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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_TRIGGER_PAIRS
#define PX_PHYSICS_SCP_TRIGGER_PAIRS
#include "PsArray.h"
#include "CmPhysXCommon.h"
#include "PxFiltering.h"
#include "PxClient.h"
#include "PxSimulationEventCallback.h"
namespace physx
{
class PxShape;
namespace Sc
{
struct TriggerPairFlag
{
enum Enum
{
eTEST_FOR_REMOVED_SHAPES = PxTriggerPairFlag::eNEXT_FREE // for cases where the pair got deleted because one of the shape volumes got removed from broadphase.
// This covers scenarios like volume re-insertion into broadphase as well since the shape might get removed
// after such an operation. The scenarios to consider are:
//
// - shape gets removed (this includes raising PxActorFlag::eDISABLE_SIMULATION)
// - shape switches to eSCENE_QUERY_SHAPE only
// - shape switches to eSIMULATION_SHAPE
// - resetFiltering()
// - actor gets removed from an aggregate
};
};
PX_COMPILE_TIME_ASSERT((1 << (8*sizeof(PxTriggerPairFlags::InternalType))) > TriggerPairFlag::eTEST_FOR_REMOVED_SHAPES);
struct TriggerPairExtraData
{
PX_INLINE TriggerPairExtraData() :
shape0ID(0xffffffff),
shape1ID(0xffffffff),
client0ID(0xff),
client1ID(0xff),
actor0ClientBehavior(0),
actor1ClientBehavior(0)
{
}
PX_INLINE TriggerPairExtraData(PxU32 s0ID, PxU32 s1ID,
PxClientID cl0ID, PxClientID cl1ID,
PxU8 a0ClientBehaviorFlag, PxU8 a1ClientBehaviorFlag) :
shape0ID(s0ID),
shape1ID(s1ID),
client0ID(cl0ID),
client1ID(cl1ID),
actor0ClientBehavior(a0ClientBehaviorFlag),
actor1ClientBehavior(a1ClientBehaviorFlag)
{
}
PxU32 shape0ID;
PxU32 shape1ID;
PxClientID client0ID;
PxClientID client1ID;
PxU8 actor0ClientBehavior; // for PxActorClientBehaviorFlag
PxU8 actor1ClientBehavior;
};
typedef Ps::Array<TriggerPairExtraData> TriggerBufferExtraData;
typedef Ps::Array<PxTriggerPair> TriggerBufferAPI;
} // namespace Sc
}
#endif
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