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| author | Jason Maskell <[email protected]> | 2016-05-16 15:00:36 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-16 15:00:36 +0200 |
| commit | 3eb017d032e0c542401ea202f7a62b7c7ddcd498 (patch) | |
| tree | 6470077bdc344f1493778976917f7217a3159707 /cmake/FindFX11.cmake | |
| parent | Project now compiles with Cmake. (diff) | |
| download | waveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.tar.xz waveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.zip | |
Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoia commit.
Diffstat (limited to 'cmake/FindFX11.cmake')
| -rw-r--r-- | cmake/FindFX11.cmake | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/cmake/FindFX11.cmake b/cmake/FindFX11.cmake new file mode 100644 index 0000000..0620b29 --- /dev/null +++ b/cmake/FindFX11.cmake @@ -0,0 +1,40 @@ +# Find FX11 + +include(FindPackageHandleStandardArgs) + +if (CMAKE_CL_64) + set(FX11ARCH "x64") +else() + set(FX11ARCH "Win32") +endif() + +find_path(FX11_SDK_PATH Effect.h + HINTS ${GW_DEPS_ROOT}/FX11 + ) + +find_library(FX11_LIBRARY_RELEASE + NAMES Effects11 + PATHS ${FX11_SDK_PATH}/Bin/*/${FX11ARCH}/Release) + +find_library(FX11_LIBRARY_DEBUG + NAMES Effects11 + PATHS ${FX11_SDK_PATH}/Bin/*/${FX11ARCH}/Debug) + + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(FX11 + DEFAULT_MSG + FX11_LIBRARY_RELEASE + FX11_SDK_PATH) + +if(FX11_FOUND) + mark_as_advanced(FX11_SDK_PATH FX11_LIBRARY_RELEASE FX11_LIBRARY_DEBUG) + set(FX11_INCLUDE_DIRS + ${FX11_SDK_PATH} + ${FX11_SDK_PATH}/inc + CACHE STRING "") + + set(FX11_LIBRARIES + optimized ${FX11_LIBRARY_RELEASE} + debug ${FX11_LIBRARY_DEBUG} + CACHE STRING "") +endif()
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