diff options
| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /include/restricted/GFSDK_WaveWorks_Orbis.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'include/restricted/GFSDK_WaveWorks_Orbis.h')
| -rw-r--r-- | include/restricted/GFSDK_WaveWorks_Orbis.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/include/restricted/GFSDK_WaveWorks_Orbis.h b/include/restricted/GFSDK_WaveWorks_Orbis.h new file mode 100644 index 0000000..9ffa32e --- /dev/null +++ b/include/restricted/GFSDK_WaveWorks_Orbis.h @@ -0,0 +1,108 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +/* + * This header defines the Orbis-specific parts of the WaveWorks API + */ + +#ifndef _GFSDK_WAVEWORKS_ORBIS_H +#define _GFSDK_WAVEWORKS_ORBIS_H + +#include <GFSDK_WaveWorks_Common.h> +#include <GFSDK_WaveWorks_Types.h> + + +/*=========================================================================== + Orbis-specific malloc hooks (replaces the definition in the generic header) + ===========================================================================*/ + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GFSDK_WAVEWORKS_MALLOC_HOOKS_DEFINED +#define GFSDK_WAVEWORKS_MALLOC_HOOKS_DEFINED + +typedef void* (GFSDK_WAVEWORKS_CALL_CONV *GFSDK_WAVEWORKS_MALLOC) (size_t size); +typedef void (GFSDK_WAVEWORKS_CALL_CONV *GFSDK_WAVEWORKS_FREE) (void *p); +typedef void* (GFSDK_WAVEWORKS_CALL_CONV *GFSDK_WAVEWORKS_ALIGNED_MALLOC) (size_t size, size_t alignment); +typedef void (GFSDK_WAVEWORKS_CALL_CONV *GFSDK_WAVEWORKS_ALIGNED_FREE) (void *p); + +struct GFSDK_WaveWorks_Malloc_Hooks +{ + GFSDK_WAVEWORKS_ALIGNED_MALLOC pOnionAlloc; + GFSDK_WAVEWORKS_ALIGNED_FREE pOnionFree; + GFSDK_WAVEWORKS_ALIGNED_MALLOC pGarlicAlloc; + GFSDK_WAVEWORKS_ALIGNED_FREE pGarlicFree; +}; + +#endif + +#ifdef __cplusplus +}; //extern "C" { +#endif + + +/*=========================================================================== + The generic public header + ===========================================================================*/ +#include <GFSDK_WaveWorks.h> + + +/*=========================================================================== + Orbis-specifics + ===========================================================================*/ + +#ifdef __cplusplus +extern "C" { +#endif + +// Fwd. decls +namespace sce { namespace Gnmx { class LightweightGfxContext; } } +struct GFSDK_WaveWorks_GnmxWrap; +struct GFSDK_WaveWorks_CPU_Scheduler_Interface; + +// Entrypoints +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_InitGnm(const GFSDK_WaveWorks_Malloc_Hooks* pRequiredMallocHooks, const GFSDK_WaveWorks_API_GUID& apiGUID, GFSDK_WaveWorks_GnmxWrap* pRequiredGnmxWrap); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_ReleaseGnm(); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Simulation_CreateGnm(const GFSDK_WaveWorks_Simulation_Settings& settings, const GFSDK_WaveWorks_Simulation_Params& params, GFSDK_WaveWorks_CPU_Scheduler_Interface* pOptionalScheduler, GFSDK_WaveWorks_SimulationHandle* pResult); +GFSDK_WAVEWORKS_DECL(gfsdk_U32 ) GFSDK_WaveWorks_Simulation_GetShaderInputCountGnm(); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Simulation_GetShaderInputDescGnm(gfsdk_U32 inputIndex, GFSDK_WaveWorks_ShaderInput_Desc* pDesc); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Simulation_SetRenderStateGnm(GFSDK_WaveWorks_SimulationHandle hSim, sce::Gnmx::LightweightGfxContext* pGC, const gfsdk_float4x4& matView, const gfsdk_U32 * pShaderInputRegisterMappings); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Simulation_KickGnm(GFSDK_WaveWorks_SimulationHandle hSim, gfsdk_U64* pKickID, sce::Gnmx::LightweightGfxContext* pGC); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Simulation_AdvanceStagingCursorGnm(GFSDK_WaveWorks_SimulationHandle hSim, bool block, sce::Gnmx::LightweightGfxContext* pGC); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Quadtree_CreateGnm(const GFSDK_WaveWorks_Quadtree_Params& params, GFSDK_WaveWorks_QuadtreeHandle* pResult); +GFSDK_WAVEWORKS_DECL(gfsdk_U32 ) GFSDK_WaveWorks_Quadtree_GetShaderInputCountGnm(); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Quadtree_GetShaderInputDescGnm(gfsdk_U32 inputIndex, GFSDK_WaveWorks_ShaderInput_Desc* pDesc); +GFSDK_WAVEWORKS_DECL(gfsdk_waveworks_result ) GFSDK_WaveWorks_Quadtree_DrawGnm(GFSDK_WaveWorks_QuadtreeHandle hQuadtree, sce::Gnmx::LightweightGfxContext* pGC, const gfsdk_float4x4& matView, const gfsdk_float4x4& matProj, const gfsdk_float2& viewportDims, const gfsdk_U32 * pShaderInputRegisterMappings); + +#ifdef __cplusplus +}; //extern "C" { +#endif + +#endif // _GFSDK_WAVEWORKS_ORBIS_H |