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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef NV_NVFOUNDATION_NVINTRINSICS_H
+#define NV_NVFOUNDATION_NVINTRINSICS_H
+
+#include "NvPreprocessor.h"
+
+#if NV_WINDOWS_FAMILY
+#include "windows/NvWindowsIntrinsics.h"
+#elif NV_X360
+#include "xbox360/NvXbox360Intrinsics.h"
+#elif(NV_LINUX || NV_ANDROID || NV_APPLE_FAMILY || NV_PS4)
+#include "unix/NvUnixIntrinsics.h"
+#elif NV_PS3
+#include "ps3/NvPS3Intrinsics.h"
+#elif NV_PSP2
+#include "psp2/NvPSP2Intrinsics.h"
+#elif NV_WIIU
+#include "wiiu/NvWiiUIntrinsics.h"
+#elif NV_XBOXONE
+#include "XboxOne/NvXboxOneIntrinsics.h"
+#else
+#error "Platform not supported!"
+#endif
+
+#endif // #ifndef NV_NVFOUNDATION_NVINTRINSICS_H