1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_CONTEXT_H
#define PXS_CONTEXT_H
#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "CmPool.h"
#include "PxvContext.h"
#include "PxvNphaseImplementationContext.h"
#include "PxsContactManager.h"
#include "PxcNpBatch.h"
#include "PxcConstraintBlockStream.h"
#include "PxcNpCacheStreamPair.h"
#include "PxcNpMemBlockPool.h"
#include "CmRenderOutput.h"
#include "CmUtils.h"
#include "CmTask.h"
#include "PxContactModifyCallback.h"
#include "PxsTransformCache.h"
#include "GuPersistentContactManifold.h"
#include "DyArticulation.h"
#if PX_SUPPORT_GPU_PHYSX
namespace physx
{
class PxCudaContextManager;
}
#endif
namespace physx
{
class PxsRigidBody;
struct PxcConstraintBlock;
class PxsMaterialManager;
class PxsCCDContext;
struct PxsContactManagerOutput;
namespace Cm
{
class FlushPool;
}
namespace IG
{
class SimpleIslandManager;
typedef PxU32 EdgeIndex;
}
enum PxsTouchEventCount
{
PXS_LOST_TOUCH_COUNT = 0,
PXS_NEW_TOUCH_COUNT = 1,
PXS_CCD_RETOUCH_COUNT = 2, // pairs that are touching at a CCD pass and were touching at discrete collision or at a previous CCD pass already
// (but they could have lost touch in between)
PXS_PATCH_FOUND_COUNT = 3,
PXS_PATCH_LOST_COUNT = 4,
PXS_TOUCH_EVENT_COUNT = 5
};
class PxsContext : public Ps::UserAllocated, public PxcNpContext
{
PX_NOCOPY(PxsContext)
public:
PxsContext( const PxSceneDesc& desc, PxTaskManager*, Cm::FlushPool&, PxU64 contextID);
~PxsContext();
void removeRigidBody(PxsRigidBody&);
Dy::Articulation* createArticulation();
void destroyArticulation(Dy::Articulation&);
void createTransformCache(Ps::VirtualAllocatorCallback& allocatorCallback);
PxsContactManager* createContactManager(PxsContactManager* contactManager, const bool useCCD);
void createCache(Gu::Cache& cache, PxsContactManager* cm, PxU8 geomType0, PxU8 geomType1);
void destroyCache(Gu::Cache& cache);
void destroyContactManager(PxsContactManager* cm);
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
// Collision properties
PX_FORCE_INLINE PxContactModifyCallback* getContactModifyCallback() const { return mContactModifyCallback; }
PX_FORCE_INLINE void setContactModifyCallback(PxContactModifyCallback* c) { mContactModifyCallback = c; mNpImplementationContext->setContactModifyCallback(c);}
// resource-related
void setScratchBlock(void* addr, PxU32 size);
void setContactDistance(Ps::Array<PxReal, Ps::VirtualAllocator>* contactDistance);
// Task-related
void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation);
void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
void fetchUpdateContactManager();
void swapStreams();
void resetThreadContexts();
// Manager status change
bool getManagerTouchEventCount(int* newTouch, int* lostTouch, int* ccdTouch) const;
bool fillManagerTouchEvents(
PxvContactManagerTouchEvent* newTouch, PxI32& newTouchCount,
PxvContactManagerTouchEvent* lostTouch, PxI32& lostTouchCount,
PxvContactManagerTouchEvent* ccdTouch, PxI32& ccdTouchCount);
PX_FORCE_INLINE void getManagerPatchEventCount(PxU32& foundPatch, PxU32& lostPatch) const { foundPatch = mCMTouchEventCount[PXS_PATCH_FOUND_COUNT]; lostPatch = mCMTouchEventCount[PXS_PATCH_LOST_COUNT]; }
bool fillManagerPatchChangedEvents(
PxsContactManager** foundPatch, PxU32& foundPatchCount,
PxsContactManager** lostPatch, PxU32& lostPatchCount);
void beginUpdate();
// PX_ENABLE_SIM_STATS
PX_FORCE_INLINE PxvSimStats& getSimStats() { return mSimStats; }
PX_FORCE_INLINE const PxvSimStats& getSimStats() const { return mSimStats; }
PX_FORCE_INLINE Cm::FlushPool& getTaskPool() const { return mTaskPool; }
PX_FORCE_INLINE Cm::RenderBuffer& getRenderBuffer() { return mRenderBuffer; }
PxReal getVisualizationParameter(PxVisualizationParameter::Enum param) const;
void setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value);
PX_FORCE_INLINE void setVisualizationCullingBox(const PxBounds3& box) { mVisualizationCullingBox = box; }
PX_FORCE_INLINE const PxBounds3& getVisualizationCullingBox()const { return mVisualizationCullingBox; }
PX_FORCE_INLINE PxReal getRenderScale() const { return mVisualizationParams[PxVisualizationParameter::eSCALE]; }
Cm::RenderOutput getRenderOutput() { return Cm::RenderOutput(mRenderBuffer); }
PX_FORCE_INLINE bool getPCM() const { return mPCM; }
PX_FORCE_INLINE bool getContactCacheFlag() const { return mContactCache; }
PX_FORCE_INLINE bool getCreateAveragePoint() const { return mCreateAveragePoint; }
// general stuff
void shiftOrigin(const PxVec3& shift);
void setCreateContactStream(bool to);
PX_FORCE_INLINE void setPCM(bool enabled) { mPCM = enabled; }
PX_FORCE_INLINE void setContactCache(bool enabled) { mContactCache = enabled; }
PX_FORCE_INLINE PxcScratchAllocator& getScratchAllocator() { return mScratchAllocator; }
PX_FORCE_INLINE PxsTransformCache& getTransformCache() { return *mTransformCache; }
PX_FORCE_INLINE PxReal* getContactDistance() { return mContactDistance->begin(); }
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseImplementationContext() const
{
return mNpImplementationContext;
}
PX_FORCE_INLINE void setNphaseImplementationContext(PxvNphaseImplementationContext* ctx)
{
mNpImplementationContext = ctx;
}
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseFallbackImplementationContext() const
{
return mNpFallbackImplementationContext;
}
PX_FORCE_INLINE void setNphaseFallbackImplementationContext(PxvNphaseImplementationContext* ctx)
{
mNpFallbackImplementationContext = ctx;
}
PxU32 getTotalCompressedContactSize() const { return mTotalCompressedCacheSize; }
PxU32 getMaxPatchCount() const { return mMaxPatches; }
PX_FORCE_INLINE PxcThreadCoherentCache<PxcNpThreadContext, PxcNpContext>& getNpThreadContextPool()
{
return mNpThreadContextPool;
}
PX_FORCE_INLINE PxcNpThreadContext* getNpThreadContext()
{
// We may want to conditional compile to exclude this on single threaded implementations
// if it is determined to be a performance hit.
return mNpThreadContextPool.get();
}
PX_FORCE_INLINE void putNpThreadContext(PxcNpThreadContext* threadContext)
{ mNpThreadContextPool.put(threadContext); }
PX_FORCE_INLINE Ps::Mutex& getLock() { return mLock; }
PX_FORCE_INLINE PxTaskManager& getTaskManager()
{
PX_ASSERT(mTaskManager);
return *mTaskManager;
}
PX_FORCE_INLINE void clearManagerTouchEvents();
PX_FORCE_INLINE Cm::PoolList<PxsContactManager, PxsContext>& getContactManagerPool()
{
return this->mContactManagerPool;
}
PX_FORCE_INLINE void setActiveContactManager(const PxsContactManager* manager)
{
const PxU32 index = manager->getIndex();
if (index >= mActiveContactManager.size())
{
PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManager.resize(newSize);
}
mActiveContactManager.set(index);
//Record any pairs that have CCD enabled!
if (manager->getCCD())
{
if (index >= mActiveContactManagersWithCCD.size())
{
PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManagersWithCCD.resize(newSize);
}
mActiveContactManagersWithCCD.set(index);
}
}
private:
void mergeCMDiscreteUpdateResults(PxBaseTask* continuation);
PxU32 mIndex;
// Threading
PxcThreadCoherentCache<PxcNpThreadContext, PxcNpContext>
mNpThreadContextPool;
// Contact managers
Cm::PoolList<PxsContactManager, PxsContext> mContactManagerPool;
Ps::Pool<Gu::LargePersistentContactManifold> mManifoldPool;
Ps::Pool<Gu::SpherePersistentContactManifold> mSphereManifoldPool;
Cm::BitMap mActiveContactManager;
Cm::BitMap mActiveContactManagersWithCCD; //KS - adding to filter any pairs that had a touch
Cm::BitMap mContactManagersWithCCDTouch; //KS - adding to filter any pairs that had a touch
Cm::BitMap mContactManagerTouchEvent;
Cm::BitMap mContactManagerPatchChangeEvent;
PxU32 mCMTouchEventCount[PXS_TOUCH_EVENT_COUNT];
Ps::Mutex mLock;
PxContactModifyCallback* mContactModifyCallback;
// narrowphase platform-dependent implementations support
PxvNphaseImplementationContext* mNpImplementationContext;
PxvNphaseImplementationContext* mNpFallbackImplementationContext;
// debug rendering (CS TODO: MS would like to have these wrapped into a class)
PxReal mVisualizationParams[PxVisualizationParameter::eNUM_VALUES];
PxBounds3 mVisualizationCullingBox;
PxTaskManager* mTaskManager;
Cm::FlushPool& mTaskPool;
// PxU32 mTouchesLost;
// PxU32 mTouchesFound;
// PX_ENABLE_SIM_STATS
PxvSimStats mSimStats;
bool mPCM;
bool mContactCache;
bool mCreateAveragePoint;
PxsTransformCache* mTransformCache;
Ps::Array<PxReal, Ps::VirtualAllocator>* mContactDistance;
PxU32 mMaxPatches;
PxU32 mTotalCompressedCacheSize;
PxU64 mContextID;
friend class PxsCCDContext;
friend class PxsNphaseImplementationContext;
friend class PxgNphaseImplementationContext; //FDTODO ideally it shouldn't be here..
};
PX_FORCE_INLINE void PxsContext::clearManagerTouchEvents()
{
mContactManagerTouchEvent.clear();
mContactManagerPatchChangeEvent.clear();
for(PxU32 i = 0; i < PXS_TOUCH_EVENT_COUNT; ++i)
{
mCMTouchEventCount[i] = 0;
}
}
}
#endif
|