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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PT_COLLISION_METHODS_H
#define PT_COLLISION_METHODS_H
#include "PxPhysXConfig.h"
#if PX_USE_PARTICLE_SYSTEM_API
#include "foundation/PxVec3.h"
#include "PtConfig.h"
#include "PtCollisionData.h"
#include "PtSpatialHash.h"
#include "PtParticleOpcodeCache.h"
#include "GuGeometryUnion.h"
namespace physx
{
namespace Pt
{
/*!
Collision routines for fluid particles
*/
void collideWithPlane(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& planeShape,
PxReal proxRadius);
void collideWithConvexPlanes(ParticleCollData& collData, const PxPlane* planes, const PxU32 numPlanes,
const PxReal proxRadius);
void collideWithConvexPlanesSIMD(ParticleCollDataV4& collDataV4, const PxPlane* convexPlanes, PxU32 numPlanes,
const PxReal proxRadius);
/**
input scaledPlaneBuf needs a capacity of the number of planes in convexShape
*/
void collideWithConvex(PxPlane* scaledPlaneBuf, ParticleCollData* particleCollData, PxU32 numCollData,
const Gu::GeometryUnion& convexShape, const PxReal proxRadius);
void collideWithBox(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& boxShape,
PxReal proxRadius);
void collideWithCapsule(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& capsuleShape,
PxReal proxRadius);
void collideWithSphere(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& sphereShape,
PxReal proxRadius);
void collideCellsWithStaticMesh(ParticleCollData* particleCollData, const LocalCellHash& localCellHash,
const Gu::GeometryUnion& meshShape, const PxTransform& world2Shape,
const PxTransform& shape2World, PxReal cellSize, PxReal collisionRange,
PxReal proxRadius, const PxVec3& packetCorner);
void collideWithStaticMesh(PxU32 numParticles, ParticleCollData* particleCollData, ParticleOpcodeCache* opcodeCaches,
const Gu::GeometryUnion& meshShape, const PxTransform& world2Shape,
const PxTransform& shape2World, PxReal cellSize, PxReal collisionRange, PxReal proxRadius);
void collideWithStaticHeightField(ParticleCollData* particleCollData, PxU32 numCollData,
const Gu::GeometryUnion& heightFieldShape, PxReal proxRadius,
const PxTransform& shape2World);
} // namespace Pt
} // namespace physx
#endif // PX_USE_PARTICLE_SYSTEM_API
#endif // PT_COLLISION_METHODS_H
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