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|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxBounds3.h"
#include "foundation/PxMemory.h"
#include "CmPhysXCommon.h"
#include "RTreeCooking.h"
#include "PsSort.h"
#include "PsMathUtils.h"
#include "PsAllocator.h"
#include "PsVecMath.h"
#include "PxTolerancesScale.h"
#include "QuickSelect.h"
#include "PsInlineArray.h"
#include "GuRTree.h"
#define PRINT_RTREE_COOKING_STATS 0 // AP: keeping this frequently used macro for diagnostics/benchmarking
#if PRINT_RTREE_COOKING_STATS
#include <stdio.h>
#endif
using namespace physx::Gu;
using namespace physx::shdfnd;
using namespace physx::shdfnd::aos;
namespace physx
{
// Intermediate non-quantized representation for RTree node in a page (final format is SIMD transposed page)
struct RTreeNodeNQ
{
PxBounds3 bounds;
PxI32 childPageFirstNodeIndex; // relative to the beginning of all build tree nodes array
PxI32 leafCount; // -1 for empty nodes, 0 for non-terminal nodes, number of enclosed tris if non-zero (LeafTriangles), also means a terminal node
struct U {}; // selector struct for uninitialized constructor
RTreeNodeNQ(U) {} // uninitialized constructor
RTreeNodeNQ() : bounds(PxBounds3::empty()), childPageFirstNodeIndex(-1), leafCount(0) {}
};
// SIMD version of bounds class
struct PxBounds3V
{
struct U {}; // selector struct for uninitialized constructor
Vec3V mn, mx;
PxBounds3V(Vec3VArg mn_, Vec3VArg mx_) : mn(mn_), mx(mx_) {}
PxBounds3V(U) {} // uninitialized constructor
PX_FORCE_INLINE Vec3V getExtents() const { return V3Sub(mx, mn); }
PX_FORCE_INLINE void include(const PxBounds3V& other) { mn = V3Min(mn, other.mn); mx = V3Max(mx, other.mx); }
// convert vector extents to PxVec3
PX_FORCE_INLINE const PxVec3 getMinVec3() const { PxVec3 ret; V3StoreU(mn, ret); return ret; }
PX_FORCE_INLINE const PxVec3 getMaxVec3() const { PxVec3 ret; V3StoreU(mx, ret); return ret; }
};
static void buildFromBounds(
Gu::RTree& resultTree, const PxBounds3V* allBounds, PxU32 numBounds,
Array<PxU32>& resultPermute, RTreeCooker::RemapCallback* rc, Vec3VArg allMn, Vec3VArg allMx,
PxReal sizePerfTradeOff, PxMeshCookingHint::Enum hint);
/////////////////////////////////////////////////////////////////////////
void RTreeCooker::buildFromTriangles(
Gu::RTree& result, const PxVec3* verts, PxU32 numVerts, const PxU16* tris16, const PxU32* tris32, PxU32 numTris,
Array<PxU32>& resultPermute, RTreeCooker::RemapCallback* rc, PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint)
{
PX_UNUSED(numVerts);
Array<PxBounds3V> allBounds;
allBounds.reserve(numTris);
Vec3V allMn = Vec3V_From_FloatV(FMax()), allMx = Vec3V_From_FloatV(FNegMax());
Vec3V eps = V3Splat(FLoad(5e-4f)); // AP scaffold: use PxTolerancesScale here?
// build RTree AABB bounds from triangles, conservative bound inflation is also performed here
for(PxU32 i = 0; i < numTris; i ++)
{
PxU32 i0, i1, i2;
PxU32 i3 = i*3;
if(tris16)
{
i0 = tris16[i3]; i1 = tris16[i3+1]; i2 = tris16[i3+2];
} else
{
i0 = tris32[i3]; i1 = tris32[i3+1]; i2 = tris32[i3+2];
}
PX_ASSERT_WITH_MESSAGE(i0 < numVerts && i1 < numVerts && i2 < numVerts ,"Input mesh triangle's vertex index exceeds specified numVerts.");
Vec3V v0 = V3LoadU(verts[i0]), v1 = V3LoadU(verts[i1]), v2 = V3LoadU(verts[i2]);
Vec3V mn = V3Sub(V3Min(V3Min(v0, v1), v2), eps); // min over 3 verts, subtract eps to inflate
Vec3V mx = V3Add(V3Max(V3Max(v0, v1), v2), eps); // max over 3 verts, add eps to inflate
allMn = V3Min(allMn, mn); allMx = V3Max(allMx, mx);
allBounds.pushBack(PxBounds3V(mn, mx));
}
buildFromBounds(result, allBounds.begin(), numTris, resultPermute, rc, allMn, allMx, sizePerfTradeOff01, hint);
}
/////////////////////////////////////////////////////////////////////////
// Fast but lower quality 4-way split sorting using repeated application of quickselect
// comparator template struct for sortin gbounds centers given a coordinate index (x,y,z=0,1,2)
struct BoundsLTE
{
PxU32 coordIndex;
const PxVec3* PX_RESTRICT boundCenters; // AP: precomputed centers are faster than recomputing the centers
BoundsLTE(PxU32 coordIndex_, const PxVec3* boundCenters_)
: coordIndex(coordIndex_), boundCenters(boundCenters_)
{}
PX_FORCE_INLINE bool operator()(const PxU32 & idx1, const PxU32 & idx2) const
{
PxF32 center1 = boundCenters[idx1][coordIndex];
PxF32 center2 = boundCenters[idx2][coordIndex];
return (center1 <= center2);
}
};
// ======================================================================
// Quick sorting method
// recursive sorting procedure:
// 1. find min and max extent along each axis for the current cluster
// 2. split input cluster into two 3 times using quickselect, splitting off a quarter of the initial cluster size each time
// 3. the axis is potentialy different for each split using the following
// approximate splitting heuristic - reduce max length by some estimated factor to encourage split along other axis
// since we cut off between a quarter to a half of elements in this direction per split
// the reduction for first split should be *0.75f but we use 0.8
// to account for some node overlap. This is somewhat of an arbitrary choice and there's room for improvement.
// 4. recurse on new clusters (goto step 1)
//
struct SubSortQuick
{
static const PxReal reductionFactors[RTREE_N-1];
enum { NTRADEOFF = 9 };
static const PxU32 stopAtTrisPerLeaf1[NTRADEOFF]; // presets for PxCookingParams::meshSizePerformanceTradeoff implementation
const PxU32* permuteEnd;
const PxU32* permuteStart;
const PxBounds3V* allBounds;
Array<PxVec3> boundCenters;
PxU32 maxBoundsPerLeafPage;
// initialize the context for the sorting routine
SubSortQuick(PxU32* permute, const PxBounds3V* allBounds_, PxU32 allBoundsSize, PxReal sizePerfTradeOff01)
: allBounds(allBounds_)
{
permuteEnd = permute + allBoundsSize;
permuteStart = permute;
PxU32 boundsCount = allBoundsSize;
boundCenters.reserve(boundsCount); // AP - measured that precomputing centers helps with perf significantly (~20% on 1k verts)
for(PxU32 i = 0; i < boundsCount; i++)
boundCenters.pushBack( allBounds[i].getMinVec3() + allBounds[i].getMaxVec3() );
PxU32 iTradeOff = PxMin<PxU32>( PxU32(PxMax<PxReal>(0.0f, sizePerfTradeOff01)*NTRADEOFF), NTRADEOFF-1 );
maxBoundsPerLeafPage = stopAtTrisPerLeaf1[iTradeOff];
}
// implements the sorting/splitting procedure
void sort4(
PxU32* PX_RESTRICT permute, const PxU32 clusterSize, // beginning and size of current recursively processed cluster
Array<RTreeNodeNQ>& resultTree, PxU32& maxLevels,
PxBounds3V& subTreeBound, PxU32 level = 0)
{
if(level == 0)
maxLevels = 1;
else
maxLevels = PxMax(maxLevels, level+1);
PX_ASSERT(permute + clusterSize <= permuteEnd);
PX_ASSERT(maxBoundsPerLeafPage >= RTREE_N-1);
const PxU32 cluster4 = PxMax<PxU32>(clusterSize/RTREE_N, 1);
PX_ASSERT(clusterSize > 0);
// find min and max world bound for current cluster
Vec3V mx = allBounds[permute[0]].mx, mn = allBounds[permute[0]].mn; PX_ASSERT(permute[0] < boundCenters.size());
for(PxU32 i = 1; i < clusterSize; i ++)
{
PX_ASSERT(permute[i] < boundCenters.size());
mx = V3Max(mx, allBounds[permute[i]].mx);
mn = V3Min(mn, allBounds[permute[i]].mn);
}
PX_ALIGN_PREFIX(16) PxReal maxElem[4] PX_ALIGN_SUFFIX(16);
V3StoreA(V3Sub(mx, mn), *reinterpret_cast<PxVec3*>(maxElem)); // compute the dimensions and store into a scalar maxElem array
// split along the longest axis
const PxU32 maxDiagElement = PxU32(maxElem[0] > maxElem[1] && maxElem[0] > maxElem[2] ? 0 : (maxElem[1] > maxElem[2] ? 1 : 2));
BoundsLTE cmpLte(maxDiagElement, boundCenters.begin());
const PxU32 startNodeIndex = resultTree.size();
resultTree.resizeUninitialized(startNodeIndex+RTREE_N); // at each recursion level we add 4 nodes to the tree
PxBounds3V childBound( (PxBounds3V::U()) ); // start off uninitialized for performance
const PxI32 leftover = PxMax<PxI32>(PxI32(clusterSize - cluster4*(RTREE_N-1)), 0);
PxU32 totalCount = 0;
for(PxU32 i = 0; i < RTREE_N; i++)
{
// split off cluster4 count nodes out of the entire cluster for each i
const PxU32 clusterOffset = cluster4*i;
PxU32 count1; // cluster4 or leftover depending on whether it's the last cluster
if(i < RTREE_N-1)
{
// only need to so quickSelect for the first pagesize-1 clusters
if(clusterOffset <= clusterSize-1)
{
quickSelect::quickSelectFirstK(permute, clusterOffset, clusterSize-1, cluster4, cmpLte);
// approximate heuristic - reduce max length by some estimated factor to encourage split along other axis
// since we cut off a quarter of elements in this direction the reduction should be *0.75f but we use 0.8
// to account for some node overlap. This is somewhat of an arbitrary choice though
maxElem[cmpLte.coordIndex] *= reductionFactors[i];
// recompute cmpLte.coordIndex from updated maxElements
cmpLte.coordIndex = PxU32(maxElem[0] > maxElem[1] && maxElem[0] > maxElem[2] ? 0 : (maxElem[1] > maxElem[2] ? 1 : 2));
}
count1 = cluster4;
} else
{
count1 = PxU32(leftover);
// verify that leftover + sum of previous clusters adds up to clusterSize or leftover is 0
// leftover can be 0 if clusterSize<RTREE_N, this is generally rare, can happen for meshes with < RTREE_N tris
PX_ASSERT(leftover == 0 || cluster4*i + count1 == clusterSize);
}
RTreeNodeNQ& curNode = resultTree[startNodeIndex+i];
totalCount += count1; // accumulate total node count
if(count1 <= maxBoundsPerLeafPage) // terminal page according to specified maxBoundsPerLeafPage
{
if(count1 && totalCount <= clusterSize)
{
// this will be true most of the time except when the total number of triangles in the mesh is < PAGESIZE
curNode.leafCount = PxI32(count1);
curNode.childPageFirstNodeIndex = PxI32(clusterOffset + PxU32(permute-permuteStart));
childBound = allBounds[permute[clusterOffset+0]];
for(PxU32 i1 = 1; i1 < count1; i1++)
{
const PxBounds3V& bnd = allBounds[permute[clusterOffset+i1]];
childBound.include(bnd);
}
} else
{
// since we are required to have PAGESIZE nodes per page for simd, we fill any leftover with empty nodes
// we should only hit this if the total number of triangles in the mesh is < PAGESIZE
childBound.mn = childBound.mx = V3Zero(); // shouldn't be necessary but setting just in case
curNode.bounds.setEmpty();
curNode.leafCount = -1;
curNode.childPageFirstNodeIndex = -1; // using -1 for empty node
}
} else // not a terminal page, recurse on count1 nodes cluster
{
curNode.childPageFirstNodeIndex = PxI32(resultTree.size());
curNode.leafCount = 0;
sort4(permute+cluster4*i, count1, resultTree, maxLevels, childBound, level+1);
}
if(i == 0)
subTreeBound = childBound; // initialize subTreeBound with first childBound
else
subTreeBound.include(childBound); // expand subTreeBound with current childBound
// can use curNode since the reference change due to resizing in recursive call, need to recompute the pointer
RTreeNodeNQ& curNode1 = resultTree[startNodeIndex+i];
curNode1.bounds.minimum = childBound.getMinVec3(); // update node bounds using recursively computed childBound
curNode1.bounds.maximum = childBound.getMaxVec3();
}
}
};
// heuristic size reduction factors for splitting heuristic (see how it's used above)
const PxReal SubSortQuick::reductionFactors[RTREE_N-1] = {0.8f, 0.7f, 0.6f};
// sizePerf trade-off presets for sorting routines
const PxU32 SubSortQuick::stopAtTrisPerLeaf1[SubSortQuick::NTRADEOFF] = {16, 14, 12, 10, 8, 7, 6, 5, 4};
/////////////////////////////////////////////////////////////////////////
// SAH sorting method
//
// Preset table: lower index=better size -> higher index = better perf
static const PxU32 NTRADEOFF = 15;
// % -24 -23 -17 -15 -10 -8 -5 -3 0 +3 +3 +5 +7 +8 +9 - % raycast MeshSurface*Random benchmark perf
// K 717 734 752 777 793 811 824 866 903 939 971 1030 1087 1139 1266 - testzone size in K
// # 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 - preset number
static const PxU32 stopAtTrisPerPage[NTRADEOFF] = { 64, 60, 56, 48, 46, 44, 40, 36, 32, 28, 24, 20, 16, 12, 12};
static const PxU32 stopAtTrisPerLeaf[NTRADEOFF] = { 16, 14, 12, 10, 9, 8, 8, 6, 5, 5, 5, 4, 4, 4, 2}; // capped at 2 anyway
/////////////////////////////////////////////////////////////////////////
// comparator struct for sorting the bounds along a specified coordIndex (coordIndex=0,1,2 for X,Y,Z)
struct SortBoundsPredicate
{
PxU32 coordIndex;
const PxBounds3V* allBounds;
SortBoundsPredicate(PxU32 coordIndex_, const PxBounds3V* allBounds_) : coordIndex(coordIndex_), allBounds(allBounds_)
{}
bool operator()(const PxU32 & idx1, const PxU32 & idx2) const
{
// using the bounds center for comparison
PxF32 center1 = V3ReadXYZ(allBounds[idx1].mn)[coordIndex] + V3ReadXYZ(allBounds[idx1].mx)[coordIndex];
PxF32 center2 = V3ReadXYZ(allBounds[idx2].mn)[coordIndex] + V3ReadXYZ(allBounds[idx2].mx)[coordIndex];
return (center1 < center2);
}
};
/////////////////////////////////////////////////////////////////////////
// auxiliary class for SAH build (SAH = surface area heuristic)
struct Interval
{
PxU32 start, count;
Interval(PxU32 s, PxU32 c) : start(s), count(c) {}
};
// SAH function - returns surface area for given AABB extents
static PX_FORCE_INLINE void PxSAH(const Vec3VArg v, PxF32& sah)
{
FStore(V3Dot(v, V3PermZXY(v)), &sah); // v.x*v.y + v.y*v.z + v.x*v.z;
}
struct SubSortSAH
{
PxU32* PX_RESTRICT permuteStart, *PX_RESTRICT tempPermute;
const PxBounds3V* PX_RESTRICT allBounds;
PxF32* PX_RESTRICT metricL;
PxF32* PX_RESTRICT metricR;
const PxU32* PX_RESTRICT xOrder, *PX_RESTRICT yOrder, *PX_RESTRICT zOrder;
const PxU32* PX_RESTRICT xRanks, *PX_RESTRICT yRanks, *PX_RESTRICT zRanks;
PxU32* PX_RESTRICT tempRanks;
PxU32 nbTotalBounds;
PxU32 iTradeOff;
// precompute various values used during sort
SubSortSAH(
PxU32* permute, const PxBounds3V* allBounds_, PxU32 numBounds,
const PxU32* xOrder_, const PxU32* yOrder_, const PxU32* zOrder_,
const PxU32* xRanks_, const PxU32* yRanks_, const PxU32* zRanks_, PxReal sizePerfTradeOff01)
: permuteStart(permute), allBounds(allBounds_),
xOrder(xOrder_), yOrder(yOrder_), zOrder(zOrder_),
xRanks(xRanks_), yRanks(yRanks_), zRanks(zRanks_), nbTotalBounds(numBounds)
{
metricL = reinterpret_cast<PxF32*>(PX_ALLOC(sizeof(PxF32)*numBounds, PX_DEBUG_EXP("metricL")));
metricR = reinterpret_cast<PxF32*>(PX_ALLOC(sizeof(PxF32)*numBounds, PX_DEBUG_EXP("metricR")));
tempPermute = reinterpret_cast<PxU32*>(PX_ALLOC(sizeof(PxU32)*(numBounds*2+1), PX_DEBUG_EXP("tempPermute")));
tempRanks = reinterpret_cast<PxU32*>(PX_ALLOC(sizeof(PxU32)*numBounds, PX_DEBUG_EXP("tempRanks")));
iTradeOff = PxMin<PxU32>( PxU32(PxMax<PxReal>(0.0f, sizePerfTradeOff01)*NTRADEOFF), NTRADEOFF-1 );
}
~SubSortSAH() // release temporarily used memory
{
PX_FREE_AND_RESET(metricL);
PX_FREE_AND_RESET(metricR);
PX_FREE_AND_RESET(tempPermute);
PX_FREE_AND_RESET(tempRanks);
}
////////////////////////////////////////////////////////////////////
// returns split position for second array start relative to permute ptr
PxU32 split(PxU32* permute, PxU32 clusterSize)
{
if(clusterSize <= 1)
return 0;
if(clusterSize == 2)
return 1;
PxI32 minCount = clusterSize >= 4 ? 2 : 1;
PxI32 splitStartL = minCount; // range=[startL->endL)
PxI32 splitEndL = PxI32(clusterSize-minCount);
PxI32 splitStartR = PxI32(clusterSize-splitStartL); // range=(endR<-startR], startR > endR
PxI32 splitEndR = PxI32(clusterSize-splitEndL);
PX_ASSERT(splitEndL-splitStartL == splitStartR-splitEndR);
PX_ASSERT(splitStartL <= splitEndL);
PX_ASSERT(splitStartR >= splitEndR);
PX_ASSERT(splitEndR >= 1);
PX_ASSERT(splitEndL < PxI32(clusterSize));
// pick the best axis with some splitting metric
// axis index is X=0, Y=1, Z=2
PxF32 minMetric[3];
PxU32 minMetricSplit[3];
const PxU32* ranks3[3] = { xRanks, yRanks, zRanks };
const PxU32* orders3[3] = { xOrder, yOrder, zOrder };
for(PxU32 coordIndex = 0; coordIndex <= 2; coordIndex++)
{
SortBoundsPredicate sortPredicateLR(coordIndex, allBounds);
const PxU32* rank = ranks3[coordIndex];
const PxU32* order = orders3[coordIndex];
// build ranks in tempPermute
if(clusterSize == nbTotalBounds) // AP: about 4% perf gain from this optimization
{
// if this is a full cluster sort, we already have it done
for(PxU32 i = 0; i < clusterSize; i ++)
tempPermute[i] = order[i];
} else
{
// sort the tempRanks
for(PxU32 i = 0; i < clusterSize; i ++)
tempRanks[i] = rank[permute[i]];
Ps::sort(tempRanks, clusterSize);
for(PxU32 i = 0; i < clusterSize; i ++) // convert back from ranks to indices
tempPermute[i] = order[tempRanks[i]];
}
// we consider overlapping intervals for minimum sum of metrics
// left interval is from splitStartL up to splitEndL
// right interval is from splitStartR down to splitEndR
// first compute the array metricL
Vec3V boundsLmn = allBounds[tempPermute[0]].mn; // init with 0th bound
Vec3V boundsLmx = allBounds[tempPermute[0]].mx; // init with 0th bound
PxI32 ii;
for(ii = 1; ii < splitStartL; ii++) // sweep right to include all bounds up to splitStartL-1
{
boundsLmn = V3Min(boundsLmn, allBounds[tempPermute[ii]].mn);
boundsLmx = V3Max(boundsLmx, allBounds[tempPermute[ii]].mx);
}
PxU32 countL0 = 0;
for(ii = splitStartL; ii <= splitEndL; ii++) // compute metric for inclusive bounds from splitStartL to splitEndL
{
boundsLmn = V3Min(boundsLmn, allBounds[tempPermute[ii]].mn);
boundsLmx = V3Max(boundsLmx, allBounds[tempPermute[ii]].mx);
PxSAH(V3Sub(boundsLmx, boundsLmn), metricL[countL0++]);
}
// now we have metricL
// now compute the array metricR
Vec3V boundsRmn = allBounds[tempPermute[clusterSize-1]].mn; // init with last bound
Vec3V boundsRmx = allBounds[tempPermute[clusterSize-1]].mx; // init with last bound
for(ii = PxI32(clusterSize-2); ii > splitStartR; ii--) // include bounds to the left of splitEndR down to splitStartR
{
boundsRmn = V3Min(boundsRmn, allBounds[tempPermute[ii]].mn);
boundsRmx = V3Max(boundsRmx, allBounds[tempPermute[ii]].mx);
}
PxU32 countR0 = 0;
for(ii = splitStartR; ii >= splitEndR; ii--) // continue sweeping left, including bounds and recomputing the metric
{
boundsRmn = V3Min(boundsRmn, allBounds[tempPermute[ii]].mn);
boundsRmx = V3Max(boundsRmx, allBounds[tempPermute[ii]].mx);
PxSAH(V3Sub(boundsRmx, boundsRmn), metricR[countR0++]);
}
PX_ASSERT((countL0 == countR0) && (countL0 == PxU32(splitEndL-splitStartL+1)));
// now iterate over splitRange and compute the minimum sum of SAHLeft*countLeft + SAHRight*countRight
PxU32 minMetricSplitPosition = 0;
PxF32 minMetricLocal = PX_MAX_REAL;
const PxI32 hsI32 = PxI32(clusterSize/2);
const PxI32 splitRange = (splitEndL-splitStartL+1);
for(ii = 0; ii < splitRange; ii++)
{
PxF32 countL = PxF32(ii+minCount); // need to add minCount since ii iterates over splitRange
PxF32 countR = PxF32(splitRange-ii-1+minCount);
PX_ASSERT(PxU32(countL + countR) == clusterSize);
const PxF32 metric = (countL*metricL[ii] + countR*metricR[splitRange-ii-1]);
const PxU32 splitPos = PxU32(ii+splitStartL);
if(metric < minMetricLocal ||
(metric <= minMetricLocal && // same metric but more even split
PxAbs(PxI32(splitPos)-hsI32) < PxAbs(PxI32(minMetricSplitPosition)-hsI32)))
{
minMetricLocal = metric;
minMetricSplitPosition = splitPos;
}
}
minMetric[coordIndex] = minMetricLocal;
minMetricSplit[coordIndex] = minMetricSplitPosition;
// sum of axis lengths for both left and right AABBs
}
PxU32 winIndex = 2;
if(minMetric[0] <= minMetric[1] && minMetric[0] <= minMetric[2])
winIndex = 0;
else if(minMetric[1] <= minMetric[2])
winIndex = 1;
const PxU32* rank = ranks3[winIndex];
const PxU32* order = orders3[winIndex];
if(clusterSize == nbTotalBounds) // AP: about 4% gain from this special case optimization
{
// if this is a full cluster sort, we already have it done
for(PxU32 i = 0; i < clusterSize; i ++)
permute[i] = order[i];
} else
{
// sort the tempRanks
for(PxU32 i = 0; i < clusterSize; i ++)
tempRanks[i] = rank[permute[i]];
Ps::sort(tempRanks, clusterSize);
for(PxU32 i = 0; i < clusterSize; i ++)
permute[i] = order[tempRanks[i]];
}
PxU32 splitPoint = minMetricSplit[winIndex];
if(clusterSize == 3 && splitPoint == 0)
splitPoint = 1; // special case due to rounding
return splitPoint;
}
// compute surface area for a given split
PxF32 computeSA(const PxU32* permute, const Interval& split) // both permute and i are relative
{
PX_ASSERT(split.count >= 1);
Vec3V bmn = allBounds[permute[split.start]].mn;
Vec3V bmx = allBounds[permute[split.start]].mx;
for(PxU32 i = 1; i < split.count; i++)
{
const PxBounds3V& b1 = allBounds[permute[split.start+i]];
bmn = V3Min(bmn, b1.mn); bmx = V3Max(bmx, b1.mx);
}
PxF32 ret; PxSAH(V3Sub(bmx, bmn), ret);
return ret;
}
////////////////////////////////////////////////////////////////////
// main SAH sort routine
void sort4(PxU32* permute, PxU32 clusterSize,
Array<RTreeNodeNQ>& resultTree, PxU32& maxLevels, PxU32 level = 0, RTreeNodeNQ* parentNode = NULL)
{
PX_UNUSED(parentNode);
if(level == 0)
maxLevels = 1;
else
maxLevels = PxMax(maxLevels, level+1);
PxU32 splitPos[RTREE_N];
for(PxU32 j = 0; j < RTREE_N; j++)
splitPos[j] = j+1;
if(clusterSize >= RTREE_N)
{
// split into RTREE_N number of regions via RTREE_N-1 subsequent splits
// each split is represented as a current interval
// we iterate over currently active intervals and compute it's surface area
// then we split the interval with maximum surface area
// AP scaffold: possible optimization - seems like computeSA can be cached for unchanged intervals
InlineArray<Interval, 1024> splits;
splits.pushBack(Interval(0, clusterSize));
for(PxU32 iSplit = 0; iSplit < RTREE_N-1; iSplit++)
{
PxF32 maxSAH = -FLT_MAX;
PxU32 maxSplit = 0xFFFFffff;
for(PxU32 i = 0; i < splits.size(); i++)
{
if(splits[i].count == 1)
continue;
PxF32 SAH = computeSA(permute, splits[i])*splits[i].count;
if(SAH > maxSAH)
{
maxSAH = SAH;
maxSplit = i;
}
}
PX_ASSERT(maxSplit != 0xFFFFffff);
// maxSplit is now the index of the interval in splits array with maximum surface area
// we now split it into 2 using the split() function
Interval old = splits[maxSplit];
PX_ASSERT(old.count > 1);
PxU32 splitLocal = split(permute+old.start, old.count); // relative split pos
PX_ASSERT(splitLocal >= 1);
PX_ASSERT(old.count-splitLocal >= 1);
splits.pushBack(Interval(old.start, splitLocal));
splits.pushBack(Interval(old.start+splitLocal, old.count-splitLocal));
splits.replaceWithLast(maxSplit);
splitPos[iSplit] = old.start+splitLocal;
}
// verification code, make sure split counts add up to clusterSize
PX_ASSERT(splits.size() == RTREE_N);
PxU32 sum = 0;
for(PxU32 j = 0; j < RTREE_N; j++)
sum += splits[j].count;
PX_ASSERT(sum == clusterSize);
}
else // clusterSize < RTREE_N
{
// make it so splitCounts based on splitPos add up correctly for small cluster sizes
for(PxU32 i = clusterSize; i < RTREE_N-1; i++)
splitPos[i] = clusterSize;
}
// sort splitPos index array using quicksort (just a few values)
Ps::sort(splitPos, RTREE_N-1);
splitPos[RTREE_N-1] = clusterSize; // splitCount[n] is computed as splitPos[n+1]-splitPos[n], so we need to add this last value
// now compute splitStarts and splitCounts from splitPos[] array. Also perform a bunch of correctness verification
PxU32 splitStarts[RTREE_N];
PxU32 splitCounts[RTREE_N];
splitStarts[0] = 0;
splitCounts[0] = splitPos[0];
PxU32 sumCounts = splitCounts[0];
for(PxU32 j = 1; j < RTREE_N; j++)
{
splitStarts[j] = splitPos[j-1];
PX_ASSERT(splitStarts[j-1]<=splitStarts[j]);
splitCounts[j] = splitPos[j]-splitPos[j-1];
PX_ASSERT(splitCounts[j] > 0 || clusterSize < RTREE_N);
sumCounts += splitCounts[j];
PX_ASSERT(splitStarts[j-1]+splitCounts[j-1]<=splitStarts[j]);
}
PX_ASSERT(sumCounts == clusterSize);
PX_ASSERT(splitStarts[RTREE_N-1]+splitCounts[RTREE_N-1]<=clusterSize);
// mark this cluster as terminal based on clusterSize <= stopAtTrisPerPage parameter for current iTradeOff user specified preset
bool terminalClusterByTotalCount = (clusterSize <= stopAtTrisPerPage[iTradeOff]);
// iterate over splitCounts for the current cluster, if any of counts exceed 16 (which is the maximum supported by LeafTriangles
// we cannot mark this cluster as terminal (has to be split more)
for(PxU32 s = 0; s < RTREE_N; s++)
if(splitCounts[s] > 16) // LeafTriangles doesn't support > 16 tris
terminalClusterByTotalCount = false;
// iterate over all the splits
for(PxU32 s = 0; s < RTREE_N; s++)
{
RTreeNodeNQ rtn;
PxU32 splitCount = splitCounts[s];
if(splitCount > 0) // splits shouldn't be empty generally
{
// sweep left to right and compute min and max SAH for each individual bound in current split
PxBounds3V b = allBounds[permute[splitStarts[s]]];
PxF32 sahMin; PxSAH(b.getExtents(), sahMin);
PxF32 sahMax = sahMin;
// AP scaffold - looks like this could be optimized (we are recomputing bounds top down)
for(PxU32 i = 1; i < splitCount; i++)
{
PxU32 localIndex = i + splitStarts[s];
const PxBounds3V& b1 = allBounds[permute[localIndex]];
PxF32 sah1; PxSAH(b1.getExtents(), sah1);
sahMin = PxMin(sahMin, sah1);
sahMax = PxMax(sahMax, sah1);
b.include(b1);
}
rtn.bounds.minimum = V3ReadXYZ(b.mn);
rtn.bounds.maximum = V3ReadXYZ(b.mx);
// if bounds differ widely (according to some heuristic preset), we continue splitting
// this is important for a mixed cluster with large and small triangles
bool okSAH = (sahMax/sahMin < 40.0f);
if(!okSAH)
terminalClusterByTotalCount = false; // force splitting this cluster
bool stopSplitting = // compute the final splitting criterion
splitCount <= 2 || (okSAH && splitCount <= 3) // stop splitting at 2 nodes or if SAH ratio is OK and splitCount <= 3
|| terminalClusterByTotalCount || splitCount <= stopAtTrisPerLeaf[iTradeOff];
if(stopSplitting)
{
// this is a terminal page then, mark as such
// first node index is relative to the top level input array beginning
rtn.childPageFirstNodeIndex = PxI32(splitStarts[s]+(permute-permuteStart));
rtn.leafCount = PxI32(splitCount);
PX_ASSERT(splitCount <= 16); // LeafTriangles doesn't support more
}
else
{
// this is not a terminal page, we will recompute this later, after we recurse on subpages (label ZZZ)
rtn.childPageFirstNodeIndex = -1;
rtn.leafCount = 0;
}
}
else // splitCount == 0 at this point, this is an empty paddding node (with current presets it's very rare)
{
PX_ASSERT(splitCount == 0);
rtn.bounds.setEmpty();
rtn.childPageFirstNodeIndex = -1;
rtn.leafCount = -1;
}
resultTree.pushBack(rtn); // push the new node into the resultTree array
}
if(terminalClusterByTotalCount) // abort recursion if terminal cluster
return;
// recurse on subpages
PxU32 parentIndex = resultTree.size() - RTREE_N; // save the parentIndex as specified (array can be resized during recursion)
for(PxU32 s = 0; s<RTREE_N; s++)
{
RTreeNodeNQ* sParent = &resultTree[parentIndex+s]; // array can be resized and relocated during recursion
if(sParent->leafCount == 0) // only split pages that were marked as non-terminal during splitting (see "label ZZZ" above)
{
// all child nodes will be pushed inside of this recursive call,
// so we set the child pointer for parent node to resultTree.size()
sParent->childPageFirstNodeIndex = PxI32(resultTree.size());
sort4(permute+splitStarts[s], splitCounts[s], resultTree, maxLevels, level+1, sParent);
}
}
}
};
/////////////////////////////////////////////////////////////////////////
// initializes the input permute array with identity permutation
// and shuffles it so that new sorted index, newIndex = resultPermute[oldIndex]
static void buildFromBounds(
Gu::RTree& result, const PxBounds3V* allBounds, PxU32 numBounds,
Array<PxU32>& permute, RTreeCooker::RemapCallback* rc, Vec3VArg allMn, Vec3VArg allMx,
PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint)
{
PX_UNUSED(sizePerfTradeOff01);
PxBounds3V treeBounds(allMn, allMx);
// start off with an identity permutation
permute.resize(0);
permute.reserve(numBounds+1);
for(PxU32 j = 0; j < numBounds; j ++)
permute.pushBack(j);
const PxU32 sentinel = 0xABCDEF01;
permute.pushBack(sentinel);
// load sorted nodes into an RTreeNodeNQ tree representation
// build the tree structure from sorted nodes
const PxU32 pageSize = RTREE_N;
Array<RTreeNodeNQ> resultTree;
resultTree.reserve(numBounds*2);
PxU32 maxLevels = 0;
if(hint == PxMeshCookingHint::eSIM_PERFORMANCE) // use high quality SAH build
{
Array<PxU32> xRanks(numBounds), yRanks(numBounds), zRanks(numBounds), xOrder(numBounds), yOrder(numBounds), zOrder(numBounds);
PxMemCopy(xOrder.begin(), permute.begin(), sizeof(xOrder[0])*numBounds);
PxMemCopy(yOrder.begin(), permute.begin(), sizeof(yOrder[0])*numBounds);
PxMemCopy(zOrder.begin(), permute.begin(), sizeof(zOrder[0])*numBounds);
// sort by shuffling the permutation, precompute sorted ranks for x,y,z-orders
Ps::sort(xOrder.begin(), xOrder.size(), SortBoundsPredicate(0, allBounds));
for(PxU32 i = 0; i < numBounds; i++) xRanks[xOrder[i]] = i;
Ps::sort(yOrder.begin(), yOrder.size(), SortBoundsPredicate(1, allBounds));
for(PxU32 i = 0; i < numBounds; i++) yRanks[yOrder[i]] = i;
Ps::sort(zOrder.begin(), zOrder.size(), SortBoundsPredicate(2, allBounds));
for(PxU32 i = 0; i < numBounds; i++) zRanks[zOrder[i]] = i;
SubSortSAH ss(permute.begin(), allBounds, numBounds,
xOrder.begin(), yOrder.begin(), zOrder.begin(), xRanks.begin(), yRanks.begin(), zRanks.begin(), sizePerfTradeOff01);
ss.sort4(permute.begin(), numBounds, resultTree, maxLevels);
} else
{ // use fast cooking path
PX_ASSERT(hint == PxMeshCookingHint::eCOOKING_PERFORMANCE);
SubSortQuick ss(permute.begin(), allBounds, numBounds, sizePerfTradeOff01);
PxBounds3V discard((PxBounds3V::U()));
ss.sort4(permute.begin(), permute.size()-1, resultTree, maxLevels, discard); // AP scaffold: need to implement build speed/runtime perf slider
}
PX_ASSERT(permute[numBounds] == sentinel); // verify we didn't write past the array
permute.popBack(); // discard the sentinel value
#if PRINT_RTREE_COOKING_STATS // stats code
PxU32 totalLeafTris = 0;
PxU32 numLeaves = 0;
PxI32 maxLeafTris = 0;
PxU32 numEmpty = 0;
for(PxU32 i = 0; i < resultTree.size(); i++)
{
PxI32 leafCount = resultTree[i].leafCount;
numEmpty += (resultTree[i].bounds.isEmpty());
if(leafCount > 0)
{
numLeaves++;
totalLeafTris += leafCount;
if(leafCount > maxLeafTris)
maxLeafTris = leafCount;
}
}
printf("AABBs total/empty=%d/%d\n", resultTree.size(), numEmpty);
printf("numTris=%d, numLeafAABBs=%d, avgTrisPerLeaf=%.2f, maxTrisPerLeaf = %d\n",
numBounds, numLeaves, PxF32(totalLeafTris)/numLeaves, maxLeafTris);
#endif
PX_ASSERT(RTREE_N*sizeof(RTreeNodeQ) == sizeof(RTreePage)); // needed for nodePtrMultiplier computation to be correct
const int nodePtrMultiplier = sizeof(RTreeNodeQ); // convert offset as count in qnodes to page ptr
// Quantize the tree. AP scaffold - might be possible to merge this phase with the page pass below this loop
Array<RTreeNodeQ> qtreeNodes;
PxU32 firstEmptyIndex = PxU32(-1);
PxU32 resultCount = resultTree.size();
qtreeNodes.reserve(resultCount);
for(PxU32 i = 0; i < resultCount; i++) // AP scaffold - eliminate this pass
{
RTreeNodeNQ & u = resultTree[i];
RTreeNodeQ q;
q.setLeaf(u.leafCount > 0); // set the leaf flag
if(u.childPageFirstNodeIndex == -1) // empty node?
{
if(firstEmptyIndex == PxU32(-1))
firstEmptyIndex = qtreeNodes.size();
q.minx = q.miny = q.minz = FLT_MAX; // AP scaffold improvement - use empty 1e30 bounds instead and reference a valid leaf
q.maxx = q.maxy = q.maxz = -FLT_MAX; // that will allow to remove the empty node test from the runtime
q.ptr = firstEmptyIndex*nodePtrMultiplier; PX_ASSERT((q.ptr & 1) == 0);
q.setLeaf(true); // label empty node as leaf node
} else
{
// non-leaf node
q.minx = u.bounds.minimum.x;
q.miny = u.bounds.minimum.y;
q.minz = u.bounds.minimum.z;
q.maxx = u.bounds.maximum.x;
q.maxy = u.bounds.maximum.y;
q.maxz = u.bounds.maximum.z;
if(u.leafCount > 0)
{
q.ptr = PxU32(u.childPageFirstNodeIndex);
rc->remap(&q.ptr, q.ptr, PxU32(u.leafCount));
PX_ASSERT(q.isLeaf()); // remap is expected to set the isLeaf bit
}
else
{
// verify that all children bounds are included in the parent bounds
for(PxU32 s = 0; s < RTREE_N; s++)
{
const RTreeNodeNQ& child = resultTree[u.childPageFirstNodeIndex+s];
PX_UNUSED(child);
// is a sentinel node or is inside parent's bounds
PX_ASSERT(child.leafCount == -1 || child.bounds.isInside(u.bounds));
}
q.ptr = PxU32(u.childPageFirstNodeIndex * nodePtrMultiplier);
PX_ASSERT(q.ptr % RTREE_N == 0);
q.setLeaf(false);
}
}
qtreeNodes.pushBack(q);
}
// build the final rtree image
result.mInvDiagonal = PxVec4(1.0f);
PX_ASSERT(qtreeNodes.size() % RTREE_N == 0);
result.mTotalNodes = qtreeNodes.size();
result.mTotalPages = result.mTotalNodes / pageSize;
result.mPages = static_cast<RTreePage*>(
Ps::AlignedAllocator<128>().allocate(sizeof(RTreePage)*result.mTotalPages, __FILE__, __LINE__));
result.mBoundsMin = PxVec4(V3ReadXYZ(treeBounds.mn), 0.0f);
result.mBoundsMax = PxVec4(V3ReadXYZ(treeBounds.mx), 0.0f);
result.mDiagonalScaler = (result.mBoundsMax - result.mBoundsMin) / 65535.0f;
result.mPageSize = pageSize;
result.mNumLevels = maxLevels;
PX_ASSERT(result.mTotalNodes % pageSize == 0);
result.mNumRootPages = 1;
for(PxU32 j = 0; j < result.mTotalPages; j++)
{
RTreePage& page = result.mPages[j];
for(PxU32 k = 0; k < RTREE_N; k ++)
{
const RTreeNodeQ& n = qtreeNodes[j*RTREE_N+k];
page.maxx[k] = n.maxx;
page.maxy[k] = n.maxy;
page.maxz[k] = n.maxz;
page.minx[k] = n.minx;
page.miny[k] = n.miny;
page.minz[k] = n.minz;
page.ptrs[k] = n.ptr;
}
}
//printf("Tree size=%d\n", result.mTotalPages*sizeof(RTreePage));
#if PX_DEBUG
result.validate(); // make sure the child bounds are included in the parent and other validation
#endif
}
} // namespace physx
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