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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/Effects11/EffectAPI.cpp | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/Effects11/EffectAPI.cpp')
| -rw-r--r-- | sample/d3d11/Effects11/EffectAPI.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/sample/d3d11/Effects11/EffectAPI.cpp b/sample/d3d11/Effects11/EffectAPI.cpp new file mode 100644 index 0000000..e373e51 --- /dev/null +++ b/sample/d3d11/Effects11/EffectAPI.cpp @@ -0,0 +1,29 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: EffectAPI.cpp +// Content: D3DX11 Effect DLL entry points +// +////////////////////////////////////////////////////////////////////////////// + +#include "pchfx.h" + +using namespace D3DX11Effects; + +HRESULT WINAPI D3DX11CreateEffectFromMemory(CONST void *pData, SIZE_T DataLength, UINT FXFlags, ID3D11Device *pDevice, ID3DX11Effect **ppEffect) +{ + HRESULT hr = S_OK; + + // Note that pData must point to a compiled effect, not HLSL + VN( *ppEffect = NEW CEffect( FXFlags & D3DX11_EFFECT_RUNTIME_VALID_FLAGS) ); + VH( ((CEffect*)(*ppEffect))->LoadEffect(pData, static_cast<UINT>(DataLength)) ); + VH( ((CEffect*)(*ppEffect))->BindToDevice(pDevice) ); + +lExit: + if (FAILED(hr)) + { + SAFE_RELEASE(*ppEffect); + } + return hr; +} |