summaryrefslogtreecommitdiff
path: root/compiler/cmake/sample_d3d11.cmake
diff options
context:
space:
mode:
authorJason Maskell <[email protected]>2016-05-23 10:49:51 +0200
committerJason Maskell <[email protected]>2016-05-23 10:49:51 +0200
commit0837eb3bd53eccc2c9c1f949e4031d758654c3f5 (patch)
tree17bd2839b74f7f498b22b22370bb5b7afed6ea17 /compiler/cmake/sample_d3d11.cmake
parentSample now compiles cleanly, doesn't run yet due to media path issues. (diff)
downloadwaveworks_archive-0837eb3bd53eccc2c9c1f949e4031d758654c3f5.tar.xz
waveworks_archive-0837eb3bd53eccc2c9c1f949e4031d758654c3f5.zip
Moved media to a more central location.
Changed CMake to compile shaders to that new location.
Diffstat (limited to 'compiler/cmake/sample_d3d11.cmake')
-rw-r--r--compiler/cmake/sample_d3d11.cmake4
1 files changed, 2 insertions, 2 deletions
diff --git a/compiler/cmake/sample_d3d11.cmake b/compiler/cmake/sample_d3d11.cmake
index 5aa76b4..5b6b4e0 100644
--- a/compiler/cmake/sample_d3d11.cmake
+++ b/compiler/cmake/sample_d3d11.cmake
@@ -98,8 +98,8 @@ INCLUDE(cmake/CompileFXToFXO.cmake)
ADD_CUSTOM_TARGET(samp_d3d11fx ALL)
#FUNCTION(CompileFXToFXO FILE OUTPUT_FILE TARGET INCLUDE_DIR OPTIONS)
-CompileFXToFXO(${SAMP_SOURCE_DIR}/ocean_surface.fx ${PROJECT_SOURCE_DIR}/test/media/ocean_surface_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
-CompileFXToFXO(${SAMP_SOURCE_DIR}/sample.fx ${PROJECT_SOURCE_DIR}/test/media/sample_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
+CompileFXToFXO(${SAMP_SOURCE_DIR}/ocean_surface.fx ${PROJECT_SOURCE_DIR}/media/sample/ocean_surface_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
+CompileFXToFXO(${SAMP_SOURCE_DIR}/sample.fx ${PROJECT_SOURCE_DIR}/media/sample/sample_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
ADD_EXECUTABLE(SampleD3D11 WIN32
${WW_PLATFORM_SRC_FILES}