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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /include/GFSDK_WaveWorks_GUID.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'include/GFSDK_WaveWorks_GUID.h')
| -rw-r--r-- | include/GFSDK_WaveWorks_GUID.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/include/GFSDK_WaveWorks_GUID.h b/include/GFSDK_WaveWorks_GUID.h new file mode 100644 index 0000000..a241859 --- /dev/null +++ b/include/GFSDK_WaveWorks_GUID.h @@ -0,0 +1,37 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +#ifndef _GFSDK_WAVEWORKS_GUID_H +#define _GFSDK_WAVEWORKS_GUID_H + +#include <GFSDK_WaveWorks_Common.h> +#include <GFSDK_WaveWorks_Types.h> + +#define GFSDK_WAVEWORKS_API_GUID GFSDK_WaveWorks_API_GUID(0x40C55E2B, 0x2AE34be0, 0xA4849F24, 0x585EB898) + +#endif // _GFSDK_WAVEWORKS_GUID_H |