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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#include "SwFactory.h"
#include "PxPhysXConfig.h"

// Factory.cpp gets included in both PhysXGPU and LowLevelCloth projects
// CuFactory can only be created in PhysXGPU project
#if defined(PX_PHYSX_GPU_EXPORTS) || PX_XBOXONE
#define ENABLE_CUFACTORY PX_SUPPORT_GPU_PHYSX
#else
#define ENABLE_CUFACTORY 0
#endif

#if ENABLE_CUFACTORY
#include "CuFactory.h"
#endif

namespace physx
{
namespace cloth
{
uint32_t getNextFabricId()
{
	static uint32_t sNextFabricId = 0;
	return sNextFabricId++;
}
}
}

using namespace physx;

cloth::Factory* cloth::Factory::createFactory(Platform platform, void* contextManager)
{
	PX_UNUSED(contextManager);

	if(platform == Factory::CPU)
		return new SwFactory;

#if ENABLE_CUFACTORY
	if(platform == Factory::CUDA)
		return new CuFactory((physx::PxCudaContextManager*)contextManager);
#endif
	return 0;
}