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path: root/PhysX_3.4/Source/SimulationController/src/ScSimStats.cpp
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#include "foundation/PxMemory.h"
#include "ScSimStats.h"
#include "PxvSimStats.h"

using namespace physx;

static const PxU32 sBroadphaseAddRemoveSize = sizeof(PxU32) * PxSimulationStatistics::eVOLUME_COUNT;

Sc::SimStats::SimStats()
{
	PxMemZero(&numBroadPhaseAdds, sBroadphaseAddRemoveSize);
	PxMemZero(&numBroadPhaseRemoves, sBroadphaseAddRemoveSize);

	clear();
}


void Sc::SimStats::clear()
{
#if PX_ENABLE_SIM_STATS
	PxMemZero(const_cast<void*>(reinterpret_cast<volatile void*>(&numTriggerPairs)), sizeof(TriggerPairCounts));
	PxMemZero(&numBroadPhaseAddsPending, sBroadphaseAddRemoveSize);
	PxMemZero(&numBroadPhaseRemovesPending, sBroadphaseAddRemoveSize);
#endif
}


void Sc::SimStats::simStart()
{
#if PX_ENABLE_SIM_STATS
	// pending broadphase adds/removes are now the current ones
	PxMemMove(numBroadPhaseAdds, numBroadPhaseAddsPending, sBroadphaseAddRemoveSize);
	PxMemMove(numBroadPhaseRemoves, numBroadPhaseRemovesPending, sBroadphaseAddRemoveSize);
	clear();
#endif
}


void Sc::SimStats::readOut(PxSimulationStatistics& s, const PxvSimStats& simStats) const
{
#if PX_ENABLE_SIM_STATS
	s = PxSimulationStatistics();  // clear stats

	for(PxU32 i=0; i < PxGeometryType::eCONVEXMESH+1; i++)
	{
		for(PxU32 j=0; j < PxGeometryType::eGEOMETRY_COUNT; j++)
		{
			s.nbTriggerPairs[i][j] += PxU32(numTriggerPairs[i][j]);
			if (i != j)
				s.nbTriggerPairs[j][i] += PxU32(numTriggerPairs[i][j]);
		}
	}

	for(PxU32 i=0; i < PxSimulationStatistics::eVOLUME_COUNT; i++)
	{
		s.nbBroadPhaseAdds[i] = numBroadPhaseAdds[i];
		s.nbBroadPhaseRemoves[i] = numBroadPhaseRemoves[i];
	}

	for(PxU32 i=0; i < PxGeometryType::eGEOMETRY_COUNT; i++)
	{
		s.nbDiscreteContactPairs[i][i] = simStats.mNbDiscreteContactPairs[i][i];
		s.nbModifiedContactPairs[i][i] = simStats.mNbModifiedContactPairs[i][i];
		s.nbCCDPairs[i][i] = simStats.mNbCCDPairs[i][i];

		for(PxU32 j=i+1; j < PxGeometryType::eGEOMETRY_COUNT; j++)
		{
			PxU32 c = simStats.mNbDiscreteContactPairs[i][j];
			s.nbDiscreteContactPairs[i][j] = c;
			s.nbDiscreteContactPairs[j][i] = c;

			c = simStats.mNbModifiedContactPairs[i][j];
			s.nbModifiedContactPairs[i][j] = c;
			s.nbModifiedContactPairs[j][i] = c;

			c = simStats.mNbCCDPairs[i][j];
			s.nbCCDPairs[i][j] = c;
			s.nbCCDPairs[j][i] = c;
		}
#if PX_DEBUG
		for(PxU32 j=0; j < i; j++)
		{
			// PxvSimStats should only use one half of the matrix
			PX_ASSERT(simStats.mNbDiscreteContactPairs[i][j] == 0);
			PX_ASSERT(simStats.mNbModifiedContactPairs[i][j] == 0);
			PX_ASSERT(simStats.mNbCCDPairs[i][j] == 0);
		}
#endif
	}

	s.nbDiscreteContactPairsTotal = simStats.mNbDiscreteContactPairsTotal;
	s.nbDiscreteContactPairsWithCacheHits = simStats.mNbDiscreteContactPairsWithCacheHits;
	s.nbDiscreteContactPairsWithContacts = simStats.mNbDiscreteContactPairsWithContacts;
	s.nbActiveConstraints = simStats.mNbActiveConstraints;
	s.nbActiveDynamicBodies = simStats.mNbActiveDynamicBodies;
	s.nbActiveKinematicBodies = simStats.mNbActiveKinematicBodies;

	s.nbAxisSolverConstraints = simStats.mNbAxisSolverConstraints;

	s.peakConstraintMemory = simStats.mPeakConstraintBlockAllocations * 16 * 1024;
	s.compressedContactSize = simStats.mTotalCompressedContactSize;
	s.requiredContactConstraintMemory = simStats.mTotalConstraintSize;
	s.nbNewPairs = simStats.mNbNewPairs;
	s.nbLostPairs = simStats.mNbLostPairs;
	s.nbNewTouches = simStats.mNbNewTouches;
	s.nbLostTouches = simStats.mNbLostTouches;
	s.nbPartitions = simStats.mNbPartitions;

#else
	PX_UNUSED(s);
	PX_UNUSED(simStats);
#endif
}