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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PT_COLLISION_PARAM_H
#define PT_COLLISION_PARAM_H
#include "PxPhysXConfig.h"
#if PX_USE_PARTICLE_SYSTEM_API
namespace physx
{
namespace Pt
{
struct CollisionParameters
{
PxVec3 externalAcceleration;
PxReal dampingDtComp;
PxReal restitution;
PxReal dynamicFriction;
PxReal staticFrictionSqr;
PxReal cellSize;
PxReal cellSizeInv;
PxU32 packetMultLog;
PxU32 packetMult;
PxReal packetSize;
PxReal restOffset;
PxReal contactOffset;
PxReal maxMotionDistance;
PxReal collisionRange;
PxReal timeStep;
PxReal invTimeStep;
PxPlane projectionPlane;
PxU32 flags;
PxU32 temporalNoise;
};
PX_COMPILE_TIME_ASSERT(sizeof(CollisionParameters) % 16 == 0);
} // namespace Pt
} // namespace physx
#endif // PX_USE_PARTICLE_SYSTEM_API
#endif // PT_COLLISION_PARAM_H
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