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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /demo/ocean_hull_profile.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'demo/ocean_hull_profile.h')
| -rw-r--r-- | demo/ocean_hull_profile.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/demo/ocean_hull_profile.h b/demo/ocean_hull_profile.h new file mode 100644 index 0000000..d9731ab --- /dev/null +++ b/demo/ocean_hull_profile.h @@ -0,0 +1,97 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +#ifndef _OCEAN_HULL_PROFILE_H +#define _OCEAN_HULL_PROFILE_H + +#include <d3d11.h> + +class OceanHullProfile { + +public: + + OceanHullProfile() : + m_pSRV(0) + { + } + + OceanHullProfile(ID3D11ShaderResourceView* pSRV) : + m_pSRV(pSRV) + { + m_pSRV->AddRef(); + } + + OceanHullProfile(const OceanHullProfile& rhs) + { + *this = rhs; + } + + OceanHullProfile& operator=(const OceanHullProfile& rhs) + { + if(this != &rhs) { + SAFE_RELEASE(m_pSRV); + m_pSRV = rhs.m_pSRV; + m_WorldToProfileCoordsOffset = rhs.m_WorldToProfileCoordsOffset; + m_WorldToProfileCoordsScale = rhs.m_WorldToProfileCoordsScale; + m_ProfileToWorldHeightOffset = rhs.m_ProfileToWorldHeightOffset; + m_ProfileToWorldHeightScale = rhs.m_ProfileToWorldHeightScale; + m_TexelSizeInWorldSpace = rhs.m_TexelSizeInWorldSpace; + + if(m_pSRV) { + m_pSRV->AddRef(); + } + } + + return *this; + } + + ~OceanHullProfile() + { + SAFE_RELEASE(m_pSRV); + } + + ID3D11ShaderResourceView* GetSRV() const { return m_pSRV; } + + // For generating lookup coords from world coords: uv = offset + scale * world_pos + D3DXVECTOR2 m_WorldToProfileCoordsOffset; + D3DXVECTOR2 m_WorldToProfileCoordsScale; + + // For generating a world height from lookup: world_height = offset + scale * lookup + FLOAT m_ProfileToWorldHeightOffset; + FLOAT m_ProfileToWorldHeightScale; + + // For choosing the right mip + FLOAT m_TexelSizeInWorldSpace; + +private: + + // The SRV for doing the lookup + ID3D11ShaderResourceView* m_pSRV; +}; + +#endif // _OCEAN_HULL_PROFILE_H |