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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /sample/d3d11/Effects11/Binary/EffectStateBase11.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'sample/d3d11/Effects11/Binary/EffectStateBase11.h')
| -rw-r--r-- | sample/d3d11/Effects11/Binary/EffectStateBase11.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/sample/d3d11/Effects11/Binary/EffectStateBase11.h b/sample/d3d11/Effects11/Binary/EffectStateBase11.h deleted file mode 100644 index 3727da2..0000000 --- a/sample/d3d11/Effects11/Binary/EffectStateBase11.h +++ /dev/null @@ -1,49 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: EffectStateBase11.h -// Content: D3DX11 Effects States Header -// -////////////////////////////////////////////////////////////////////////////// - -#pragma once - -namespace D3DX11Effects -{ - -////////////////////////////////////////////////////////////////////////// -// Effect HLSL states and late resolve lists -////////////////////////////////////////////////////////////////////////// - -struct RValue -{ - const char *m_pName; - UINT m_Value; -}; - -#define RVALUE_END() { NULL, 0U } -#define RVALUE_ENTRY(prefix, x) { #x, (UINT)prefix##x } - -enum ELhsType; - -struct LValue -{ - const char *m_pName; // name of the LHS side of expression - EBlockType m_BlockType; // type of block it can appear in - D3D10_SHADER_VARIABLE_TYPE m_Type; // data type allows - UINT m_Cols; // number of [m_Type]'s required (1 for a scalar, 4 for a vector) - UINT m_Indices; // max index allowable (if LHS is an array; otherwise this is 1) - BOOL m_VectorScalar; // can be both vector and scalar (setting as a scalar sets all m_Indices values simultaneously) - CONST RValue *m_pRValue; // pointer to table of allowable RHS "late resolve" values - ELhsType m_LhsType; // ELHS_* enum value that corresponds to this entry - UINT m_Offset; // offset into the given block type where this value should be written - UINT m_Stride; // for vectors, byte stride between two consecutive values. if 0, m_Type's size is used -}; - -#define LVALUE_END() { NULL, D3D10_SVT_UINT, 0, 0, 0, NULL } - -extern CONST LValue g_lvGeneral[]; -extern CONST UINT g_lvGeneralCount; - -} // end namespace D3DX11Effects |