aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelDynamics/src/DyRigidBodyToSolverBody.cpp
blob: b02dcbe59e7f03c3bfed88f7aa874816c7248189 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#include "CmUtils.h"
#include "DySolverBody.h"
#include "PxsRigidBody.h"
#include "PxvDynamics.h"

namespace physx
{

namespace Dy
{
//This method returns values of 0 when the inertia is 0. This is a bit of a hack but allows us to 
//represent kinematic objects' velocities in our new format
PX_FORCE_INLINE PxVec3 computeSafeSqrtInertia(const PxVec3& v)
{
	return PxVec3(v.x == 0.f ? 0.f : PxSqrt(v.x), v.y == 0.f ? 0.f : PxSqrt(v.y), v.z == 0.f ? 0.f : PxSqrt(v.z));
}

void copyToSolverBodyData(const PxVec3& linearVelocity, const PxVec3& angularVelocity, const PxReal invMass, const PxVec3& invInertia, const PxTransform& globalPose,
	const PxReal maxDepenetrationVelocity, const PxReal maxContactImpulse, const PxU32 nodeIndex, const PxReal reportThreshold, PxSolverBodyData& data, PxU32 lockFlags)
{
	data.nodeIndex = nodeIndex;

	PxVec3 safeSqrtInvInertia = computeSafeSqrtInertia(invInertia);

	PxMat33 rotation(globalPose.q);

	Cm::transformInertiaTensor(safeSqrtInvInertia, rotation, data.sqrtInvInertia);

	// Copy simple properties
	data.linearVelocity = linearVelocity;
	data.angularVelocity = angularVelocity;

	if (lockFlags)
	{
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_LINEAR_X)
			data.linearVelocity.x = 0.f;
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_LINEAR_Y)
			data.linearVelocity.y = 0.f;
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_LINEAR_Z)
			data.linearVelocity.z = 0.f;

		//KS - technically, we can zero the inertia columns and produce stiffer constraints. However, this can cause numerical issues with the 
		//joint solver, which is fixed by disabling joint preprocessing and setting minResponseThreshold to some reasonable value > 0. However, until
		//this is handled automatically, it's probably better not to zero these inertia rows
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_ANGULAR_X)
		{
			data.angularVelocity.x = 0.f;
			//data.sqrtInvInertia.column0 = PxVec3(0.f);
		}
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y)
		{
			data.angularVelocity.y = 0.f;
			//data.sqrtInvInertia.column1 = PxVec3(0.f);
		}
		if (lockFlags & PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z)
		{
			data.angularVelocity.z = 0.f;
			//data.sqrtInvInertia.column2 = PxVec3(0.f);
		}
	}


	PX_ASSERT(linearVelocity.isFinite());
	PX_ASSERT(angularVelocity.isFinite());

	data.invMass = invMass;
	data.penBiasClamp = maxDepenetrationVelocity;
	data.maxContactImpulse = maxContactImpulse;
	data.body2World = globalPose;
	data.lockFlags = lockFlags;

	data.reportThreshold = reportThreshold;
}

}

}