aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h
blob: 4964876272ee0527a831ab3ffb1f45c793c72ed1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#pragma once

#include "Solver.h"
#include "Allocator.h"
#include "SwInterCollision.h"
#include "CmTask.h"

namespace physx
{

namespace cloth
{

class SwCloth;
class SwFactory;

/// CPU/SSE based cloth solver
class SwSolver : public UserAllocated, public Solver
{
	struct StartSimulationTask : public Cm::Task
	{
		using physx::PxLightCpuTask::mRefCount;
		using physx::PxLightCpuTask::mTm;

		StartSimulationTask() : Cm::Task(0)	{}

		virtual void runInternal();
		virtual const char* getName() const;
		SwSolver* mSolver;
	};

	struct EndSimulationTask : public Cm::Task
	{
		using physx::PxLightCpuTask::mRefCount;

		EndSimulationTask() : Cm::Task(0)	{}

		virtual void runInternal();
		virtual const char* getName() const;
		SwSolver* mSolver;
		float mDt;
	};

	struct CpuClothSimulationTask : public Cm::Task
	{
		CpuClothSimulationTask(SwCloth&, EndSimulationTask&);
		virtual void runInternal();
		virtual const char* getName() const;
		virtual void release();

		SwCloth* mCloth;
		EndSimulationTask* mContinuation;
		uint32_t mScratchMemorySize;
		void* mScratchMemory;
		float mInvNumIterations;
	};

  public:
	SwSolver(physx::PxTaskManager*);
	virtual ~SwSolver();

	virtual void addCloth(Cloth*);
	virtual void removeCloth(Cloth*);

	virtual physx::PxBaseTask& simulate(float dt, physx::PxBaseTask&);

	virtual void setInterCollisionDistance(float distance)
	{
		mInterCollisionDistance = distance;
	}
	virtual float getInterCollisionDistance() const
	{
		return mInterCollisionDistance;
	}

	virtual void setInterCollisionStiffness(float stiffness)
	{
		mInterCollisionStiffness = stiffness;
	}
	virtual float getInterCollisionStiffness() const
	{
		return mInterCollisionStiffness;
	}

	virtual void setInterCollisionNbIterations(uint32_t nbIterations)
	{
		mInterCollisionIterations = nbIterations;
	}
	virtual uint32_t getInterCollisionNbIterations() const
	{
		return mInterCollisionIterations;
	}

	virtual void setInterCollisionFilter(InterCollisionFilter filter)
	{
		mInterCollisionFilter = filter;
	}

	virtual bool hasError() const
	{
		return false;
	}

  private:
	void beginFrame() const;
	void endFrame() const;

	void interCollision();

  private:
	StartSimulationTask mStartSimulationTask;

	typedef Vector<CpuClothSimulationTask>::Type CpuClothSimulationTaskVector;
	CpuClothSimulationTaskVector mCpuClothSimulationTasks;

	EndSimulationTask mEndSimulationTask;

	float mInterCollisionDistance;
	float mInterCollisionStiffness;
	uint32_t mInterCollisionIterations;
	InterCollisionFilter mInterCollisionFilter;

	void* mInterCollisionScratchMem;
	uint32_t mInterCollisionScratchMemSize;
	shdfnd::Array<SwInterCollisionData> mInterCollisionInstances;
};
}
}