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authorNathan Hoobler <[email protected]>2016-03-22 11:40:34 -0400
committerNathan Hoobler <[email protected]>2016-03-22 11:40:34 -0400
commitb4ab266c9010aaff5404f6a508a2e592eb367d36 (patch)
tree1e9eefa78e90485397b50ce5e780a1d0cb38b493 /samples/build
downloadvolumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.tar.xz
volumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.zip
initial commit
Diffstat (limited to 'samples/build')
-rw-r--r--samples/build/vs2012/VolumetricLightingTest.vcxproj338
-rw-r--r--samples/build/vs2012/VolumetricLightingTest.vcxproj.filters69
-rw-r--r--samples/build/vs2012/VolumetricLighting_Samples.sln30
-rw-r--r--samples/build/vs2013/VolumetricLightingTest.vcxproj338
-rw-r--r--samples/build/vs2013/VolumetricLightingTest.vcxproj.filters69
-rw-r--r--samples/build/vs2013/VolumetricLighting_Samples.sln30
6 files changed, 874 insertions, 0 deletions
diff --git a/samples/build/vs2012/VolumetricLightingTest.vcxproj b/samples/build/vs2012/VolumetricLightingTest.vcxproj
new file mode 100644
index 0000000..5f1fee5
--- /dev/null
+++ b/samples/build/vs2012/VolumetricLightingTest.vcxproj
@@ -0,0 +1,338 @@
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+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
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diff --git a/samples/build/vs2012/VolumetricLightingTest.vcxproj.filters b/samples/build/vs2012/VolumetricLightingTest.vcxproj.filters
new file mode 100644
index 0000000..845b330
--- /dev/null
+++ b/samples/build/vs2012/VolumetricLightingTest.vcxproj.filters
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src"><!-- -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\VolumetricLightingTest\common.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\scene.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\VolumetricLightingTest\main.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\scene.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (platform)"><!-- -->
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+ </ItemGroup>
+ <ItemGroup>
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+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\d3d11_util.h">
+ <Filter>src (platform)</Filter>
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+ <Filter>src (platform)</Filter>
+ </ClInclude>
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+ <Filter>src (platform)</Filter>
+ </ClCompile>
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+ <Filter>src (platform)</Filter>
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+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\DeviceManager.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (shaders)"><!-- Shadermux -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\quad_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_GS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\post_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file
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new file mode 100644
index 0000000..3887eb4
--- /dev/null
+++ b/samples/build/vs2012/VolumetricLighting_Samples.sln
@@ -0,0 +1,30 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
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+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ checked|x64 = checked|x64
+ debug|x64 = debug|x64
+ profile|x64 = profile|x64
+ release|x64 = release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.ActiveCfg = checked|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.Build.0 = checked|x64
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+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.release|x64.Build.0 = release|x64
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
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new file mode 100644
index 0000000..18c69e1
--- /dev/null
+++ b/samples/build/vs2013/VolumetricLightingTest.vcxproj
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+ <Configuration>release</Configuration>
+ <Platform>x64</Platform>
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+ <Message Condition="'$(Configuration)|$(Platform)'=='profile|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='profile|x64'">$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='checked|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='checked|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_GS.hlsl">
+ <Command Condition="'$(Configuration)|$(Platform)'=='debug|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|x64'">$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='profile|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='profile|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='profile|x64'">$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='checked|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='checked|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\post_PS.hlsl">
+ <Command Condition="'$(Configuration)|$(Platform)'=='debug|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='profile|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='profile|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='profile|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='checked|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='checked|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_PS.hlsl">
+ <Command Condition="'$(Configuration)|$(Platform)'=='debug|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='profile|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='profile|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='profile|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='checked|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='checked|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='checked|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='release|x64'">"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='release|x64'">Precompiling shader permutations for %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='release|x64'">$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters b/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters
new file mode 100644
index 0000000..845b330
--- /dev/null
+++ b/samples/build/vs2013/VolumetricLightingTest.vcxproj.filters
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src"><!-- -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\VolumetricLightingTest\common.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\scene.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\VolumetricLightingTest\main.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\scene.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (platform)"><!-- -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\compiled_shaders_d3d11.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\d3d11_util.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\VolumetricLightingTest\d3d11\DeviceManager.h">
+ <Filter>src (platform)</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\compiled_shaders_d3d11.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\d3d11_main.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\d3d11_util.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\VolumetricLightingTest\d3d11\DeviceManager.cpp">
+ <Filter>src (platform)</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src (shaders)"><!-- Shadermux -->
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\quad_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_VS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_GS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\post_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\VolumetricLightingTest\shaders\scene_PS.hlsl">
+ <Filter>src (shaders)</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2013/VolumetricLighting_Samples.sln b/samples/build/vs2013/VolumetricLighting_Samples.sln
new file mode 100644
index 0000000..7b2b63d
--- /dev/null
+++ b/samples/build/vs2013/VolumetricLighting_Samples.sln
@@ -0,0 +1,30 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VolumetricLightingTest", "./VolumetricLightingTest.vcxproj", "{00F4B5B4-B6F4-3D3F-6500-2878F07A3100}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ checked|x64 = checked|x64
+ debug|x64 = debug|x64
+ profile|x64 = profile|x64
+ release|x64 = release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.ActiveCfg = checked|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.checked|x64.Build.0 = checked|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.debug|x64.ActiveCfg = debug|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.debug|x64.Build.0 = debug|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.profile|x64.ActiveCfg = profile|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.profile|x64.Build.0 = profile|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.release|x64.ActiveCfg = release|x64
+ {00F4B5B4-B6F4-3D3F-6500-2878F07A3100}.release|x64.Build.0 = release|x64
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal