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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#include "ScStaticSim.h"
#include "ScScene.h"
#include "ScShapeIterator.h"
#include "ScShapeSim.h"
#include "PxsContext.h"

using namespace physx;

Sc::StaticSim::StaticSim(Scene& scene, StaticCore& core) :
	RigidSim(scene, core)
{
}

Sc::StaticSim::~StaticSim()
{
	getStaticCore().setSim(NULL);
}

void Sc::StaticSim::postActor2WorldChange()
{
	notifyShapesOfTransformChange();
}