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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef SQ_PRUNING_STRUCTURE
#define SQ_PRUNING_STRUCTURE
/** \addtogroup physics
@{ */

#include "CmPhysXCommon.h"

#include "PxPruningStructure.h"

#include "PsUserAllocated.h"

namespace physx
{
	namespace Sq
	{				
		class AABBTreeRuntimeNode;

		struct PruningIndex
		{
			enum Enum
			{
				eSTATIC		= 0,
				eDYNAMIC	= 1,

				eCOUNT		= 2
			};
		};

		class PruningStructure : public PxPruningStructure, public Ps::UserAllocated
		{
			PX_NOCOPY(PruningStructure)
		public:
			// PX_SERIALIZATION            
													PruningStructure(PxBaseFlags baseFlags);			
			virtual			void					resolveReferences(PxDeserializationContext& );
			static			PruningStructure*		createObject(PxU8*& address, PxDeserializationContext& context);
			static			void					getBinaryMetaData(PxOutputStream& stream);
			void									exportExtraData(PxSerializationContext&);
			void									importExtraData(PxDeserializationContext&);
			virtual			void					requiresObjects(PxProcessPxBaseCallback&);
			//~PX_SERIALIZATION

			// PX_PRUNING_STRUCTURE
			virtual			PxU32					getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
			virtual			PxU32					getNbRigidActors()								const	{ return mNbActors;						}
							void					release();
			// ~PX_PRUNING_STRUCTURE

													PruningStructure();
													~PruningStructure();

							bool					build(PxRigidActor*const* actors, PxU32 nbActors);			

			PX_FORCE_INLINE	PxU32					getNbActors()									const	{ return mNbActors;						}
			PX_FORCE_INLINE	PxActor*const*			getActors()										const	{ return mActors;						}

			PX_FORCE_INLINE	AABBTreeRuntimeNode*	getTreeNodes(PruningIndex::Enum currentTree)	const	{ return mAABBTreeNodes[currentTree];	}
			PX_FORCE_INLINE	PxU32					getTreeNbNodes(PruningIndex::Enum currentTree)	const	{ return mNbNodes[currentTree];			}

			PX_FORCE_INLINE	PxU32*					getTreeIndices(PruningIndex::Enum currentTree)	const	{ return mAABBTreeIndices[currentTree];	}
			PX_FORCE_INLINE	PxU32					getNbObjects(PruningIndex::Enum currentTree)	const	{ return mNbObjects[currentTree];		}

			PX_FORCE_INLINE	bool					isValid()										const	{ return mValid;	}
							void					invalidate(PxActor* actor);

		private:						
							PxU32					mNbNodes[2];			// Nb nodes in AABB tree
							AABBTreeRuntimeNode*	mAABBTreeNodes[2];		// AABB tree runtime nodes
							PxU32					mNbObjects[2];			// Nb objects in AABB tree
							PxU32*					mAABBTreeIndices[2];	// AABB tree indices
							PxU32					mNbActors;				// Nb actors from which the pruner structure was build
							PxActor**				mActors;				// actors used for pruner structure build, used later for serialization
							bool					mValid;					// pruning structure validity
		};
	} // namespace Sq

}

/** @} */
#endif // SQ_PRUNING_STRUCTURE