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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NV_NVFOUNDATION_NV_H
#define NV_NVFOUNDATION_NV_H
/** \addtogroup foundation
@{
*/
#include "NvSimpleTypes.h"
/** files to always include */
#include <string.h>
#include <stdlib.h>
#if !NV_DOXYGEN
namespace nvidia
{
#endif
class NvAllocatorCallback;
class NvErrorCallback;
struct NvErrorCode;
class NvAssertHandler;
class NvInputStream;
class NvInputData;
class NvOutputStream;
class NvVec2;
class NvVec3;
class NvVec4;
class NvMat33;
class NvMat44;
class NvPlane;
class NvQuat;
class NvTransform;
class NvBounds3;
/** enum for empty constructor tag*/
enum NvEMPTY
{
NvEmpty
};
/** enum for zero constructor tag for vectors and matrices */
enum NvZERO
{
NvZero
};
/** enum for identity constructor flag for quaternions, transforms, and matrices */
enum NvIDENTITY
{
NvIdentity
};
#if !NV_DOXYGEN
} // namespace nvidia
#endif
/** @} */
#endif // #ifndef NV_NVFOUNDATION_NV_H
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