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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#include "PxPhysXConfig.h"
#if PX_USE_CLOTH_API

#include "NpClothParticleData.h"
#include "NpCloth.h"

using namespace physx;

void NpClothParticleData::unlock() 
{
	PX_ASSERT(mNbLocks);

	if(!mFlags.isSet(PxDataAccessFlag::eDEVICE))
	{
		if (mFlags.isSet(PxDataAccessFlag::eWRITABLE))
			mCloth.setParticles(particles, previousParticles);
		mCloth.unlockParticleData();
	}
	mFlags.clear(PxDataAccessFlag::eWRITABLE);
	mFlags.clear(PxDataAccessFlag::eDEVICE);

	--mNbLocks;
}

bool NpClothParticleData::tryLock( PxDataAccessFlags flags )
{
	flags |= mFlags;
	if((flags.isSet(PxDataAccessFlag::eWRITABLE) || flags.isSet(PxDataAccessFlag::eDEVICE)) && mNbLocks)
		return false;

	mFlags = flags;
	++mNbLocks;
	return true;
}

#endif // PX_USE_CLOTH_API