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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CCT_CHARACTER_CONTROLLER_MANAGER
#define CCT_CHARACTER_CONTROLLER_MANAGER
//Exclude file from docs
/** \cond */
#include "PxControllerManager.h"
#include "PxControllerObstacles.h"
#include "PxMeshQuery.h"
#include "PxDeletionListener.h"
#include "CmRenderOutput.h"
#include "CctUtils.h"
#include "PsHashSet.h"
#include "PsHashMap.h"
#include "PsMutex.h"
namespace physx
{
namespace Cct
{
class Controller;
class ObstacleContext;
struct ObservedRefCounter
{
ObservedRefCounter(): refCount(0)
{
}
PxU32 refCount;
};
typedef Ps::HashMap<const PxBase*, ObservedRefCounter> ObservedRefCountMap;
//Implements the PxControllerManager interface, this class used to be called ControllerManager
class CharacterControllerManager : public PxControllerManager , public Ps::UserAllocated, public PxDeletionListener
{
public:
CharacterControllerManager(PxScene& scene, bool lockingEnabled = false);
virtual ~CharacterControllerManager();
// PxControllerManager
virtual void release();
virtual PxScene& getScene() const;
virtual PxU32 getNbControllers() const;
virtual PxController* getController(PxU32 index);
virtual PxController* createController(const PxControllerDesc& desc);
virtual void purgeControllers();
virtual PxRenderBuffer& getRenderBuffer();
virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags);
virtual PxU32 getNbObstacleContexts() const;
virtual PxObstacleContext* getObstacleContext(PxU32 index);
virtual PxObstacleContext* createObstacleContext();
virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb);
virtual void setTessellation(bool flag, float maxEdgeLength);
virtual void setOverlapRecoveryModule(bool flag);
virtual void setPreciseSweeps(bool flag);
virtual void setPreventVerticalSlidingAgainstCeiling(bool flag);
virtual void shiftOrigin(const PxVec3& shift);
//~PxControllerManager
// PxDeletionListener
virtual void onRelease(const PxBase* observed, void* userData, PxDeletionEventFlag::Enum deletionEvent);
//~PxDeletionListener
void registerObservedObject(const PxBase* obj);
void unregisterObservedObject(const PxBase* obj);
// ObstacleContextNotifications
void onObstacleRemoved(ObstacleHandle index) const;
void onObstacleUpdated(ObstacleHandle index, const PxObstacleContext* ) const;
void onObstacleAdded(ObstacleHandle index, const PxObstacleContext*) const;
void releaseController(PxController& controller);
Controller** getControllers();
void releaseObstacleContext(ObstacleContext& oc);
void resetObstaclesBuffers();
PxScene& mScene;
Cm::RenderBuffer* mRenderBuffer;
PxControllerDebugRenderFlags mDebugRenderingFlags;
// Shared buffers for obstacles
Ps::Array<const void*> mBoxUserData;
Ps::Array<PxExtendedBox> mBoxes;
Ps::Array<const void*> mCapsuleUserData;
Ps::Array<PxExtendedCapsule> mCapsules;
Ps::Array<Controller*> mControllers;
Ps::HashSet<PxShape*> mCCTShapes;
Ps::Array<ObstacleContext*> mObstacleContexts;
float mMaxEdgeLength;
bool mTessellation;
bool mOverlapRecovery;
bool mPreciseSweeps;
bool mPreventVerticalSlidingAgainstCeiling;
bool mLockingEnabled;
protected:
CharacterControllerManager &operator=(const CharacterControllerManager &);
CharacterControllerManager(const CharacterControllerManager& );
private:
ObservedRefCountMap mObservedRefCountMap;
mutable Ps::Mutex mWriteLock; // Lock used for guarding pointers in observedrefcountmap
};
} // namespace Cct
}
/** \endcond */
#endif //CCT_CHARACTER_CONTROLLER_MANAGER
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