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authorJason Maskell <Jason Maskell>2016-07-28 10:22:09 +0700
committerJason Maskell <Jason Maskell>2016-07-28 10:22:09 +0700
commit18f4627180d46db16804989d1a5e4973abfebb3d (patch)
tree7b8433842a45b39696183d33b684a77750f44b4d /compiler
parentRe-added the VS2013 project generation (diff)
downloadwaveworks_archive-18f4627180d46db16804989d1a5e4973abfebb3d.tar.xz
waveworks_archive-18f4627180d46db16804989d1a5e4973abfebb3d.zip
Don't need FindDirectX anymore, so deleted it and modified the cmake files.
Diffstat (limited to 'compiler')
-rw-r--r--compiler/cmake/NvWaveWorks.cmake4
-rw-r--r--compiler/cmake/sample_d3d11.cmake4
-rw-r--r--compiler/cmake/test_d3d11.cmake4
3 files changed, 6 insertions, 6 deletions
diff --git a/compiler/cmake/NvWaveWorks.cmake b/compiler/cmake/NvWaveWorks.cmake
index e8c7b56..79982df 100644
--- a/compiler/cmake/NvWaveWorks.cmake
+++ b/compiler/cmake/NvWaveWorks.cmake
@@ -14,7 +14,7 @@ SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
- FIND_PACKAGE(DirectX REQUIRED)
+# FIND_PACKAGE(DirectX REQUIRED)
SET(WW_PLATFORM_INCLUDES
)
@@ -277,7 +277,7 @@ TARGET_COMPILE_DEFINITIONS(WaveWorks
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
- TARGET_LINK_LIBRARIES(WaveWorks PUBLIC ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY})
+ TARGET_LINK_LIBRARIES(WaveWorks PUBLIC ${CUDA_LIBRARIES} dxguid.lib )
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")
diff --git a/compiler/cmake/sample_d3d11.cmake b/compiler/cmake/sample_d3d11.cmake
index 9a0e219..b9ebb9d 100644
--- a/compiler/cmake/sample_d3d11.cmake
+++ b/compiler/cmake/sample_d3d11.cmake
@@ -15,7 +15,7 @@ SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
- FIND_PACKAGE(DirectX REQUIRED)
+# FIND_PACKAGE(DirectX REQUIRED)
SET(WW_PLATFORM_INCLUDES
)
@@ -149,7 +149,7 @@ TARGET_COMPILE_DEFINITIONS(SampleD3D11
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
- TARGET_LINK_LIBRARIES(SampleD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
+ TARGET_LINK_LIBRARIES(SampleD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} dxguid.lib d3d11.lib ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")
diff --git a/compiler/cmake/test_d3d11.cmake b/compiler/cmake/test_d3d11.cmake
index 155845d..78f2470 100644
--- a/compiler/cmake/test_d3d11.cmake
+++ b/compiler/cmake/test_d3d11.cmake
@@ -17,7 +17,7 @@ SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
- FIND_PACKAGE(DirectX REQUIRED)
+# FIND_PACKAGE(DirectX REQUIRED)
SET(WW_PLATFORM_INCLUDES
)
@@ -159,7 +159,7 @@ TARGET_COMPILE_DEFINITIONS(TestD3D11
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
- TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
+ TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} dxguid.lib d3d11.lib ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")