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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef PXC_CONTACT_CACHE_H
#define PXC_CONTACT_CACHE_H

#include "foundation/PxTransform.h"
#include "PxvConfig.h"
#include "PxcContactMethodImpl.h"

namespace physx
{
	bool PxcCacheLocalContacts(	PxcNpThreadContext& context, Gu::Cache& pairContactCache,
								const PxTransform& tm0, const PxTransform& tm1,
								const PxcContactMethod conMethod,
								const Gu::GeometryUnion& shape0, const Gu::GeometryUnion& shape1);

	struct PxcLocalContactsCache
	{
		PxTransform	mTransform0;
		PxTransform	mTransform1;
		PxU16		mNbCachedContacts;
		bool		mUseFaceIndices;
		bool		mSameNormal;

		PX_FORCE_INLINE void operator = (const PxcLocalContactsCache& other)
		{
			mTransform0			= other.mTransform0;
			mTransform1			= other.mTransform1;
			mNbCachedContacts	= other.mNbCachedContacts;
			mUseFaceIndices		= other.mUseFaceIndices;
			mSameNormal			= other.mSameNormal;
		}
	};

}

#endif  // PXC_CONTACT_CACHE_H