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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /demo/ocean_shader_common.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
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+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+#ifndef _OCEAN_SHADER_COMMON_H
+#define _OCEAN_SHADER_COMMON_H
+
+#define MaxNumVessels 1
+#define MaxNumSpotlights 11
+
+#define ENABLE_SHADOWS 1
+
+#define ENABLE_GPU_SIMULATION 1
+#define SPRAY_PARTICLE_SORTING 1
+
+#define BitonicSortCSBlockSize 512
+
+#define SPRAY_PARTICLE_COUNT (BitonicSortCSBlockSize * 256)
+
+#define SprayParticlesCSBlocksSize 256
+#define SimulateSprayParticlesCSBlocksSize 256
+
+//#define ENABLE_SPRAY_PARTICLES 0
+
+static const float kSpotlightShadowResolution = 2048;
+
+#define EmitParticlesCSBlocksSize 256
+#define SimulateParticlesCSBlocksSize 256
+#define PSMPropagationCSBlockSize 16
+
+#define TransposeCSBlockSize 16
+
+#endif // _OCEAN_SHADER_COMMON_H