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authorJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
committerJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
commit67e62061658d90b9491c55544bb419f91a0c5c08 (patch)
tree8769085a7916ae6e8b4fa6cb61a7d56018704396 /GenerateProjects.bat
parentAdded the ability to specify the "media" directory for the test project. (diff)
downloadwaveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.tar.xz
waveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.zip
D3D11 test is compiling and running with a rendering error (ocean is grey and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
Diffstat (limited to 'GenerateProjects.bat')
-rw-r--r--GenerateProjects.bat6
1 files changed, 6 insertions, 0 deletions
diff --git a/GenerateProjects.bat b/GenerateProjects.bat
index 1c6ceb0..ad815e8 100644
--- a/GenerateProjects.bat
+++ b/GenerateProjects.bat
@@ -14,6 +14,12 @@ pushd compiler\vc12win64-cmake\
cmake ..\.. -G "Visual Studio 12 2013" -Ax64 -DTARGET_BUILD_PLATFORM=Windows -DWW_OUTPUT_DIR=bin\vc12win64-cmake\
popd
+REM rmdir /s /q compiler\vc14win64-cmake\
+REM mkdir compiler\vc14win64-cmake\
+REM pushd compiler\vc14win64-cmake\
+REM cmake ..\.. -G "Visual Studio 14 2015" -Ax64 -DTARGET_BUILD_PLATFORM=Windows -DWW_OUTPUT_DIR=bin\vc14win64-cmake\
+REM popd
+
REM rmdir /s /q compiler\vc12-ps4-cmake\
REM mkdir compiler\vc12-ps4-cmake\
REM pushd compiler\vc12-ps4-cmake\