1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_PHYSICS
#define PX_PHYSICS_NP_PHYSICS
#include "foundation/PxProfiler.h"
#include "PxPhysics.h"
#include "PsUserAllocated.h"
#include "GuMeshFactory.h"
#include "NpMaterial.h"
#include "NpPhysicsInsertionCallback.h"
#include "NpMaterialManager.h"
#include "ScPhysics.h"
#include "PsHashSet.h"
#include "PsHashMap.h"
#if PX_SUPPORT_GPU_PHYSX
#include "gpu/NpPhysicsGpu.h"
#endif
#ifdef LINUX
#include <string.h>
#endif
#if PX_SUPPORT_GPU_PHYSX
#include "device/PhysXIndicator.h"
#endif
#include "PsPvd.h"
namespace physx
{
#if PX_SUPPORT_PVD
namespace Vd
{
class PvdPhysicsClient;
}
#endif
struct NpMaterialIndexTranslator
{
NpMaterialIndexTranslator() : indicesNeedTranslation(false) {}
Ps::HashMap<PxU16, PxU16> map;
bool indicesNeedTranslation;
};
class NpScene;
struct PxvOffsetTable;
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4996) // We have to implement deprecated member functions, do not warn.
#endif
class NpPhysics : public PxPhysics, public Ps::UserAllocated
{
NpPhysics& operator=(const NpPhysics&);
NpPhysics(const NpPhysics &);
struct NpDelListenerEntry : public UserAllocated
{
NpDelListenerEntry(const PxDeletionEventFlags& de, bool restrictedObjSet)
: flags(de)
, restrictedObjectSet(restrictedObjSet)
{
}
Ps::HashSet<const PxBase*> registeredObjects; // specifically registered objects for deletion events
PxDeletionEventFlags flags;
bool restrictedObjectSet;
};
NpPhysics( const PxTolerancesScale& scale,
const PxvOffsetTable& pxvOffsetTable,
bool trackOutstandingAllocations,
physx::pvdsdk::PsPvd* pvd);
virtual ~NpPhysics();
public:
static NpPhysics* createInstance( PxU32 version,
PxFoundation& foundation,
const PxTolerancesScale& scale,
bool trackOutstandingAllocations,
physx::pvdsdk::PsPvd* pvd);
static PxU32 releaseInstance();
static NpPhysics& getInstance() { return *mInstance; }
virtual void release();
virtual PxScene* createScene(const PxSceneDesc&);
void releaseSceneInternal(PxScene&);
virtual PxU32 getNbScenes() const;
virtual PxU32 getScenes(PxScene** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxRigidStatic* createRigidStatic(const PxTransform&);
virtual PxRigidDynamic* createRigidDynamic(const PxTransform&);
virtual PxArticulation* createArticulation();
virtual PxConstraint* createConstraint(PxRigidActor* actor0, PxRigidActor* actor1, PxConstraintConnector& connector, const PxConstraintShaderTable& shaders, PxU32 dataSize);
virtual PxAggregate* createAggregate(PxU32 maxSize, bool selfCollision);
virtual PxShape* createShape(const PxGeometry&, PxMaterial*const *, PxU16, bool, PxShapeFlags shapeFlags);
virtual PxU32 getNbShapes() const;
virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
#if PX_USE_PARTICLE_SYSTEM_API
virtual PxParticleSystem* createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset);
virtual PxParticleFluid* createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset);
#endif
#if PX_USE_CLOTH_API
virtual PxCloth* createCloth(const PxTransform& globalPose, PxClothFabric& fabric, const PxClothParticle* particles, PxClothFlags flags);
#endif
virtual PxMaterial* createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution);
virtual PxU32 getNbMaterials() const;
virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxTriangleMesh* createTriangleMesh(PxInputStream&);
virtual PxU32 getNbTriangleMeshes() const;
virtual PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxHeightField* createHeightField(PxInputStream& stream);
virtual PxU32 getNbHeightFields() const;
virtual PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
virtual PxConvexMesh* createConvexMesh(PxInputStream&);
virtual PxU32 getNbConvexMeshes() const;
virtual PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
#if PX_USE_CLOTH_API
virtual PxClothFabric* createClothFabric(PxInputStream&);
virtual PxClothFabric* createClothFabric(const PxClothFabricDesc& desc);
virtual PxU32 getNbClothFabrics() const;
virtual PxU32 getClothFabrics(PxClothFabric** userBuffer, PxU32 bufferSize) const;
void registerCloth();
#endif
#if PX_SUPPORT_GPU_PHYSX
void registerPhysXIndicatorGpuClient();
void unregisterPhysXIndicatorGpuClient();
#else
PX_FORCE_INLINE void registerPhysXIndicatorGpuClient() {}
PX_FORCE_INLINE void unregisterPhysXIndicatorGpuClient() {}
#endif
virtual PxPruningStructure* createPruningStructure(PxRigidActor*const* actors, PxU32 nbActors);
virtual const PxTolerancesScale& getTolerancesScale() const;
virtual PxFoundation& getFoundation();
bool lockScene();
bool unlockScene();
PX_INLINE NpScene* getScene(PxU32 i) const { return mSceneArray[i]; }
PX_INLINE PxU32 getNumScenes() const { return mSceneArray.size(); }
#if PX_CHECKED
static PX_INLINE void heightfieldsAreRegistered() { mHeightFieldsRegistered = true; }
#endif
#if PX_SUPPORT_GPU_PHYSX
virtual NpPhysicsGpu& getNpPhysicsGpu() { return mPhysicsGpu; }
#endif
virtual void registerDeletionListener(PxDeletionListener& observer, const PxDeletionEventFlags& deletionEvents, bool restrictedObjectSet);
virtual void unregisterDeletionListener(PxDeletionListener& observer);
virtual void registerDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
virtual void unregisterDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount);
void notifyDeletionListeners(const PxBase*, void* userData, PxDeletionEventFlag::Enum deletionEvent);
PX_FORCE_INLINE void notifyDeletionListenersUserRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eUSER_RELEASE); }
PX_FORCE_INLINE void notifyDeletionListenersMemRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eMEMORY_RELEASE); }
virtual PxPhysicsInsertionCallback& getPhysicsInsertionCallback() { return mObjectInsertion; }
void removeMaterialFromTable(NpMaterial&);
void updateMaterial(NpMaterial&);
bool sendMaterialTable(NpScene&);
NpMaterialManager& getMaterialManager() { return mMasterMaterialManager; }
NpMaterial* addMaterial(NpMaterial* np);
static void initOffsetTables(PxvOffsetTable& pxvOffsetTable);
static bool apiReentryLock;
private:
typedef Ps::CoalescedHashMap<PxDeletionListener*, NpDelListenerEntry*> DeletionListenerMap;
Ps::Array<NpScene*> mSceneArray;
Ps::Mutex mSceneRunning;
Sc::Physics mPhysics;
NpMaterialManager mMasterMaterialManager;
NpPhysicsInsertionCallback mObjectInsertion;
struct MeshDeletionListener: public GuMeshFactoryListener
{
void onGuMeshFactoryBufferRelease(const PxBase* object, PxType type)
{
PX_UNUSED(type);
NpPhysics::getInstance().notifyDeletionListeners(object, NULL, PxDeletionEventFlag::eMEMORY_RELEASE);
}
};
Ps::Mutex mDeletionListenerMutex;
DeletionListenerMap mDeletionListenerMap;
MeshDeletionListener mDeletionMeshListener;
bool mDeletionListenersExist;
Ps::Mutex mSceneAndMaterialMutex; // guarantees thread safety for API calls related to scene and material containers
#if PX_SUPPORT_GPU_PHYSX
PhysXIndicator mPhysXIndicator;
PxU32 mNbRegisteredGpuClients;
Ps::Mutex mPhysXIndicatorMutex;
NpPhysicsGpu mPhysicsGpu;
#endif
#if PX_SUPPORT_PVD
physx::pvdsdk::PsPvd* mPvd;
Vd::PvdPhysicsClient* mPvdPhysicsClient;
#endif
static PxU32 mRefCount;
static NpPhysics* mInstance;
#if PX_CHECKED
static bool mHeightFieldsRegistered; //just for error checking
#endif
friend class NpCollection;
};
#if PX_VC
#pragma warning(pop)
#endif
}
#endif
|