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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_PHYSICS_EXTENSIONS_NP_CPU_WORKER_THREAD_H
#define PX_PHYSICS_EXTENSIONS_NP_CPU_WORKER_THREAD_H

#include "CmPhysXCommon.h"
#include "PsThread.h"
#include "ExtDefaultCpuDispatcher.h"
#include "ExtSharedQueueEntryPool.h"


namespace physx
{
namespace Ext
{
class DefaultCpuDispatcher;


#if PX_VC
#pragma warning(push)
#pragma warning(disable:4324)	// Padding was added at the end of a structure because of a __declspec(align) value.
#endif							// Because of the SList member I assume

	class CpuWorkerThread : public Ps::Thread
	{
	public:
        CpuWorkerThread();
        ~CpuWorkerThread();
		
		void					initialize(DefaultCpuDispatcher* ownerDispatcher);
		void					execute();
		bool					tryAcceptJobToLocalQueue(PxBaseTask& task, Ps::Thread::Id taskSubmitionThread);
		PxBaseTask*				giveUpJob();
		Ps::Thread::Id			getWorkerThreadId() const { return mThreadId; }

	protected:
		SharedQueueEntryPool<>			mQueueEntryPool;
		DefaultCpuDispatcher*			mOwner;
		Ps::SList      				    mLocalJobList;
		Ps::Thread::Id					mThreadId;
	};

#if PX_VC
#pragma warning(pop)
#endif

} // namespace Ext

}

#endif