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| author | Nathan Hoobler <[email protected]> | 2016-03-22 11:40:34 -0400 |
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| committer | Nathan Hoobler <[email protected]> | 2016-03-22 11:40:34 -0400 |
| commit | b4ab266c9010aaff5404f6a508a2e592eb367d36 (patch) | |
| tree | 1e9eefa78e90485397b50ce5e780a1d0cb38b493 /README.md | |
| download | volumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.tar.xz volumetriclighting-b4ab266c9010aaff5404f6a508a2e592eb367d36.zip | |
initial commit
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| -rw-r--r-- | README.md | 16 |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..953aa0c --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +NVIDIA Gameworks Volumetric Lighting 1.0 +======================================== + +Directory Structure +------------------- +./doc/ - Library documentation +./external/ - External code dependencies +./include/ - Library-specific headers +./lib/ - Static libraries to link with the application (divided by platform) +./redist/ - DLLs to distribute to end-users with application +./samples/ - Code samples +./samples/bin/ - Pre-built sample binaries +./samples/build/ - Project files for building samples (divided by platform) +./src/ - Source for library internals +./src/build/ - Project files for building the library (divided by platform) +./tools/ - Tools needed to build the library or facilitate its use |