1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
#define PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
#include "PxvNphaseImplementationContext.h"
#include "PxsContactManagerState.h"
#include "PxcNpCache.h"
namespace physx
{
struct PxsContactManagers : PxsContactManagerBase
{
Ps::Array<PxsContactManagerOutput> mOutputContactManagers;
Ps::Array<PxsContactManager*> mContactManagerMapping;
Ps::Array<Gu::Cache> mCaches;
PxsContactManagers(const PxU32 bucketId) : PxsContactManagerBase(bucketId),
mOutputContactManagers(PX_DEBUG_EXP("mOutputContactManagers")),
mContactManagerMapping(PX_DEBUG_EXP("mContactManagerMapping")),
mCaches(PX_DEBUG_EXP("mCaches"))
{
}
void clear()
{
mOutputContactManagers.forceSize_Unsafe(0);
mContactManagerMapping.forceSize_Unsafe(0);
mCaches.forceSize_Unsafe(0);
}
private:
PX_NOCOPY(PxsContactManagers)
};
class PxsNphaseImplementationContext: public PxvNphaseImplementationContextUsableAsFallback
{
public:
static PxsNphaseImplementationContext* create(PxsContext& context, IG::IslandSim* islandSim);
PxsNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim, PxU32 index = 0): PxvNphaseImplementationContextUsableAsFallback(context), mNarrowPhasePairs(index), mNewNarrowPhasePairs(index),
mModifyCallback(NULL), mIslandSim(islandSim) {}
virtual void destroy();
virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation);
virtual void postBroadPhaseUpdateContactManager() {}
virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches);
virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId);
virtual void unregisterContactManager(PxsContactManager* cm);
virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
virtual void refreshContactManager(PxsContactManager* cm);
virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
virtual void registerShape(const PxsShapeCore& shapeCore);
virtual void updateShapeMaterial(const PxsShapeCore& shapeCore);
virtual void updateShapeContactOffset(const PxsShapeCore& shapeCore);
virtual void unregisterShape(const PxsShapeCore& shapeCore);
virtual void registerMaterial(const PxsMaterialCore& materialCore);
virtual void updateMaterial(const PxsMaterialCore& materialCore);
virtual void unregisterMaterial(const PxsMaterialCore& materialCore);
virtual void appendContactManagers();
virtual void appendContactManagersFallback(PxsContactManagerOutput* cmOutputs);
virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs);
virtual void setContactModifyCallback(PxContactModifyCallback* callback) { mModifyCallback = callback; }
virtual PxsContactManagerOutputIterator getContactManagerOutputs();
virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npIndex);
virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() { return NULL; }
virtual void acquireContext(){}
virtual void releaseContext(){}
virtual void preallocateNewBuffers(PxU32 /*nbNewPairs*/, PxU32 /*maxIndex*/) { /*TODO - implement if it's useful to do so*/}
void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation);
void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation);
void fetchUpdateContactManager() {}
void startNarrowPhaseTasks() {}
Ps::Array<PxU32> mRemovedContactManagers;
PxsContactManagers mNarrowPhasePairs;
PxsContactManagers mNewNarrowPhasePairs;
PxContactModifyCallback* mModifyCallback;
IG::IslandSim* mIslandSim;
private:
void unregisterContactManagerInternal(PxU32 npIndex, PxsContactManagers& managers, PxsContactManagerOutput* cmOutputs);
PX_NOCOPY(PxsNphaseImplementationContext)
};
}
#endif
|