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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef QUICKSELECT_H
#define QUICKSELECT_H
#include "foundation/PxSimpleTypes.h"
// Google "wikipedia QuickSelect" for algorithm explanation
namespace physx { namespace quickSelect {
#define SWAP32(x, y) { PxU32 tmp = y; y = x; x = tmp; }
// left is the index of the leftmost element of the subarray
// right is the index of the rightmost element of the subarray (inclusive)
// number of elements in subarray = right-left+1
template<typename LtEq>
PxU32 partition(PxU32* PX_RESTRICT a, PxU32 left, PxU32 right, PxU32 pivotIndex, const LtEq& cmpLtEq)
{
PX_ASSERT(pivotIndex >= left && pivotIndex <= right);
PxU32 pivotValue = a[pivotIndex];
SWAP32(a[pivotIndex], a[right]) // Move pivot to end
PxU32 storeIndex = left;
for (PxU32 i = left; i < right; i++) // left <= i < right
if (cmpLtEq(a[i], pivotValue))
{
SWAP32(a[i], a[storeIndex]);
storeIndex++;
}
SWAP32(a[storeIndex], a[right]); // Move pivot to its final place
for (PxU32 i = left; i < storeIndex; i++)
PX_ASSERT(cmpLtEq(a[i], a[storeIndex]));
for (PxU32 i = storeIndex+1; i <= right; i++)
PX_ASSERT(cmpLtEq(a[storeIndex], a[i]));
return storeIndex;
}
// left is the index of the leftmost element of the subarray
// right is the index of the rightmost element of the subarray (inclusive)
// number of elements in subarray = right-left+1
// recursive version
template<typename LtEq>
void quickFindFirstK(PxU32* PX_RESTRICT a, PxU32 left, PxU32 right, PxU32 k, const LtEq& cmpLtEq)
{
PX_ASSERT(k <= right-left+1);
if (right > left)
{
// select pivotIndex between left and right
PxU32 pivotIndex = (left + right) >> 1;
PxU32 pivotNewIndex = partition(a, left, right, pivotIndex, cmpLtEq);
// now all elements to the left of pivotNewIndex are < old value of a[pivotIndex] (bottom half values)
if (pivotNewIndex > left + k) // new condition
quickFindFirstK(a, left, pivotNewIndex-1, k, cmpLtEq);
if (pivotNewIndex < left + k)
quickFindFirstK(a, pivotNewIndex+1, right, k+left-pivotNewIndex-1, cmpLtEq);
}
}
// non-recursive version
template<typename LtEq>
void quickSelectFirstK(PxU32* PX_RESTRICT a, PxU32 left, PxU32 right, PxU32 k, const LtEq& cmpLtEq)
{
PX_ASSERT(k <= right-left+1);
for (;;)
{
PxU32 pivotIndex = (left+right) >> 1;
PxU32 pivotNewIndex = partition(a, left, right, pivotIndex, cmpLtEq);
PxU32 pivotDist = pivotNewIndex - left + 1;
if (pivotDist == k)
return;
else if (k < pivotDist)
{
PX_ASSERT(pivotNewIndex > 0);
right = pivotNewIndex - 1;
}
else
{
k = k - pivotDist;
left = pivotNewIndex+1;
}
}
}
} } // namespace quickSelect, physx
#endif
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