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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScPhysics.h"
#include "ScScene.h"
#include "PxvGlobals.h"
#include "PxTolerancesScale.h"
#include "Factory.h"
using namespace physx;
Sc::Physics* Sc::Physics::mInstance = NULL;
const PxReal Sc::Physics::sWakeCounterOnCreation = 20.0f*0.02f;
namespace physx
{
namespace Sc
{
OffsetTable gOffsetTable;
}
}
Sc::Physics::Physics(const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable)
: mScale(scale)
, mLowLevelClothFactory(0)
{
mInstance = this;
PxvInit(pxvOffsetTable);
}
Sc::Physics::~Physics()
{
#if PX_USE_CLOTH_API
if(mLowLevelClothFactory)
PX_DELETE(mLowLevelClothFactory);
#endif
PxvTerm();
mInstance = 0;
}
#if PX_USE_CLOTH_API
void Sc::Physics::registerCloth()
{
if(!mLowLevelClothFactory)
mLowLevelClothFactory = cloth::Factory::createFactory(cloth::Factory::CPU);
}
#endif
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