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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /demo/SFX_TABLE.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'demo/SFX_TABLE.h')
-rw-r--r--demo/SFX_TABLE.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/demo/SFX_TABLE.h b/demo/SFX_TABLE.h
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+#pragma once
+
+#include "resource.h"
+
+// These are contigous for random generation.
+#define WIND_LIGHT_WHISTLING 1
+#define WIND_HOWLING 2
+#define WIND_STRONG_GUSTY 3
+#define LIGHTNING1 4
+#define LIGHTNING2 5
+#define LIGHTNING3 6
+#define LIGHTNING4 7
+#define LIGHTNING5 8
+#define SURF_HIT1 10
+#define SURF_HIT2 11
+#define SURF_HIT3 12
+#define WAVES_LOOP 13
+#define ENGINE_LOOP 14
+#define SURF_LOOP 15
+#define NUM_SFX 16
+