1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_CLOTH_SIM
#define PX_PHYSICS_SCP_CLOTH_SIM
#include "CmPhysXCommon.h"
#include "PxPhysXConfig.h"
#if PX_USE_CLOTH_API
#include "CmMatrix34.h"
#include "ScClothShape.h"
namespace physx
{
#if PX_SUPPORT_GPU_PHYSX
struct PxClothCollisionSphere;
#endif
namespace Sc
{
class ClothCore;
class ShapeSim;
class ClothSim : public ActorSim
{
public:
ClothSim(Scene&, ClothCore&);
~ClothSim();
//---------------------------------------------------------------------------------
// Actor implementation
//---------------------------------------------------------------------------------
public:
ClothCore& getCore() const;
void updateBounds();
void startStep();
void reinsert();
bool addCollisionShape(const ShapeSim* shape);
void removeCollisionShape(const ShapeSim* shape);
bool addCollisionSphere(const ShapeSim* shape);
void removeCollisionSphere(const ShapeSim* shape);
bool addCollisionCapsule(const ShapeSim* shape);
void removeCollisionCapsule(const ShapeSim* shape);
bool addCollisionPlane(const ShapeSim* shape);
void removeCollisionPlane(const ShapeSim* shape);
bool addCollisionBox(const ShapeSim* shape);
void removeCollisionBox(const ShapeSim* shape);
bool addCollisionConvex(const ShapeSim* shape);
void removeCollisionConvex(const ShapeSim* shape);
bool addCollisionMesh(const ShapeSim* shape);
void removeCollisionMesh(const ShapeSim* shape);
bool addCollisionHeightfield(const ShapeSim* shape);
void removeCollisionHeightfield(const ShapeSim* shape);
void updateRigidBodyPositions();
void clearCollisionShapes();
private:
void insertShapeSim(PxU32, const ShapeSim*);
ClothSim &operator=(const ClothSim &);
private:
ClothShape mClothShape;
PxU32 mNumSpheres;
PxU32 mNumCapsules;
PxU32 mNumPlanes;
PxU32 mNumBoxes;
PxU32 mNumConvexes;
PxU32 mNumMeshes;
PxU32 mNumHeightfields;
PxU32 mNumConvexPlanes;
shdfnd::Array<const ShapeSim*> mShapeSims;
shdfnd::Array<Cm::Matrix34> mStartShapeTrafos;
};
} // namespace Sc
}
#endif // PX_PHYSICS_SCP_CLOTH_SIM
#endif
|