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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxAllocatorCallback.h"
#include "PxStringTableExt.h"
#include "PxProfileAllocatorWrapper.h" //tools for using a custom allocator
#include "PsString.h"
#include "PsUserAllocated.h"
#include "CmPhysXCommon.h"
namespace physx
{
using namespace physx::profile;
class PxStringTableImpl : public PxStringTable, public Ps::UserAllocated
{
typedef PxProfileHashMap<const char*, PxU32> THashMapType;
PxProfileAllocatorWrapper mWrapper;
THashMapType mHashMap;
public:
PxStringTableImpl( PxAllocatorCallback& inAllocator )
: mWrapper ( inAllocator )
, mHashMap ( mWrapper )
{
}
virtual ~PxStringTableImpl()
{
for ( THashMapType::Iterator iter = mHashMap.getIterator();
iter.done() == false;
++iter )
PX_PROFILE_DELETE( mWrapper, const_cast<char*>( iter->first ) );
mHashMap.clear();
}
virtual const char* allocateStr( const char* inSrc )
{
if ( inSrc == NULL )
inSrc = "";
const THashMapType::Entry* existing( mHashMap.find( inSrc ) );
if ( existing == NULL )
{
size_t len( strlen( inSrc ) );
len += 1;
char* newMem = reinterpret_cast<char*>(mWrapper.getAllocator().allocate( len, "PxStringTableImpl: const char*", __FILE__, __LINE__ ));
physx::shdfnd::strlcpy( newMem, len, inSrc );
mHashMap.insert( newMem, 1 );
return newMem;
}
else
{
++const_cast<THashMapType::Entry*>(existing)->second;
return existing->first;
}
}
/**
* Release the string table and all the strings associated with it.
*/
virtual void release()
{
PX_PROFILE_DELETE( mWrapper.getAllocator(), this );
}
};
PxStringTable& PxStringTableExt::createStringTable( PxAllocatorCallback& inAllocator )
{
return *PX_PROFILE_NEW( inAllocator, PxStringTableImpl )( inAllocator );
}
}
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