aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysXExtensions/src/ExtCpuWorkerThread.cpp
blob: 3901c384701e23d77fad683891be8867c49cc0c8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#include "task/PxTask.h"
#include "ExtCpuWorkerThread.h"
#include "ExtDefaultCpuDispatcher.h"
#include "ExtTaskQueueHelper.h"
#include "PsFPU.h"

using namespace physx;

Ext::CpuWorkerThread::CpuWorkerThread()
:	mQueueEntryPool(EXT_TASK_QUEUE_ENTRY_POOL_SIZE),
	mThreadId(0)
{
}


Ext::CpuWorkerThread::~CpuWorkerThread()
{
}


void Ext::CpuWorkerThread::initialize(DefaultCpuDispatcher* ownerDispatcher)
{
	mOwner = ownerDispatcher;
}


bool Ext::CpuWorkerThread::tryAcceptJobToLocalQueue(PxBaseTask& task, Ps::Thread::Id taskSubmitionThread)
{
	if(taskSubmitionThread == mThreadId)
	{
		SharedQueueEntry* entry = mQueueEntryPool.getEntry(&task);
		if (entry)
		{
			mLocalJobList.push(*entry);
			return true;
		}
		else
			return false;
	}

	return false;
}


PxBaseTask* Ext::CpuWorkerThread::giveUpJob()
{
	return TaskQueueHelper::fetchTask(mLocalJobList, mQueueEntryPool);
}


void Ext::CpuWorkerThread::execute()
{
	mThreadId = getId();

	while (!quitIsSignalled())
    {
        mOwner->resetWakeSignal();

		PxBaseTask* task = TaskQueueHelper::fetchTask(mLocalJobList, mQueueEntryPool);

		if(!task)
			task = mOwner->fetchNextTask();
		
		if (task)
		{
			mOwner->runTask(*task);
			task->release();
		}
		else
		{
			mOwner->waitForWork();
		}
	}

	quit();
}