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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_COLLISION_RB_ELEMENT_INTERACTION
#define PX_COLLISION_RB_ELEMENT_INTERACTION

#include "ScElementSimInteraction.h"
#include "ScShapeSim.h"

namespace physx
{
namespace Sc
{

	class RbElementInteraction : public ElementSimInteraction
	{
	public:
		PX_INLINE RbElementInteraction(ShapeSim& shape0, ShapeSim& shape1, InteractionType::Enum type, PxU8 flags);
		virtual ~RbElementInteraction() {}

		PX_INLINE ShapeSim& getShape0() const;
		PX_INLINE ShapeSim& getShape1() const;
	};
} // namespace Sc

//////////////////////////////////////////////////////////////////////////
Sc::RbElementInteraction::RbElementInteraction(ShapeSim& shape0, ShapeSim& shape1, InteractionType::Enum type, PxU8 flags) :
	ElementSimInteraction	(shape0, shape1, type, flags)
{
}

PX_INLINE Sc::ShapeSim& Sc::RbElementInteraction::getShape0() const
{
	return static_cast<ShapeSim&>(getElement0());
}

PX_INLINE Sc::ShapeSim& Sc::RbElementInteraction::getShape1() const
{
	return static_cast<ShapeSim&>(getElement1());
}

}

#endif