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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_CONTEXT_H
#define PXS_CONTEXT_H
#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "CmPool.h"
#include "PxvContext.h"
#include "PxvNphaseImplementationContext.h"
#include "PxsContactManager.h"
#include "PxcNpBatch.h"
#include "PxcConstraintBlockStream.h"
#include "PxcNpCacheStreamPair.h"
#include "PxcNpMemBlockPool.h"
#include "CmRenderOutput.h"
#include "CmUtils.h"
#include "CmTask.h"
#include "PxContactModifyCallback.h"
#include "PxsTransformCache.h"
#include "GuPersistentContactManifold.h"
#include "DyArticulation.h"
#if PX_SUPPORT_GPU_PHYSX
namespace physx
{
class PxCudaContextManager;
}
#endif
namespace physx
{
class PxsRigidBody;
struct PxcConstraintBlock;
class PxsMaterialManager;
class PxsCCDContext;
struct PxsContactManagerOutput;
namespace Cm
{
class FlushPool;
}
namespace IG
{
class SimpleIslandManager;
typedef PxU32 EdgeIndex;
}
enum PxsTouchEventCount
{
PXS_LOST_TOUCH_COUNT = 0,
PXS_NEW_TOUCH_COUNT = 1,
PXS_CCD_RETOUCH_COUNT = 2, // pairs that are touching at a CCD pass and were touching at discrete collision or at a previous CCD pass already
// (but they could have lost touch in between)
PXS_PATCH_FOUND_COUNT = 3,
PXS_PATCH_LOST_COUNT = 4,
PXS_TOUCH_EVENT_COUNT = 5
};
class PxsContext : public Ps::UserAllocated, public PxcNpContext
{
PX_NOCOPY(PxsContext)
public:
PxsContext( const PxSceneDesc& desc, PxTaskManager*, Cm::FlushPool&, PxU64 contextID);
~PxsContext();
void removeRigidBody(PxsRigidBody&);
Dy::Articulation* createArticulation();
void destroyArticulation(Dy::Articulation&);
void createTransformCache(Ps::VirtualAllocatorCallback& allocatorCallback);
PxsContactManager* createContactManager(PxsContactManager* contactManager, const bool useCCD);
void createCache(Gu::Cache& cache, PxsContactManager* cm, PxU8 geomType0, PxU8 geomType1);
void destroyCache(Gu::Cache& cache);
void destroyContactManager(PxsContactManager* cm);
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
// Collision properties
PX_FORCE_INLINE PxContactModifyCallback* getContactModifyCallback() const { return mContactModifyCallback; }
PX_FORCE_INLINE void setContactModifyCallback(PxContactModifyCallback* c) { mContactModifyCallback = c; mNpImplementationContext->setContactModifyCallback(c);}
// resource-related
void setScratchBlock(void* addr, PxU32 size);
void setContactDistance(Ps::Array<PxReal, Ps::VirtualAllocator>* contactDistance);
// Task-related
void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation);
void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
void fetchUpdateContactManager();
void swapStreams();
void resetThreadContexts();
// Manager status change
bool getManagerTouchEventCount(int* newTouch, int* lostTouch, int* ccdTouch) const;
bool fillManagerTouchEvents(
PxvContactManagerTouchEvent* newTouch, PxI32& newTouchCount,
PxvContactManagerTouchEvent* lostTouch, PxI32& lostTouchCount,
PxvContactManagerTouchEvent* ccdTouch, PxI32& ccdTouchCount);
PX_FORCE_INLINE void getManagerPatchEventCount(PxU32& foundPatch, PxU32& lostPatch) const { foundPatch = mCMTouchEventCount[PXS_PATCH_FOUND_COUNT]; lostPatch = mCMTouchEventCount[PXS_PATCH_LOST_COUNT]; }
bool fillManagerPatchChangedEvents(
PxsContactManager** foundPatch, PxU32& foundPatchCount,
PxsContactManager** lostPatch, PxU32& lostPatchCount);
void beginUpdate();
// PX_ENABLE_SIM_STATS
PX_FORCE_INLINE PxvSimStats& getSimStats() { return mSimStats; }
PX_FORCE_INLINE const PxvSimStats& getSimStats() const { return mSimStats; }
PX_FORCE_INLINE Cm::FlushPool& getTaskPool() const { return mTaskPool; }
PX_FORCE_INLINE Cm::RenderBuffer& getRenderBuffer() { return mRenderBuffer; }
PxReal getVisualizationParameter(PxVisualizationParameter::Enum param) const;
void setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value);
PX_FORCE_INLINE void setVisualizationCullingBox(const PxBounds3& box) { mVisualizationCullingBox = box; }
PX_FORCE_INLINE const PxBounds3& getVisualizationCullingBox()const { return mVisualizationCullingBox; }
PX_FORCE_INLINE PxReal getRenderScale() const { return mVisualizationParams[PxVisualizationParameter::eSCALE]; }
Cm::RenderOutput getRenderOutput() { return Cm::RenderOutput(mRenderBuffer); }
PX_FORCE_INLINE bool getPCM() const { return mPCM; }
PX_FORCE_INLINE bool getContactCacheFlag() const { return mContactCache; }
PX_FORCE_INLINE bool getCreateAveragePoint() const { return mCreateAveragePoint; }
// general stuff
void shiftOrigin(const PxVec3& shift);
void setCreateContactStream(bool to);
PX_FORCE_INLINE void setPCM(bool enabled) { mPCM = enabled; }
PX_FORCE_INLINE void setContactCache(bool enabled) { mContactCache = enabled; }
PX_FORCE_INLINE PxcScratchAllocator& getScratchAllocator() { return mScratchAllocator; }
PX_FORCE_INLINE PxsTransformCache& getTransformCache() { return *mTransformCache; }
PX_FORCE_INLINE PxReal* getContactDistance() { return mContactDistance->begin(); }
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseImplementationContext() const
{
return mNpImplementationContext;
}
PX_FORCE_INLINE void setNphaseImplementationContext(PxvNphaseImplementationContext* ctx)
{
mNpImplementationContext = ctx;
}
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseFallbackImplementationContext() const
{
return mNpFallbackImplementationContext;
}
PX_FORCE_INLINE void setNphaseFallbackImplementationContext(PxvNphaseImplementationContext* ctx)
{
mNpFallbackImplementationContext = ctx;
}
PxU32 getTotalCompressedContactSize() const { return mTotalCompressedCacheSize; }
PxU32 getMaxPatchCount() const { return mMaxPatches; }
PX_FORCE_INLINE PxcThreadCoherentCache<PxcNpThreadContext, PxcNpContext>& getNpThreadContextPool()
{
return mNpThreadContextPool;
}
PX_FORCE_INLINE PxcNpThreadContext* getNpThreadContext()
{
// We may want to conditional compile to exclude this on single threaded implementations
// if it is determined to be a performance hit.
return mNpThreadContextPool.get();
}
PX_FORCE_INLINE void putNpThreadContext(PxcNpThreadContext* threadContext)
{ mNpThreadContextPool.put(threadContext); }
PX_FORCE_INLINE Ps::Mutex& getLock() { return mLock; }
PX_FORCE_INLINE PxTaskManager& getTaskManager()
{
PX_ASSERT(mTaskManager);
return *mTaskManager;
}
PX_FORCE_INLINE void clearManagerTouchEvents();
PX_FORCE_INLINE Cm::PoolList<PxsContactManager, PxsContext>& getContactManagerPool()
{
return this->mContactManagerPool;
}
PX_FORCE_INLINE void setActiveContactManager(const PxsContactManager* manager)
{
const PxU32 index = manager->getIndex();
if (index >= mActiveContactManager.size())
{
PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManager.resize(newSize);
}
mActiveContactManager.set(index);
//Record any pairs that have CCD enabled!
if (manager->getCCD())
{
if (index >= mActiveContactManagersWithCCD.size())
{
PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManagersWithCCD.resize(newSize);
}
mActiveContactManagersWithCCD.set(index);
}
}
private:
void mergeCMDiscreteUpdateResults(PxBaseTask* continuation);
PxU32 mIndex;
// Threading
PxcThreadCoherentCache<PxcNpThreadContext, PxcNpContext>
mNpThreadContextPool;
// Contact managers
Cm::PoolList<PxsContactManager, PxsContext> mContactManagerPool;
Ps::Pool<Gu::LargePersistentContactManifold> mManifoldPool;
Ps::Pool<Gu::SpherePersistentContactManifold> mSphereManifoldPool;
Cm::BitMap mActiveContactManager;
Cm::BitMap mActiveContactManagersWithCCD; //KS - adding to filter any pairs that had a touch
Cm::BitMap mContactManagersWithCCDTouch; //KS - adding to filter any pairs that had a touch
Cm::BitMap mContactManagerTouchEvent;
Cm::BitMap mContactManagerPatchChangeEvent;
PxU32 mCMTouchEventCount[PXS_TOUCH_EVENT_COUNT];
Ps::Mutex mLock;
PxContactModifyCallback* mContactModifyCallback;
// narrowphase platform-dependent implementations support
PxvNphaseImplementationContext* mNpImplementationContext;
PxvNphaseImplementationContext* mNpFallbackImplementationContext;
// debug rendering (CS TODO: MS would like to have these wrapped into a class)
PxReal mVisualizationParams[PxVisualizationParameter::eNUM_VALUES];
PxBounds3 mVisualizationCullingBox;
PxTaskManager* mTaskManager;
Cm::FlushPool& mTaskPool;
// PxU32 mTouchesLost;
// PxU32 mTouchesFound;
// PX_ENABLE_SIM_STATS
PxvSimStats mSimStats;
bool mPCM;
bool mContactCache;
bool mCreateAveragePoint;
PxsTransformCache* mTransformCache;
Ps::Array<PxReal, Ps::VirtualAllocator>* mContactDistance;
PxU32 mMaxPatches;
PxU32 mTotalCompressedCacheSize;
PxU64 mContextID;
friend class PxsCCDContext;
friend class PxsNphaseImplementationContext;
friend class PxgNphaseImplementationContext; //FDTODO ideally it shouldn't be here..
};
PX_FORCE_INLINE void PxsContext::clearManagerTouchEvents()
{
mContactManagerTouchEvent.clear();
mContactManagerPatchChangeEvent.clear();
for(PxU32 i = 0; i < PXS_TOUCH_EVENT_COUNT; ++i)
{
mCMTouchEventCount[i] = 0;
}
}
}
#endif
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