIL;
+ break;
+ case EOT_Rasterizer:
+ pDesc->Type = D3D10_SVT_RASTERIZER;
+ break;
+ case EOT_PixelShader:
+ case EOT_PixelShader5:
+ pDesc->Type = D3D10_SVT_PIXELSHADER;
+ break;
+ case EOT_VertexShader:
+ case EOT_VertexShader5:
+ pDesc->Type = D3D10_SVT_VERTEXSHADER;
+ break;
+ case EOT_GeometryShader:
+ case EOT_GeometryShaderSO:
+ case EOT_GeometryShader5:
+ pDesc->Type = D3D10_SVT_GEOMETRYSHADER;
+ break;
+ case EOT_HullShader5:
+ pDesc->Type = D3D11_SVT_HULLSHADER;
+ break;
+ case EOT_DomainShader5:
+ pDesc->Type = D3D11_SVT_DOMAINSHADER;
+ break;
+ case EOT_ComputeShader5:
+ pDesc->Type = D3D11_SVT_COMPUTESHADER;
+ break;
+ case EOT_Texture:
+ pDesc->Type = D3D10_SVT_TEXTURE;
+ break;
+ case EOT_Texture1D:
+ pDesc->Type = D3D10_SVT_TEXTURE1D;
+ break;
+ case EOT_Texture1DArray:
+ pDesc->Type = D3D10_SVT_TEXTURE1DARRAY;
+ break;
+ case EOT_Texture2D:
+ pDesc->Type = D3D10_SVT_TEXTURE2D;
+ break;
+ case EOT_Texture2DArray:
+ pDesc->Type = D3D10_SVT_TEXTURE2DARRAY;
+ break;
+ case EOT_Texture2DMS:
+ pDesc->Type = D3D10_SVT_TEXTURE2DMS;
+ break;
+ case EOT_Texture2DMSArray:
+ pDesc->Type = D3D10_SVT_TEXTURE2DMSARRAY;
+ break;
+ case EOT_Texture3D:
+ pDesc->Type = D3D10_SVT_TEXTURE3D;
+ break;
+ case EOT_TextureCube:
+ pDesc->Type = D3D10_SVT_TEXTURECUBE;
+ break;
+ case EOT_TextureCubeArray:
+ pDesc->Type = D3D10_SVT_TEXTURECUBEARRAY;
+ break;
+ case EOT_Buffer:
+ pDesc->Type = D3D10_SVT_BUFFER;
+ break;
+ case EOT_Sampler:
+ pDesc->Type = D3D10_SVT_SAMPLER;
+ break;
+ case EOT_RenderTargetView:
+ pDesc->Type = D3D10_SVT_RENDERTARGETVIEW;
+ break;
+ case EOT_DepthStencilView:
+ pDesc->Type = D3D10_SVT_DEPTHSTENCILVIEW;
+ break;
+ case EOT_RWTexture1D:
+ pDesc->Type = D3D11_SVT_RWTEXTURE1D;
+ break;
+ case EOT_RWTexture1DArray:
+ pDesc->Type = D3D11_SVT_RWTEXTURE1DARRAY;
+ break;
+ case EOT_RWTexture2D:
+ pDesc->Type = D3D11_SVT_RWTEXTURE2D;
+ break;
+ case EOT_RWTexture2DArray:
+ pDesc->Type = D3D11_SVT_RWTEXTURE2DARRAY;
+ break;
+ case EOT_RWTexture3D:
+ pDesc->Type = D3D11_SVT_RWTEXTURE3D;
+ break;
+ case EOT_RWBuffer:
+ pDesc->Type = D3D11_SVT_RWBUFFER;
+ break;
+ case EOT_ByteAddressBuffer:
+ pDesc->Type = D3D11_SVT_BYTEADDRESS_BUFFER;
+ break;
+ case EOT_RWByteAddressBuffer:
+ pDesc->Type = D3D11_SVT_RWBYTEADDRESS_BUFFER;
+ break;
+ case EOT_StructuredBuffer:
+ pDesc->Type = D3D11_SVT_STRUCTURED_BUFFER;
+ break;
+ case EOT_RWStructuredBuffer:
+ case EOT_RWStructuredBufferAlloc:
+ case EOT_RWStructuredBufferConsume:
+ pDesc->Type = D3D11_SVT_RWSTRUCTURED_BUFFER;
+ break;
+ case EOT_AppendStructuredBuffer:
+ pDesc->Type = D3D11_SVT_APPEND_STRUCTURED_BUFFER;
+ break;
+ case EOT_ConsumeStructuredBuffer:
+ pDesc->Type = D3D11_SVT_CONSUME_STRUCTURED_BUFFER;
+ break;
+
+ default:
+ D3DXASSERT(0);
+ }
+ break;
+
+ default:
+ D3DXASSERT(0);
+ }
+
+lExit:
+ return hr;
+
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectShaderVariable (SAnonymousShader implementation)
+////////////////////////////////////////////////////////////////////////////////
+
+SAnonymousShader::SAnonymousShader(SShaderBlock *pBlock)
+{
+ pShaderBlock = pBlock;
+}
+
+BOOL SAnonymousShader::IsValid()
+{
+ return pShaderBlock && pShaderBlock->IsValid;
+}
+
+ID3DX11EffectType * SAnonymousShader::GetType()
+{
+ return (ID3DX11EffectType *) this;
+}
+
+HRESULT SAnonymousShader::GetDesc(D3DX11_EFFECT_VARIABLE_DESC *pDesc)
+{
+ pDesc->Annotations = 0;
+ pDesc->Flags = 0;
+
+ pDesc->Name = "$Anonymous";
+ pDesc->Semantic = NULL;
+ pDesc->BufferOffset = 0;
+
+ return S_OK;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetAnnotationByIndex(UINT Index)
+{
+ DPF(0, "ID3DX11EffectVariable::GetAnnotationByIndex: Anonymous shaders cannot have annotations");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetAnnotationByName(LPCSTR Name)
+{
+ DPF(0, "ID3DX11EffectVariable::GetAnnotationByName: Anonymous shaders cannot have annotations");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetMemberByIndex(UINT Index)
+{
+ DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Variable is not a structure");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetMemberByName(LPCSTR Name)
+{
+ DPF(0, "ID3DX11EffectVariable::GetMemberByName: Variable is not a structure");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetMemberBySemantic(LPCSTR Semantic)
+{
+ DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Variable is not a structure");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * SAnonymousShader::GetElement(UINT Index)
+{
+ DPF(0, "ID3DX11EffectVariable::GetElement: Anonymous shaders cannot have elements");
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectConstantBuffer * SAnonymousShader::GetParentConstantBuffer()
+{
+ return NoParentCB();
+}
+
+ID3DX11EffectShaderVariable * SAnonymousShader::AsShader()
+{
+ return (ID3DX11EffectShaderVariable *) this;
+}
+
+HRESULT SAnonymousShader::SetRawValue(CONST void *pData, UINT Offset, UINT Count)
+{
+ return ObjectSetRawValue();
+}
+
+HRESULT SAnonymousShader::GetRawValue(__out_bcount(Count) void *pData, UINT Offset, UINT Count)
+{
+ return ObjectGetRawValue();
+}
+
+#define ANONYMOUS_SHADER_INDEX_CHECK() \
+ HRESULT hr = S_OK; \
+ if (0 != ShaderIndex) \
+ { \
+ DPF(0, "%s: Invalid index specified", pFuncName); \
+ VH(E_INVALIDARG); \
+ } \
+
+HRESULT SAnonymousShader::GetShaderDesc(UINT ShaderIndex, D3DX11_EFFECT_SHADER_DESC *pDesc)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetShaderDesc";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ pShaderBlock->GetShaderDesc(pDesc, TRUE);
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetVertexShader(UINT ShaderIndex, ID3D11VertexShader **ppVS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetVertexShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetVertexShader(ppVS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetGeometryShader(UINT ShaderIndex, ID3D11GeometryShader **ppGS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetGeometryShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetGeometryShader(ppGS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetPixelShader(UINT ShaderIndex, ID3D11PixelShader **ppPS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPixelShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetPixelShader(ppPS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetHullShader(UINT ShaderIndex, ID3D11HullShader **ppHS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetHullShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetHullShader(ppHS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetDomainShader(UINT ShaderIndex, ID3D11DomainShader **ppCS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetDomainShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetDomainShader(ppCS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetComputeShader(UINT ShaderIndex, ID3D11ComputeShader **ppCS)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetComputeShader";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetComputeShader(ppCS) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetInputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetInputSignatureElementDesc";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_Input, Element, pDesc) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetOutputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_Output, Element, pDesc) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetPatchConstantSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
+{
+ LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc";
+
+ ANONYMOUS_SHADER_INDEX_CHECK();
+
+ VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_PatchConstant, Element, pDesc) );
+
+lExit:
+ return hr;
+}
+
+HRESULT SAnonymousShader::GetDesc(D3DX11_EFFECT_TYPE_DESC *pDesc)
+{
+ pDesc->Class = D3D10_SVC_OBJECT;
+
+ switch (pShaderBlock->GetShaderType())
+ {
+ case EOT_VertexShader:
+ case EOT_VertexShader5:
+ pDesc->TypeName = "vertexshader";
+ pDesc->Type = D3D10_SVT_VERTEXSHADER;
+ break;
+ case EOT_GeometryShader:
+ case EOT_GeometryShader5:
+ pDesc->TypeName = "geometryshader";
+ pDesc->Type = D3D10_SVT_GEOMETRYSHADER;
+ break;
+ case EOT_PixelShader:
+ case EOT_PixelShader5:
+ pDesc->TypeName = "pixelshader";
+ pDesc->Type = D3D10_SVT_PIXELSHADER;
+ break;
+ case EOT_HullShader5:
+ pDesc->TypeName = "Hullshader";
+ pDesc->Type = D3D11_SVT_HULLSHADER;
+ break;
+ case EOT_DomainShader5:
+ pDesc->TypeName = "Domainshader";
+ pDesc->Type = D3D11_SVT_DOMAINSHADER;
+ break;
+ case EOT_ComputeShader5:
+ pDesc->TypeName = "Computeshader";
+ pDesc->Type = D3D11_SVT_COMPUTESHADER;
+ break;
+ }
+
+ pDesc->Elements = 0;
+ pDesc->Members = 0;
+ pDesc->Rows = 0;
+ pDesc->Columns = 0;
+ pDesc->PackedSize = 0;
+ pDesc->UnpackedSize = 0;
+ pDesc->Stride = 0;
+
+ return S_OK;
+}
+
+ID3DX11EffectType * SAnonymousShader::GetMemberTypeByIndex(UINT Index)
+{
+ DPF(0, "ID3DX11EffectType::GetMemberTypeByIndex: This interface does not refer to a structure");
+ return &g_InvalidType;
+}
+
+ID3DX11EffectType * SAnonymousShader::GetMemberTypeByName(LPCSTR Name)
+{
+ DPF(0, "ID3DX11EffectType::GetMemberTypeByName: This interface does not refer to a structure");
+ return &g_InvalidType;
+}
+
+ID3DX11EffectType * SAnonymousShader::GetMemberTypeBySemantic(LPCSTR Semantic)
+{
+ DPF(0, "ID3DX11EffectType::GetMemberTypeBySemantic: This interface does not refer to a structure");
+ return &g_InvalidType;
+}
+
+LPCSTR SAnonymousShader::GetMemberName(UINT Index)
+{
+ DPF(0, "ID3DX11EffectType::GetMemberName: This interface does not refer to a structure");
+ return NULL;
+}
+
+LPCSTR SAnonymousShader::GetMemberSemantic(UINT Index)
+{
+ DPF(0, "ID3DX11EffectType::GetMemberSemantic: This interface does not refer to a structure");
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectConstantBuffer (SConstantBuffer implementation)
+//////////////////////////////////////////////////////////////////////////
+
+BOOL SConstantBuffer::IsValid()
+{
+ return TRUE;
+}
+
+ID3DX11EffectType * SConstantBuffer::GetType()
+{
+ return (ID3DX11EffectType *) this;
+}
+
+HRESULT SConstantBuffer::GetDesc(D3DX11_EFFECT_VARIABLE_DESC *pDesc)
+{
+ pDesc->Annotations = AnnotationCount;
+ pDesc->Flags = 0;
+
+ pDesc->Name = pName;
+ pDesc->Semantic = NULL;
+ pDesc->BufferOffset = 0;
+
+ if (ExplicitBindPoint != -1)
+ {
+ pDesc->ExplicitBindPoint = ExplicitBindPoint;
+ pDesc->Flags |= D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;
+ }
+ else
+ {
+ pDesc->ExplicitBindPoint = 0;
+ }
+
+ return S_OK;
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetAnnotationByIndex(UINT Index)
+{
+ return GetAnnotationByIndexHelper("ID3DX11EffectVariable", Index, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetAnnotationByName(LPCSTR Name)
+{
+ return GetAnnotationByNameHelper("ID3DX11EffectVariable", Name, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetMemberByIndex(UINT Index)
+{
+ SGlobalVariable *pMember;
+ UDataPointer dataPtr;
+
+ if (IsEffectOptimized)
+ {
+ DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Cannot get members; effect has been Optimize()'ed");
+ return &g_InvalidScalarVariable;
+ }
+
+ if (!GetVariableByIndexHelper<SGlobalVariable>(Index, VariableCount, (SGlobalVariable*)pVariables,
+ NULL, &pMember, &dataPtr.pGeneric))
+ {
+ return &g_InvalidScalarVariable;
+ }
+
+ return (ID3DX11EffectVariable *) pMember;
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetMemberByName(LPCSTR Name)
+{
+ SGlobalVariable *pMember;
+ UDataPointer dataPtr;
+ UINT index;
+
+ if (IsEffectOptimized)
+ {
+ DPF(0, "ID3DX11EffectVariable::GetMemberByName: Cannot get members; effect has been Optimize()'ed");
+ return &g_InvalidScalarVariable;
+ }
+
+ if (!GetVariableByNameHelper<SGlobalVariable>(Name, VariableCount, (SGlobalVariable*)pVariables,
+ NULL, &pMember, &dataPtr.pGeneric, &index))
+ {
+ return &g_InvalidScalarVariable;
+ }
+
+ return (ID3DX11EffectVariable *) pMember;
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetMemberBySemantic(LPCSTR Semantic)
+{
+ SGlobalVariable *pMember;
+ UDataPointer dataPtr;
+ UINT index;
+
+ if (IsEffectOptimized)
+ {
+ DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Cannot get members; effect has been Optimize()'ed");
+ return &g_InvalidScalarVariable;
+ }
+
+ if (!GetVariableBySemanticHelper<SGlobalVariable>(Semantic, VariableCount, (SGlobalVariable*)pVariables,
+ NULL, &pMember, &dataPtr.pGeneric, &index))
+ {
+ return &g_InvalidScalarVariable;
+ }
+
+ return (ID3DX11EffectVariable *) pMember;
+}
+
+ID3DX11EffectVariable * SConstantBuffer::GetElement(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectVariable::GetElement";
+ DPF(0, "%s: This interface does not refer to an array", pFuncName);
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectConstantBuffer * SConstantBuffer::GetParentConstantBuffer()
+{
+ LPCSTR pFuncName = "ID3DX11EffectVariable::GetParentConstantBuffer";
+ DPF(0, "%s: Constant buffers do not have parent constant buffers", pFuncName);
+ return &g_InvalidConstantBuffer;
+}
+
+ID3DX11EffectConstantBuffer * SConstantBuffer::AsConstantBuffer()
+{
+ return (ID3DX11EffectConstantBuffer *) this;
+}
+
+HRESULT SConstantBuffer::GetDesc(D3DX11_EFFECT_TYPE_DESC *pDesc)
+{
+ pDesc->TypeName = IsTBuffer ? "tbuffer" : "cbuffer";
+ pDesc->Class = D3D10_SVC_OBJECT;
+ pDesc->Type = IsTBuffer ? D3D10_SVT_TBUFFER : D3D10_SVT_CBUFFER;
+
+ pDesc->Elements = 0;
+ pDesc->Members = VariableCount;
+ pDesc->Rows = 0;
+ pDesc->Columns = 0;
+
+ UINT i;
+ pDesc->PackedSize = 0;
+ for (i = 0; i < VariableCount; ++ i)
+ {
+ pDesc->PackedSize += pVariables[i].pType->PackedSize;
+ }
+
+ pDesc->UnpackedSize = Size;
+ D3DXASSERT(pDesc->UnpackedSize >= pDesc->PackedSize);
+
+ pDesc->Stride = AlignToPowerOf2(pDesc->UnpackedSize, SType::c_RegisterSize);
+
+ return S_OK;
+}
+
+ID3DX11EffectType * SConstantBuffer::GetMemberTypeByIndex(UINT Index)
+{
+ return GetTypeByIndexHelper(Index, VariableCount, pVariables, sizeof (SGlobalVariable));
+}
+
+ID3DX11EffectType * SConstantBuffer::GetMemberTypeByName(LPCSTR Name)
+{
+ return GetTypeByNameHelper(Name, VariableCount, pVariables, sizeof (SGlobalVariable));
+}
+
+ID3DX11EffectType * SConstantBuffer::GetMemberTypeBySemantic(LPCSTR Semantic)
+{
+ return GetTypeBySemanticHelper(Semantic, VariableCount, pVariables, sizeof (SGlobalVariable));
+}
+
+LPCSTR SConstantBuffer::GetMemberName(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberName";
+
+ if (IsEffectOptimized)
+ {
+ DPF(0, "%s: Cannot get member names; Effect has been Optimize()'ed", pFuncName);
+ return NULL;
+ }
+
+ if (Index >= VariableCount)
+ {
+ DPF(0, "%s: Invalid index (%d, total: %d)", pFuncName, Index, VariableCount);
+ return NULL;
+ }
+
+ return pVariables[Index].pName;
+}
+
+LPCSTR SConstantBuffer::GetMemberSemantic(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectType::GetMemberSemantic";
+
+ if (IsEffectOptimized)
+ {
+ DPF(0, "%s: Cannot get member semantics; Effect has been Optimize()'ed", pFuncName);
+ return NULL;
+ }
+
+ if (Index >= VariableCount)
+ {
+ DPF(0, "%s: Invalid index (%d, total: %d)", pFuncName, Index, VariableCount);
+ return NULL;
+ }
+
+ return pVariables[Index].pSemantic;
+}
+
+HRESULT SConstantBuffer::SetRawValue(CONST void *pData, UINT Offset, UINT Count)
+{
+ HRESULT hr = S_OK;
+
+#ifdef _DEBUG
+ LPCSTR pFuncName = "ID3DX11EffectVariable::SetRawValue";
+
+ VERIFYPARAMETER(pData);
+
+ if ((Offset + Count < Offset) ||
+ (Count + (BYTE*)pData < (BYTE*)pData) ||
+ ((Offset + Count) > Size))
+ {
+ // overflow of some kind
+ DPF(0, "%s: Invalid range specified", pFuncName);
+ VH(E_INVALIDARG);
+ }
+#endif
+
+ if (IsUsedByExpression)
+ {
+ UINT i;
+ for (i = 0; i < VariableCount; ++ i)
+ {
+ ((SGlobalVariable*)pVariables)[i].DirtyVariable();
+ }
+ }
+ else
+ {
+ IsDirty = TRUE;
+ }
+
+ memcpy(pBackingStore + Offset, pData, Count);
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::GetRawValue(__out_bcount(Count) void *pData, UINT Offset, UINT Count)
+{
+ HRESULT hr = S_OK;
+
+#ifdef _DEBUG
+ LPCSTR pFuncName = "ID3DX11EffectVariable::GetRawValue";
+
+ VERIFYPARAMETER(pData);
+
+ if ((Offset + Count < Offset) ||
+ (Count + (BYTE*)pData < (BYTE*)pData) ||
+ ((Offset + Count) > Size))
+ {
+ // overflow of some kind
+ DPF(0, "%s: Invalid range specified", pFuncName);
+ VH(E_INVALIDARG);
+ }
+#endif
+
+ memcpy(pData, pBackingStore + Offset, Count);
+
+lExit:
+ return hr;
+}
+
+bool SConstantBuffer::ClonedSingle() const
+{
+ return IsSingle && ( pEffect->m_Flags & D3DX11_EFFECT_CLONE );
+}
+
+HRESULT SConstantBuffer::SetConstantBuffer(ID3D11Buffer *pConstantBuffer)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::SetConstantBuffer";
+
+ if (IsTBuffer)
+ {
+ DPF(0, "%s: This is a texture buffer; use SetTextureBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ // Replace all references to the old shader block with this one
+ pEffect->ReplaceCBReference(this, pConstantBuffer);
+
+ if( !IsUserManaged )
+ {
+ // Save original cbuffer in case we UndoSet
+ D3DXASSERT( pMemberData[0].Type == MDT_Buffer );
+ VB( pMemberData[0].Data.pD3DEffectsManagedConstantBuffer == NULL );
+ pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = pD3DObject;
+ pD3DObject = NULL;
+ IsUserManaged = TRUE;
+ IsNonUpdatable = TRUE;
+ }
+
+ SAFE_ADDREF( pConstantBuffer );
+ SAFE_RELEASE( pD3DObject );
+ pD3DObject = pConstantBuffer;
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::GetConstantBuffer(ID3D11Buffer **ppConstantBuffer)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::GetConstantBuffer";
+
+ VERIFYPARAMETER(ppConstantBuffer);
+
+ if (IsTBuffer)
+ {
+ DPF(0, "%s: This is a texture buffer; use GetTextureBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ *ppConstantBuffer = pD3DObject;
+ SAFE_ADDREF(*ppConstantBuffer);
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::UndoSetConstantBuffer()
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::UndoSetConstantBuffer";
+
+ if (IsTBuffer)
+ {
+ DPF(0, "%s: This is a texture buffer; use UndoSetTextureBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ if( !IsUserManaged )
+ {
+ return S_FALSE;
+ }
+
+ // Replace all references to the old shader block with this one
+ pEffect->ReplaceCBReference(this, pMemberData[0].Data.pD3DEffectsManagedConstantBuffer);
+
+ // Revert to original cbuffer
+ SAFE_RELEASE( pD3DObject );
+ pD3DObject = pMemberData[0].Data.pD3DEffectsManagedConstantBuffer;
+ pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = NULL;
+ IsUserManaged = FALSE;
+ IsNonUpdatable = ClonedSingle();
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::SetTextureBuffer(ID3D11ShaderResourceView *pTextureBuffer)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::SetTextureBuffer";
+
+ if (!IsTBuffer)
+ {
+ DPF(0, "%s: This is a constant buffer; use SetConstantBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ if( !IsUserManaged )
+ {
+ // Save original cbuffer and tbuffer in case we UndoSet
+ D3DXASSERT( pMemberData[0].Type == MDT_Buffer );
+ VB( pMemberData[0].Data.pD3DEffectsManagedConstantBuffer == NULL );
+ pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = pD3DObject;
+ pD3DObject = NULL;
+ D3DXASSERT( pMemberData[1].Type == MDT_ShaderResourceView );
+ VB( pMemberData[1].Data.pD3DEffectsManagedTextureBuffer == NULL );
+ pMemberData[1].Data.pD3DEffectsManagedTextureBuffer = TBuffer.pShaderResource;
+ TBuffer.pShaderResource = NULL;
+ IsUserManaged = TRUE;
+ IsNonUpdatable = TRUE;
+ }
+
+ SAFE_ADDREF( pTextureBuffer );
+ SAFE_RELEASE(pD3DObject); // won't be needing this anymore...
+ SAFE_RELEASE( TBuffer.pShaderResource );
+ TBuffer.pShaderResource = pTextureBuffer;
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::GetTextureBuffer(ID3D11ShaderResourceView **ppTextureBuffer)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::GetTextureBuffer";
+
+ VERIFYPARAMETER(ppTextureBuffer);
+
+ if (!IsTBuffer)
+ {
+ DPF(0, "%s: This is a constant buffer; use GetConstantBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ *ppTextureBuffer = TBuffer.pShaderResource;
+ SAFE_ADDREF(*ppTextureBuffer);
+
+lExit:
+ return hr;
+}
+
+HRESULT SConstantBuffer::UndoSetTextureBuffer()
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::UndoSetTextureBuffer";
+
+ if (!IsTBuffer)
+ {
+ DPF(0, "%s: This is a texture buffer; use UndoSetConstantBuffer instead", pFuncName);
+ VH(D3DERR_INVALIDCALL);
+ }
+
+ if( !IsUserManaged )
+ {
+ return S_FALSE;
+ }
+
+ // Revert to original cbuffer
+ SAFE_RELEASE( pD3DObject );
+ pD3DObject = pMemberData[0].Data.pD3DEffectsManagedConstantBuffer;
+ pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = NULL;
+ SAFE_RELEASE( TBuffer.pShaderResource );
+ TBuffer.pShaderResource = pMemberData[1].Data.pD3DEffectsManagedTextureBuffer;
+ pMemberData[1].Data.pD3DEffectsManagedTextureBuffer = NULL;
+ IsUserManaged = FALSE;
+ IsNonUpdatable = ClonedSingle();
+
+lExit:
+ return hr;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectPass (CEffectPass implementation)
+//////////////////////////////////////////////////////////////////////////
+
+BOOL SPassBlock::IsValid()
+{
+ if( HasDependencies )
+ return pEffect->ValidatePassBlock( this );
+ return InitiallyValid;
+}
+
+HRESULT SPassBlock::GetDesc(D3DX11_PASS_DESC *pDesc)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11EffectPass::GetDesc";
+
+ VERIFYPARAMETER(pDesc);
+
+ ZeroMemory(pDesc, sizeof(*pDesc));
+
+ pDesc->Name = pName;
+ pDesc->Annotations = AnnotationCount;
+
+ SAssignment *pAssignment;
+ SAssignment *pLastAssn;
+
+ pEffect->IncrementTimer();
+
+ pAssignment = pAssignments;
+ pLastAssn = pAssignments + AssignmentCount;
+
+ for(; pAssignment < pLastAssn; pAssignment++)
+ {
+ pEffect->EvaluateAssignment(pAssignment);
+ }
+
+ if( BackingStore.pVertexShaderBlock && BackingStore.pVertexShaderBlock->pInputSignatureBlob )
+ {
+ // pInputSignatureBlob can be null if we're setting a NULL VS "SetVertexShader( NULL )"
+ pDesc->pIAInputSignature = (BYTE*)BackingStore.pVertexShaderBlock->pInputSignatureBlob->GetBufferPointer();
+ pDesc->IAInputSignatureSize = BackingStore.pVertexShaderBlock->pInputSignatureBlob->GetBufferSize();
+ }
+
+ pDesc->StencilRef = BackingStore.StencilRef;
+ pDesc->SampleMask = BackingStore.SampleMask;
+ pDesc->BlendFactor[0] = BackingStore.BlendFactor[0];
+ pDesc->BlendFactor[1] = BackingStore.BlendFactor[1];
+ pDesc->BlendFactor[2] = BackingStore.BlendFactor[2];
+ pDesc->BlendFactor[3] = BackingStore.BlendFactor[3];
+
+lExit:
+ return hr;
+}
+
+extern SShaderBlock g_NullVS;
+extern SShaderBlock g_NullGS;
+extern SShaderBlock g_NullPS;
+extern SShaderBlock g_NullHS;
+extern SShaderBlock g_NullDS;
+extern SShaderBlock g_NullCS;
+
+SAnonymousShader g_AnonymousNullVS(&g_NullVS);
+SAnonymousShader g_AnonymousNullGS(&g_NullGS);
+SAnonymousShader g_AnonymousNullPS(&g_NullPS);
+SAnonymousShader g_AnonymousNullHS(&g_NullHS);
+SAnonymousShader g_AnonymousNullDS(&g_NullDS);
+SAnonymousShader g_AnonymousNullCS(&g_NullCS);
+
+template<EObjectType EShaderType>
+HRESULT SPassBlock::GetShaderDescHelper(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ HRESULT hr = S_OK;
+ UINT i;
+ LPCSTR pFuncName = NULL;
+ SShaderBlock *pShaderBlock = NULL;
+
+ ApplyPassAssignments();
+
+ switch (EShaderType)
+ {
+ case EOT_VertexShader:
+ case EOT_VertexShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetVertexShaderDesc";
+ pShaderBlock = BackingStore.pVertexShaderBlock;
+ break;
+ case EOT_PixelShader:
+ case EOT_PixelShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetPixelShaderDesc";
+ pShaderBlock = BackingStore.pPixelShaderBlock;
+ break;
+ case EOT_GeometryShader:
+ case EOT_GeometryShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetGeometryShaderDesc";
+ pShaderBlock = BackingStore.pGeometryShaderBlock;
+ break;
+ case EOT_HullShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetHullShaderDesc";
+ pShaderBlock = BackingStore.pHullShaderBlock;
+ break;
+ case EOT_DomainShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetDomainShaderDesc";
+ pShaderBlock = BackingStore.pDomainShaderBlock;
+ break;
+ case EOT_ComputeShader5:
+#pragma prefast(suppress:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
+ pFuncName = "ID3DX11EffectPass::GetComputeShaderDesc";
+ pShaderBlock = BackingStore.pComputeShaderBlock;
+ break;
+ default:
+ D3DXASSERT(0);
+ }
+
+ VERIFYPARAMETER(pDesc);
+
+ // in case of error (or in case the assignment doesn't exist), return something reasonable
+ pDesc->pShaderVariable = &g_InvalidShaderVariable;
+ pDesc->ShaderIndex = 0;
+
+ if (NULL != pShaderBlock)
+ {
+ UINT elements, varCount, anonymousShaderCount;
+ SGlobalVariable *pVariables;
+ SAnonymousShader *pAnonymousShaders;
+
+ if (pShaderBlock == &g_NullVS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullVS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else if (pShaderBlock == &g_NullGS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullGS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else if (pShaderBlock == &g_NullPS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullPS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else if (pShaderBlock == &g_NullHS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullHS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else if (pShaderBlock == &g_NullDS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullDS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else if (pShaderBlock == &g_NullCS)
+ {
+ pDesc->pShaderVariable = &g_AnonymousNullCS;
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ else
+ {
+ VB( pEffect->IsRuntimeData(pShaderBlock) );
+ varCount = pEffect->m_VariableCount;
+ pVariables = pEffect->m_pVariables;
+ anonymousShaderCount = pEffect->m_AnonymousShaderCount;
+ pAnonymousShaders = pEffect->m_pAnonymousShaders;
+ }
+
+ for (i = 0; i < varCount; ++ i)
+ {
+ elements = max(1, pVariables[i].pType->Elements);
+ // make sure the variable type matches, and don't forget about GeometryShaderSO's
+ if (pVariables[i].pType->IsShader())
+ {
+ if (pShaderBlock >= pVariables[i].Data.pShader && pShaderBlock < pVariables[i].Data.pShader + elements)
+ {
+ pDesc->pShaderVariable = (ID3DX11EffectShaderVariable *)(pVariables + i);
+ pDesc->ShaderIndex = (UINT)(UINT_PTR)(pShaderBlock - pVariables[i].Data.pShader);
+ // we're done
+ goto lExit;
+ }
+ }
+ }
+
+ for (i = 0; i < anonymousShaderCount; ++ i)
+ {
+ if (pShaderBlock == pAnonymousShaders[i].pShaderBlock)
+ {
+ VB(EShaderType == pAnonymousShaders[i].pShaderBlock->GetShaderType())
+ pDesc->pShaderVariable = (pAnonymousShaders + i);
+ pDesc->ShaderIndex = 0;
+ // we're done
+ goto lExit;
+ }
+ }
+
+ DPF(0, "%s: Internal error; shader not found", pFuncName);
+ VH( E_FAIL );
+ }
+
+lExit:
+ return hr;
+}
+
+HRESULT SPassBlock::GetVertexShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_VertexShader>(pDesc);
+}
+
+HRESULT SPassBlock::GetPixelShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_PixelShader>(pDesc);
+}
+
+HRESULT SPassBlock::GetGeometryShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_GeometryShader>(pDesc);
+}
+
+HRESULT SPassBlock::GetHullShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_HullShader5>(pDesc);
+}
+
+HRESULT SPassBlock::GetDomainShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_DomainShader5>(pDesc);
+}
+
+HRESULT SPassBlock::GetComputeShaderDesc(D3DX11_PASS_SHADER_DESC *pDesc)
+{
+ return GetShaderDescHelper<EOT_ComputeShader5>(pDesc);
+}
+
+ID3DX11EffectVariable * SPassBlock::GetAnnotationByIndex(UINT Index)
+{
+ return GetAnnotationByIndexHelper("ID3DX11EffectPass", Index, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectVariable * SPassBlock::GetAnnotationByName(LPCSTR Name)
+{
+ return GetAnnotationByNameHelper("ID3DX11EffectPass", Name, AnnotationCount, pAnnotations);
+}
+
+HRESULT SPassBlock::Apply(UINT Flags, ID3D11DeviceContext* pContext)
+{
+ HRESULT hr = S_OK;
+
+ // TODO: Flags are not yet implemented
+
+ D3DXASSERT( pEffect->m_pContext == NULL );
+ pEffect->m_pContext = pContext;
+ pEffect->ApplyPassBlock(this);
+ pEffect->m_pContext = NULL;
+
+lExit:
+ return hr;
+}
+
+HRESULT SPassBlock::ComputeStateBlockMask(D3DX11_STATE_BLOCK_MASK *pStateBlockMask)
+{
+ HRESULT hr = S_OK;
+ UINT i, j;
+
+ // flags indicating whether the following shader types were caught by assignment checks or not
+ BOOL bVS = FALSE, bGS = FALSE, bPS = FALSE, bHS = FALSE, bDS = FALSE, bCS = FALSE;
+
+ for (i = 0; i < AssignmentCount; ++ i)
+ {
+ BOOL bShader = FALSE;
+
+ switch (pAssignments[i].LhsType)
+ {
+ case ELHS_VertexShaderBlock:
+ bVS = TRUE;
+ bShader = TRUE;
+ break;
+ case ELHS_GeometryShaderBlock:
+ bGS = TRUE;
+ bShader = TRUE;
+ break;
+ case ELHS_PixelShaderBlock:
+ bPS = TRUE;
+ bShader = TRUE;
+ break;
+ case ELHS_HullShaderBlock:
+ bHS = TRUE;
+ bShader = TRUE;
+ break;
+ case ELHS_DomainShaderBlock:
+ bDS = TRUE;
+ bShader = TRUE;
+ break;
+ case ELHS_ComputeShaderBlock:
+ bCS = TRUE;
+ bShader = TRUE;
+ break;
+
+ case ELHS_RasterizerBlock:
+ pStateBlockMask->RSRasterizerState = 1;
+ break;
+ case ELHS_BlendBlock:
+ pStateBlockMask->OMBlendState = 1;
+ break;
+ case ELHS_DepthStencilBlock:
+ pStateBlockMask->OMDepthStencilState = 1;
+ break;
+
+ default:
+ // ignore this assignment (must be a scalar/vector assignment associated with a state object)
+ break;
+ }
+
+ if (bShader)
+ {
+ for (j = 0; j < pAssignments[i].MaxElements; ++ j)
+ {
+ // compute state block mask for the union of ALL shaders
+ VH( pAssignments[i].Source.pShader[j].ComputeStateBlockMask(pStateBlockMask) );
+ }
+ }
+ }
+
+ // go over the state block objects in case there was no corresponding assignment
+ if (NULL != BackingStore.pRasterizerBlock)
+ {
+ pStateBlockMask->RSRasterizerState = 1;
+ }
+ if (NULL != BackingStore.pBlendBlock)
+ {
+ pStateBlockMask->OMBlendState = 1;
+ }
+ if (NULL != BackingStore.pDepthStencilBlock)
+ {
+ pStateBlockMask->OMDepthStencilState = 1;
+ }
+
+ // go over the shaders only if an assignment didn't already catch them
+ if (FALSE == bVS && NULL != BackingStore.pVertexShaderBlock)
+ {
+ VH( BackingStore.pVertexShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+ if (FALSE == bGS && NULL != BackingStore.pGeometryShaderBlock)
+ {
+ VH( BackingStore.pGeometryShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+ if (FALSE == bPS && NULL != BackingStore.pPixelShaderBlock)
+ {
+ VH( BackingStore.pPixelShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+ if (FALSE == bHS && NULL != BackingStore.pHullShaderBlock)
+ {
+ VH( BackingStore.pHullShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+ if (FALSE == bDS && NULL != BackingStore.pDomainShaderBlock)
+ {
+ VH( BackingStore.pDomainShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+ if (FALSE == bCS && NULL != BackingStore.pComputeShaderBlock)
+ {
+ VH( BackingStore.pComputeShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
+ }
+
+lExit:
+ return hr;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectTechnique (STechnique implementation)
+//////////////////////////////////////////////////////////////////////////
+
+BOOL STechnique::IsValid()
+{
+ if( HasDependencies )
+ {
+ for( UINT i = 0; i < PassCount; i++ )
+ {
+ if( !((SPassBlock*)pPasses)[i].IsValid() )
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return InitiallyValid;
+}
+
+HRESULT STechnique::GetDesc(D3DX11_TECHNIQUE_DESC *pDesc)
+{
+ HRESULT hr = S_OK;
+
+ LPCSTR pFuncName = "ID3DX11EffectTechnique::GetDesc";
+
+ VERIFYPARAMETER(pDesc);
+
+ pDesc->Name = pName;
+ pDesc->Annotations = AnnotationCount;
+ pDesc->Passes = PassCount;
+
+lExit:
+ return hr;
+}
+
+ID3DX11EffectVariable * STechnique::GetAnnotationByIndex(UINT Index)
+{
+ return GetAnnotationByIndexHelper("ID3DX11EffectTechnique", Index, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectVariable * STechnique::GetAnnotationByName(LPCSTR Name)
+{
+ return GetAnnotationByNameHelper("ID3DX11EffectTechnique", Name, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectPass * STechnique::GetPassByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectTechnique::GetPassByIndex";
+
+ if (Index >= PassCount)
+ {
+ DPF(0, "%s: Invalid pass index (%d, total: %d)", pFuncName, Index, PassCount);
+ return &g_InvalidPass;
+ }
+
+ return (ID3DX11EffectPass *)(pPasses + Index);
+}
+
+ID3DX11EffectPass * STechnique::GetPassByName(LPCSTR Name)
+{
+ LPCSTR pFuncName = "ID3DX11EffectTechnique::GetPassByName";
+
+ UINT i;
+
+ for (i = 0; i < PassCount; ++ i)
+ {
+ if (NULL != pPasses[i].pName &&
+ strcmp(pPasses[i].pName, Name) == 0)
+ {
+ break;
+ }
+ }
+
+ if (i == PassCount)
+ {
+ DPF(0, "%s: Pass [%s] not found", pFuncName, Name);
+ return &g_InvalidPass;
+ }
+
+ return (ID3DX11EffectPass *)(pPasses + i);
+}
+
+HRESULT STechnique::ComputeStateBlockMask(D3DX11_STATE_BLOCK_MASK *pStateBlockMask)
+{
+ HRESULT hr = S_OK;
+ UINT i;
+
+ for (i = 0; i < PassCount; ++ i)
+ {
+ VH( ((SPassBlock*)pPasses)[i].ComputeStateBlockMask(pStateBlockMask) );
+ }
+
+lExit:
+ return hr;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11EffectGroup (SGroup implementation)
+//////////////////////////////////////////////////////////////////////////
+
+BOOL SGroup::IsValid()
+{
+ if( HasDependencies )
+ {
+ for( UINT i = 0; i < TechniqueCount; i++ )
+ {
+ if( !((STechnique*)pTechniques)[i].IsValid() )
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return InitiallyValid;
+}
+
+HRESULT SGroup::GetDesc(D3DX11_GROUP_DESC *pDesc)
+{
+ HRESULT hr = S_OK;
+
+ LPCSTR pFuncName = "ID3DX11EffectGroup::GetDesc";
+
+ VERIFYPARAMETER(pDesc);
+
+ pDesc->Name = pName;
+ pDesc->Annotations = AnnotationCount;
+ pDesc->Techniques = TechniqueCount;
+
+lExit:
+ return hr;
+}
+
+ID3DX11EffectVariable * SGroup::GetAnnotationByIndex(UINT Index)
+{
+ return GetAnnotationByIndexHelper("ID3DX11EffectGroup", Index, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectVariable * SGroup::GetAnnotationByName(LPCSTR Name)
+{
+ return GetAnnotationByNameHelper("ID3DX11EffectGroup", Name, AnnotationCount, pAnnotations);
+}
+
+ID3DX11EffectTechnique * SGroup::GetTechniqueByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11EffectGroup::GetTechniqueByIndex";
+
+ if (Index >= TechniqueCount)
+ {
+ DPF(0, "%s: Invalid pass index (%d, total: %d)", pFuncName, Index, TechniqueCount);
+ return &g_InvalidTechnique;
+ }
+
+ return (ID3DX11EffectTechnique *)(pTechniques + Index);
+}
+
+ID3DX11EffectTechnique * SGroup::GetTechniqueByName(LPCSTR Name)
+{
+ LPCSTR pFuncName = "ID3DX11EffectGroup::GetTechniqueByName";
+
+ UINT i;
+
+ for (i = 0; i < TechniqueCount; ++ i)
+ {
+ if (NULL != pTechniques[i].pName &&
+ strcmp(pTechniques[i].pName, Name) == 0)
+ {
+ break;
+ }
+ }
+
+ if (i == TechniqueCount)
+ {
+ DPF(0, "%s: Technique [%s] not found", pFuncName, Name);
+ return &g_InvalidTechnique;
+ }
+
+ return (ID3DX11EffectTechnique *)(pTechniques + i);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DX11Effect Public Reflection APIs (CEffect)
+//////////////////////////////////////////////////////////////////////////
+
+HRESULT CEffect::GetDevice(ID3D11Device **ppDevice)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11Effect::GetDevice";
+ VERIFYPARAMETER(ppDevice);
+
+ m_pDevice->AddRef();
+ *ppDevice = m_pDevice;
+
+lExit:
+ return hr;
+}
+
+HRESULT CEffect::GetDesc(D3DX11_EFFECT_DESC *pDesc)
+{
+ HRESULT hr = S_OK;
+
+ LPCSTR pFuncName = "ID3DX11Effect::GetDesc";
+
+ VERIFYPARAMETER(pDesc);
+
+ pDesc->ConstantBuffers = m_CBCount;
+ pDesc->GlobalVariables = m_VariableCount;
+ pDesc->Techniques = m_TechniqueCount;
+ pDesc->Groups = m_GroupCount;
+ pDesc->InterfaceVariables = m_InterfaceCount;
+
+lExit:
+ return hr;
+}
+
+ID3DX11EffectConstantBuffer * CEffect::GetConstantBufferByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11Effect::GetConstantBufferByIndex";
+
+ if (Index < m_CBCount)
+ {
+ return m_pCBs + Index;
+ }
+
+ DPF(0, "%s: Invalid constant buffer index", pFuncName);
+ return &g_InvalidConstantBuffer;
+}
+
+ID3DX11EffectConstantBuffer * CEffect::GetConstantBufferByName(LPCSTR Name)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11Effect::GetConstantBufferByName";
+
+ if (IsOptimized())
+ {
+ DPF(0, "%s: Cannot get constant buffer interfaces by name since the effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidConstantBuffer;
+ }
+
+ if (NULL == Name)
+ {
+ DPF(0, "%s: Parameter Name was NULL.", pFuncName);
+ return &g_InvalidConstantBuffer;
+ }
+
+ UINT i;
+
+ for (i = 0; i < m_CBCount; ++ i)
+ {
+ if (strcmp(m_pCBs[i].pName, Name) == 0)
+ {
+ return m_pCBs + i;
+ }
+ }
+
+ DPF(0, "%s: Constant Buffer [%s] not found", pFuncName, Name);
+ return &g_InvalidConstantBuffer;
+}
+
+ID3DX11EffectVariable * CEffect::GetVariableByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11Effect::GetVariableByIndex";
+
+ if (Index < m_VariableCount)
+ {
+ return m_pVariables + Index;
+ }
+
+ DPF(0, "%s: Invalid variable index", pFuncName);
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * CEffect::GetVariableByName(LPCSTR Name)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11Effect::GetVariableByName";
+
+ if (IsOptimized())
+ {
+ DPF(0, "%s: Cannot get variable interfaces by name since the effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidScalarVariable;
+ }
+
+ if (NULL == Name)
+ {
+ DPF(0, "%s: Parameter Name was NULL.", pFuncName);
+ return &g_InvalidScalarVariable;
+ }
+
+ UINT i;
+
+ for (i = 0; i < m_VariableCount; ++ i)
+ {
+ if (strcmp(m_pVariables[i].pName, Name) == 0)
+ {
+ return m_pVariables + i;
+ }
+ }
+
+ DPF(0, "%s: Variable [%s] not found", pFuncName, Name);
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectVariable * CEffect::GetVariableBySemantic(LPCSTR Semantic)
+{
+ LPCSTR pFuncName = "ID3DX11Effect::GetVariableBySemantic";
+
+ if (IsOptimized())
+ {
+ DPF(0, "%s: Cannot get variable interfaces by semantic since the effect has been Optimize()'ed", pFuncName);
+ return &g_InvalidScalarVariable;
+ }
+
+ if (NULL == Semantic)
+ {
+ DPF(0, "%s: Parameter Semantic was NULL.", pFuncName);
+ return &g_InvalidScalarVariable;
+ }
+
+ UINT i;
+
+ for (i = 0; i < m_VariableCount; ++ i)
+ {
+ if (NULL != m_pVariables[i].pSemantic &&
+ _stricmp(m_pVariables[i].pSemantic, Semantic) == 0)
+ {
+ return (ID3DX11EffectVariable *)(m_pVariables + i);
+ }
+ }
+
+ DPF(0, "%s: Variable with semantic [%s] not found", pFuncName, Semantic);
+ return &g_InvalidScalarVariable;
+}
+
+ID3DX11EffectTechnique * CEffect::GetTechniqueByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11Effect::GetTechniqueByIndex";
+
+ if( Index < m_TechniqueCount )
+ {
+ UINT i;
+ for( i=0; i < m_GroupCount; i++ )
+ {
+ if( Index < m_pGroups[i].TechniqueCount )
+ {
+ return (ID3DX11EffectTechnique *)(m_pGroups[i].pTechniques + Index);
+ }
+ Index -= m_pGroups[i].TechniqueCount;
+ }
+ D3DXASSERT( FALSE );
+ }
+ DPF(0, "%s: Invalid technique index (%d)", pFuncName, Index);
+ return &g_InvalidTechnique;
+}
+
+ID3DX11EffectTechnique * CEffect::GetTechniqueByName(LPCSTR Name)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11Effect::GetTechniqueByName";
+ const UINT MAX_GROUP_TECHNIQUE_SIZE = 256;
+ char NameCopy[MAX_GROUP_TECHNIQUE_SIZE];
+
+ if (IsOptimized())
+ {
+ DPF(0, "ID3DX11Effect::GetTechniqueByName: Cannot get technique interfaces by name since the effect has been Optimize()'ed");
+ return &g_InvalidTechnique;
+ }
+
+ if (NULL == Name)
+ {
+ DPF(0, "%s: Parameter Name was NULL.", pFuncName);
+ return &g_InvalidTechnique;
+ }
+
+ if( FAILED( StringCchCopyA( NameCopy, MAX_GROUP_TECHNIQUE_SIZE, Name ) ) )
+ {
+ DPF( 0, "Group|Technique name has a length greater than %d.", MAX_GROUP_TECHNIQUE_SIZE );
+ return &g_InvalidTechnique;
+ }
+
+ char* pDelimiter = strchr( NameCopy, '|' );
+ if( pDelimiter == NULL )
+ {
+ if ( m_pNullGroup == NULL )
+ {
+ DPF( 0, "The effect contains no default group." );
+ return &g_InvalidTechnique;
+ }
+
+ return m_pNullGroup->GetTechniqueByName( Name );
+ }
+
+ // separate group name and technique name
+ *pDelimiter = 0;
+
+ return GetGroupByName( NameCopy )->GetTechniqueByName( pDelimiter + 1 );
+}
+
+ID3D11ClassLinkage * CEffect::GetClassLinkage()
+{
+ SAFE_ADDREF( m_pClassLinkage );
+ return m_pClassLinkage;
+}
+
+ID3DX11EffectGroup * CEffect::GetGroupByIndex(UINT Index)
+{
+ LPCSTR pFuncName = "ID3DX11Effect::GetGroupByIndex";
+
+ if( Index < m_GroupCount )
+ {
+ return (ID3DX11EffectGroup *)(m_pGroups + Index);
+ }
+ DPF(0, "%s: Invalid group index (%d)", pFuncName, Index);
+ return &g_InvalidGroup;
+}
+
+ID3DX11EffectGroup * CEffect::GetGroupByName(LPCSTR Name)
+{
+ HRESULT hr = S_OK;
+ LPCSTR pFuncName = "ID3DX11Effect::GetGroupByName";
+
+ if (IsOptimized())
+ {
+ DPF(0, "ID3DX11Effect::GetGroupByName: Cannot get group interfaces by name since the effect has been Optimize()'ed");
+ return &g_InvalidGroup;
+ }
+
+ if (NULL == Name || Name[0] == 0 )
+ {
+ return m_pNullGroup ? (ID3DX11EffectGroup *)m_pNullGroup : &g_InvalidGroup;
+ }
+
+ UINT i;
+
+ for (i = 0; i < m_GroupCount; ++ i)
+ {
+ if (NULL != m_pGroups[i].pName &&
+ strcmp(m_pGroups[i].pName, Name) == 0)
+ {
+ break;
+ }
+ }
+
+ if (i == m_GroupCount)
+ {
+ DPF(0, "%s: Group [%s] not found", pFuncName, Name);
+ return &g_InvalidGroup;
+ }
+
+ return (ID3DX11EffectGroup *)(m_pGroups + i);
+}
+
+}