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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef PXC_CONTACT_CACHE_H
#define PXC_CONTACT_CACHE_H

#include "foundation/PxTransform.h"
#include "PxvConfig.h"
#include "PxcContactMethodImpl.h"

namespace physx
{
	bool PxcCacheLocalContacts(	PxcNpThreadContext& context, Gu::Cache& pairContactCache,
								const PxTransform& tm0, const PxTransform& tm1,
								const PxcContactMethod conMethod,
								const Gu::GeometryUnion& shape0, const Gu::GeometryUnion& shape1);

	struct PxcLocalContactsCache
	{
		PxTransform	mTransform0;
		PxTransform	mTransform1;
		PxU16		mNbCachedContacts;
		bool		mUseFaceIndices;
		bool		mSameNormal;

		PX_FORCE_INLINE void operator = (const PxcLocalContactsCache& other)
		{
			mTransform0			= other.mTransform0;
			mTransform1			= other.mTransform1;
			mNbCachedContacts	= other.mNbCachedContacts;
			mUseFaceIndices		= other.mUseFaceIndices;
			mSameNormal			= other.mSameNormal;
		}
	};

}

#endif  // PXC_CONTACT_CACHE_H