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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PXPVDSDK_PXPVDCLIENT_H
#define PXPVDSDK_PXPVDCLIENT_H

/** \addtogroup pvd
@{
*/
#include "foundation/PxFlags.h"
#include "foundation/PxVec3.h"

#if !PX_DOXYGEN
namespace physx
{
namespace pvdsdk
{
#endif

class PvdDataStream;
class PvdUserRenderer;

/**
\brief PvdClient is the per-client connection to PVD.
It provides callback when PVD is connected/disconnted.
It provides access to the internal object so that advanced users can create extension client.
*/
class PvdClient
{
  public:
	virtual PvdDataStream* getDataStream() = 0;
	virtual PvdUserRenderer* getUserRender() = 0;

	virtual bool isConnected() const = 0;
	virtual void onPvdConnected() = 0;
	virtual void onPvdDisconnected() = 0;
	virtual void flush() = 0;

  protected:
	virtual ~PvdClient()
	{
	}
};

#if !PX_DOXYGEN
} // namespace pvdsdk
} // namespace physx
#endif

/** @} */
#endif // PXPVDSDK_PXPVDCLIENT_H