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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/Effects11/EffectLoad.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
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Initial commit with PS4 and XBone stuff trimmed.
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+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: EffectLoad.h
+// Content: D3DX11 Effects header for the FX file loader
+// A CEffectLoader is created at load time to facilitate loading
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+namespace D3DX11Effects
+{
+
+// Ranges are used for dependency checking during load
+
+enum ERanges
+{
+ ER_CBuffer = 0,
+ ER_Texture, // Includes TBuffers
+ ER_Sampler,
+ ER_UnorderedAccessView,
+ ER_Interfaces,
+ ER_Count // This should be the size of the enum
+};
+
+struct SRange
+{
+ UINT start;
+ UINT last;
+ CEffectVector<void *> vResources; // should be (last - start) in length, resource type depends on the range type
+};
+
+// Used during load to validate assignments
+D3D10_SHADER_VARIABLE_TYPE GetSimpleParameterTypeFromObjectType(EObjectType ObjectType);
+
+
+// A class to facilitate loading an Effect. This class is a friend of CEffect.
+class CEffectLoader
+{
+ friend HRESULT CEffect::CloneEffect(UINT Flags, ID3DX11Effect** ppClonedEffect );
+
+protected:
+ // Load-time allocations that eventually get moved happen out of the TempHeap. This heap will grow as needed
+ CDataBlockStore m_BulkHeap;
+
+ BYTE *m_pData;
+ SBinaryHeader5 *m_pHeader;
+ DWORD m_Version;
+
+ CEffect *m_pEffect;
+ CEffectReflection *m_pReflection;
+
+ D3DX11Core::CMemoryStream m_msStructured;
+ D3DX11Core::CMemoryStream m_msUnstructured;
+
+ // used to avoid repeated hash buffer allocations in LoadTypeAndAddToPool
+ CEffectVector<BYTE> m_HashBuffer;
+
+ UINT m_dwBufferSize; // Size of data buffer in bytes
+
+ // List of SInterface blocks created to back class instances bound to shaders
+ CEffectVector<SInterface*> m_BackgroundInterfaces;
+
+ // Pointers to pre-reallocation data
+ SGlobalVariable *m_pOldVars;
+ SShaderBlock *m_pOldShaders;
+ SDepthStencilBlock *m_pOldDS;
+ SBlendBlock *m_pOldAB;
+ SRasterizerBlock *m_pOldRS;
+ SConstantBuffer *m_pOldCBs;
+ SSamplerBlock *m_pOldSamplers;
+ UINT m_OldInterfaceCount;
+ SInterface *m_pOldInterfaces;
+ SShaderResource *m_pOldShaderResources;
+ SUnorderedAccessView *m_pOldUnorderedAccessViews;
+ SRenderTargetView *m_pOldRenderTargetViews;
+ SDepthStencilView *m_pOldDepthStencilViews;
+ SString *m_pOldStrings;
+ SMemberDataPointer *m_pOldMemberDataBlocks;
+ CEffectVectorOwner<SMember> *m_pvOldMemberInterfaces;
+ SGroup *m_pOldGroups;
+
+ UINT m_EffectMemory; // Effect private heap
+ UINT m_ReflectionMemory; // Reflection private heap
+
+ // Loader helpers
+ HRESULT LoadCBs();
+ HRESULT LoadNumericVariable(SConstantBuffer *pParentCB);
+ HRESULT LoadObjectVariables();
+ HRESULT LoadInterfaceVariables();
+
+ HRESULT LoadTypeAndAddToPool(SType **ppType, UINT dwOffset);
+ HRESULT LoadStringAndAddToPool(__out_ecount_full(1) char **ppString, UINT dwOffset);
+ HRESULT LoadAssignments( UINT Assignments, SAssignment **pAssignments, BYTE *pBackingStore, UINT *pRTVAssignments, UINT *pFinalAssignments );
+ HRESULT LoadGroups();
+ HRESULT LoadTechnique( STechnique* pTech );
+ HRESULT LoadAnnotations(UINT *pcAnnotations, SAnnotation **ppAnnotations);
+
+ HRESULT ExecuteConstantAssignment(SBinaryConstant *pConstant, void *pLHS, D3D10_SHADER_VARIABLE_TYPE lhsType);
+ UINT UnpackData(BYTE *pDestData, BYTE *pSrcData, UINT PackedDataSize, SType *pType, UINT *pBytesRead);
+
+ // Build shader blocks
+ HRESULT ConvertRangesToBindings(SShaderBlock *pShaderBlock, CEffectVector<SRange> *pvRanges );
+ HRESULT GrabShaderData(SShaderBlock *pShaderBlock);
+ HRESULT BuildShaderBlock(SShaderBlock *pShaderBlock);
+
+ // Memory compactors
+ HRESULT InitializeReflectionDataAndMoveStrings( UINT KnownSize = 0 );
+ HRESULT ReallocateReflectionData( bool Cloning = false );
+ HRESULT ReallocateEffectData( bool Cloning = false );
+ HRESULT ReallocateShaderBlocks();
+ template<class T> HRESULT ReallocateBlockAssignments(T* &pBlocks, UINT cBlocks, T* pOldBlocks = NULL);
+ HRESULT ReallocateAnnotationData(UINT cAnnotations, SAnnotation **ppAnnotations);
+
+ HRESULT CalculateAnnotationSize(UINT cAnnotations, SAnnotation *pAnnotations);
+ UINT CalculateShaderBlockSize();
+ template<class T> UINT CalculateBlockAssignmentSize(T* &pBlocks, UINT cBlocks);
+
+ HRESULT FixupCBPointer(SConstantBuffer **ppCB);
+ HRESULT FixupShaderPointer(SShaderBlock **ppShaderBlock);
+ HRESULT FixupDSPointer(SDepthStencilBlock **ppDSBlock);
+ HRESULT FixupABPointer(SBlendBlock **ppABBlock);
+ HRESULT FixupRSPointer(SRasterizerBlock **ppRSBlock);
+ HRESULT FixupInterfacePointer(SInterface **ppInterface, bool CheckBackgroundInterfaces);
+ HRESULT FixupShaderResourcePointer(SShaderResource **ppResource);
+ HRESULT FixupUnorderedAccessViewPointer(SUnorderedAccessView **ppResource);
+ HRESULT FixupRenderTargetViewPointer(SRenderTargetView **ppRenderTargetView);
+ HRESULT FixupDepthStencilViewPointer(SDepthStencilView **ppDepthStencilView);
+ HRESULT FixupSamplerPointer(SSamplerBlock **ppSampler);
+ HRESULT FixupVariablePointer(SGlobalVariable **ppVar);
+ HRESULT FixupStringPointer(SString **ppString);
+ HRESULT FixupMemberDataPointer(SMemberDataPointer **ppMemberData);
+ HRESULT FixupGroupPointer(SGroup **ppGroup);
+
+ // Methods to retrieve data from the unstructured block
+ // (these do not make copies; they simply return pointers into the block)
+ HRESULT GetStringAndAddToReflection(UINT offset, __out_ecount_full(1) char **ppPointer); // Returns a string from the file string block, updates m_EffectMemory
+ HRESULT GetUnstructuredDataBlock(UINT offset, UINT *pdwSize, void **ppData);
+ // This function makes a copy of the array of SInterfaceParameters, but not a copy of the strings
+ HRESULT GetInterfaceParametersAndAddToReflection( UINT InterfaceCount, UINT offset, __out_ecount_full(1) SShaderBlock::SInterfaceParameter **ppInterfaces );
+public:
+
+ HRESULT LoadEffect(CEffect *pEffect, CONST void *pEffectBuffer, UINT cbEffectBuffer);
+};
+
+
+} \ No newline at end of file