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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScPhysics.h"
#include "ScScene.h"
#include "PxvGlobals.h"
#include "PxTolerancesScale.h"
#include "Factory.h"
using namespace physx;
Sc::Physics* Sc::Physics::mInstance = NULL;
const PxReal Sc::Physics::sWakeCounterOnCreation = 20.0f*0.02f;
namespace physx
{
namespace Sc
{
OffsetTable gOffsetTable;
}
}
Sc::Physics::Physics(const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable)
: mScale(scale)
, mLowLevelClothFactory(0)
{
mInstance = this;
PxvInit(pxvOffsetTable);
}
Sc::Physics::~Physics()
{
#if PX_USE_CLOTH_API
if(mLowLevelClothFactory)
PX_DELETE(mLowLevelClothFactory);
#endif
PxvTerm();
mInstance = 0;
}
#if PX_USE_CLOTH_API
void Sc::Physics::registerCloth()
{
if(!mLowLevelClothFactory)
mLowLevelClothFactory = cloth::Factory::createFactory(cloth::Factory::CPU);
}
#endif
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