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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /include/GFSDK_WaveWorks_Common.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'include/GFSDK_WaveWorks_Common.h')
| -rw-r--r-- | include/GFSDK_WaveWorks_Common.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/include/GFSDK_WaveWorks_Common.h b/include/GFSDK_WaveWorks_Common.h new file mode 100644 index 0000000..808cd45 --- /dev/null +++ b/include/GFSDK_WaveWorks_Common.h @@ -0,0 +1,200 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +/*=========================================================================== +GFSDK_WaveWorks_Common.h + +GFSDK_Common defines common macros, types and structs used generally by +all NVIDIA TECH Libraries. You won't find anything particularly interesting +here. + +For any issues with this particular header please contact: + + +For any issues with the specific FX library you are using, see the header +file for that library for contact information. + +===========================================================================*/ + +#include <cstdlib> + +#pragma pack(push,8) // Make sure we have consistent structure packings + +#ifdef __cplusplus +extern "C" { +#endif + +/*=========================================================================== +AUTO CONFIG +===========================================================================*/ +#ifndef __GFSDK_COMMON_AUTOCONFIG +#define __GFSDK_COMMON_AUTOCONFIG + + #if defined(__GNUC__) //|| defined (__ANDROID__) + #define __GFSDK_CC_GNU__ 1 + #define __GFSDK_CC_MSVC__ 0 + #else + #define __GFSDK_CC_GNU__ 0 + #define __GFSDK_CC_MSVC__ 1 + #endif + +#endif + +/*=========================================================================== +FORWARD DECLARATIONS +===========================================================================*/ +#ifndef __GFSDK_COMMON_FORWARDDECLS +#define __GFSDK_COMMON_FORWARDDECLS + + #if __GFSDK_GL__ + // $ TODO Add common fwd decls for OGL + #endif + /*-------------------------------------------------------------------------*/ + #if __GFSDK_DX11__ + // $ TODO Add common fwd decls for D3D11 + #endif + +#endif // __GFSDK_COMMON_FORWARDDECLS + +/*=========================================================================== +TYPES +===========================================================================*/ +#ifndef __GFSDK_COMMON_TYPES +#define __GFSDK_COMMON_TYPES + + typedef unsigned char gfsdk_U8; + typedef unsigned short gfsdk_U16; + typedef signed int gfsdk_S32; + typedef signed long long gfsdk_S64; + typedef unsigned int gfsdk_U32; + typedef unsigned long long gfsdk_U64; + typedef float gfsdk_F32; + typedef void gfsdk_void; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + } gfsdk_float2; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + gfsdk_F32 z; + } gfsdk_float3; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + gfsdk_F32 z; + gfsdk_F32 w; + } gfsdk_float4; + + // implicit row major + typedef struct { + gfsdk_F32 _11, _12, _13, _14; + gfsdk_F32 _21, _22, _23, _24; + gfsdk_F32 _31, _32, _33, _34; + gfsdk_F32 _41, _42, _43, _44; + } gfsdk_float4x4; + + typedef bool gfsdk_bool; + typedef char gfsdk_char; + typedef const gfsdk_char* gfsdk_cstr; + typedef double gfsdk_F64; + +#endif // __GFSDK_COMMON_TYPES + +/*=========================================================================== +MACROS +===========================================================================*/ +#ifndef __GFSDK_COMMON_MACROS +#define __GFSDK_COMMON_MACROS + + // GNU + #if __GFSDK_CC_GNU__ + #define __GFSDK_ALIGN__(bytes) __attribute__((aligned (bytes))) + #define __GFSDK_EXPECT__(exp,tf) __builtin_expect(exp, tf) + #define __GFSDK_INLINE__ __attribute__((always_inline)) + #define __GFSDK_NOLINE__ __attribute__((noinline)) + #define __GFSDK_RESTRICT__ __restrict + /*-------------------------------------------------------------------------*/ + #define __GFSDK_CDECL__ + #define __GFSDK_IMPORT__ __declspec(dllimport) + #define __GFSDK_EXPORT__ __declspec(dllexport) + #define __GFSDK_STDCALL__ + #endif + + + // MSVC + #if __GFSDK_CC_MSVC__ + #define __GFSDK_ALIGN__(bytes) __declspec(align(bytes)) + #define __GFSDK_EXPECT__(exp, tf) (exp) + #define __GFSDK_INLINE__ __forceinline + #define __GFSDK_NOINLINE__ + #define __GFSDK_RESTRICT__ __restrict + /*-------------------------------------------------------------------------*/ + #define __GFSDK_CDECL__ __cdecl + #define __GFSDK_IMPORT__ __declspec(dllimport) + #define __GFSDK_EXPORT__ __declspec(dllexport) + #define __GFSDK_STDCALL__ __stdcall + #endif + +#endif // __GFSDK_COMMON_MACROS + +/*=========================================================================== +RETURN CODES +===========================================================================*/ +#ifndef __GFSDK_COMMON_RETURNCODES +#define __GFSDK_COMMON_RETURNCODES + + #define GFSDK_RETURN_OK 0 + #define GFSDK_RETURN_FAIL 1 + #define GFSDK_RETURN_EMULATION 2 + +#endif // __GFSDK_COMMON_RETURNCODES + +/*=========================================================================== +CUSTOM HEAP +===========================================================================*/ +#ifndef __GFSDK_COMMON_CUSTOMHEAP +#define __GFSDK_COMMON_CUSTOMHEAP + + typedef struct { + void* (*new_)(size_t); + void (*delete_)(void*); + } gfsdk_new_delete_t; + +#endif // __GFSDK_COMMON_CUSTOMHEAP + +#ifdef __cplusplus +}; //extern "C" { + +#endif + +#pragma pack(pop) |