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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /demo/SFX_TABLE.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'demo/SFX_TABLE.h')
| -rw-r--r-- | demo/SFX_TABLE.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/demo/SFX_TABLE.h b/demo/SFX_TABLE.h new file mode 100644 index 0000000..a9afa1f --- /dev/null +++ b/demo/SFX_TABLE.h @@ -0,0 +1,21 @@ +#pragma once + +#include "resource.h" + +// These are contigous for random generation. +#define WIND_LIGHT_WHISTLING 1 +#define WIND_HOWLING 2 +#define WIND_STRONG_GUSTY 3 +#define LIGHTNING1 4 +#define LIGHTNING2 5 +#define LIGHTNING3 6 +#define LIGHTNING4 7 +#define LIGHTNING5 8 +#define SURF_HIT1 10 +#define SURF_HIT2 11 +#define SURF_HIT3 12 +#define WAVES_LOOP 13 +#define ENGINE_LOOP 14 +#define SURF_LOOP 15 +#define NUM_SFX 16 + |