diff options
| author | Nathan Hoobler <[email protected]> | 2016-03-22 11:40:34 -0400 |
|---|---|---|
| committer | Nathan Hoobler <[email protected]> | 2016-03-22 11:40:34 -0400 |
| commit | b4ab266c9010aaff5404f6a508a2e592eb367d36 (patch) | |
| tree | 1e9eefa78e90485397b50ce5e780a1d0cb38b493 /samples/build | |
| download | volumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.tar.xz volumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.zip | |
initial commit
Diffstat (limited to 'samples/build')
6 files changed, 874 insertions, 0 deletions
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Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_PS.hlsl"> + <Command Condition="'$(Configuration)|$(Platform)'=='debug|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Precompiling shader permutations for %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='profile|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='profile|x64'">Precompiling shader permutations for %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='profile|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='checked|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='checked|x64'">Precompiling shader permutations for %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs> + </CustomBuild> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters b/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters new file mode 100644 index 0000000..845b330 --- /dev/null +++ b/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters @@ -0,0 +1,69 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src"><!-- -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\VolumetricLightingTest\common.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\scene.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\VolumetricLightingTest\main.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\scene.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (platform)"><!-- -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\compiled_shaders_d3d11.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\d3d11_util.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\DeviceManager.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\compiled_shaders_d3d11.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\d3d11_main.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\d3d11_util.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\DeviceManager.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (shaders)"><!-- Shadermux -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\quad_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_GS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\post_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/samples/build/vs2013/VolumetricLighting_Samples.sln b/samples/build/vs2013/VolumetricLighting_Samples.sln new file mode 100644 index 0000000..7b2b63d --- /dev/null +++ b/samples/build/vs2013/VolumetricLighting_Samples.sln @@ -0,0 +1,30 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VolumetricLightingTest", "./VolumetricLightingTest.vcxproj", "{00F4B5B4-B6F4-3D3F-6500-2878F07A3100}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + checked|x64 = checked|x64 + debug|x64 = debug|x64 + profile|x64 = profile|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.ActiveCfg = checked|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.Build.0 = checked|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.debug|x64.ActiveCfg = debug|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.debug|x64.Build.0 = debug|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.profile|x64.ActiveCfg = profile|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.profile|x64.Build.0 = profile|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.release|x64.ActiveCfg = release|x64 + {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.release|x64.Build.0 = release|x64 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal |