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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /demo/ocean_marker.fx
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'demo/ocean_marker.fx')
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1 files changed, 89 insertions, 0 deletions
diff --git a/demo/ocean_marker.fx b/demo/ocean_marker.fx
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+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+//------------------------------------------------------------------------------------
+// Global variables
+//------------------------------------------------------------------------------------
+
+// XForm Matrix
+float4x4 g_matViewProj;
+
+float4 MarkerVS(float4 vPos : POSITION) : SV_Position
+{
+ return mul(vPos, g_matViewProj);
+}
+
+float4 MarkerPS() : SV_Target
+{
+ return float4(1.f, 0.0f, 0.f, 1.f);
+}
+
+//--------------------------------------------------------------------------------------
+// DepthStates
+//--------------------------------------------------------------------------------------
+DepthStencilState EnableDepth
+{
+ DepthEnable = TRUE;
+ DepthWriteMask = ALL;
+ DepthFunc = LESS_EQUAL;
+ StencilEnable = FALSE;
+};
+
+//--------------------------------------------------------------------------------------
+// RasterStates
+//--------------------------------------------------------------------------------------
+RasterizerState Solid
+{
+ FillMode = SOLID;
+ CullMode = NONE;
+
+ MultisampleEnable = True;
+};
+
+//--------------------------------------------------------------------------------------
+// BlendStates
+//--------------------------------------------------------------------------------------
+BlendState Opaque
+{
+ BlendEnable[0] = FALSE;
+ RenderTargetWriteMask[0] = 0xF;
+};
+
+technique10 RenderMarkerTech
+{
+ pass
+ {
+ SetVertexShader( CompileShader( vs_4_0, MarkerVS() ) );
+ SetGeometryShader( NULL );
+ SetPixelShader( CompileShader( ps_4_0, MarkerPS() ) );
+
+ SetDepthStencilState( EnableDepth, 0 );
+ SetRasterizerState( Solid );
+ SetBlendState( Opaque, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
+ }
+}