aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h
blob: a5db3b41e901c9b50b44ab0b07da256487dc73e4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PXV_SIM_STATS_H
#define PXV_SIM_STATS_H

#include "foundation/PxAssert.h"
#include "foundation/PxMemory.h"
#include "CmPhysXCommon.h"
#include "PxGeometry.h"

namespace physx
{

/*!
\file
Context handling
*/

/************************************************************************/
/* Context handling, types                                              */
/************************************************************************/

/*!
Description: contains statistics for the simulation.
*/
struct PxvSimStats
{
	PxvSimStats() { clearAll(); }
	void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); }		// set counters to zero

	PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
	{
		PX_ASSERT(g0 <= g1);  // That's how they should be sorted
		mNbCCDPairs[g0][g1]++;
	}

	PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
	{
		PX_ASSERT(g0 <= g1);  // That's how they should be sorted
		PX_ASSERT(mNbCCDPairs[g0][g1]);
		mNbCCDPairs[g0][g1]--;
	}

	PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
	{
		PX_ASSERT(g0 <= g1);  // That's how they should be sorted
		mNbModifiedContactPairs[g0][g1]++;
	}

	PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
	{
		PX_ASSERT(g0 <= g1);  // That's how they should be sorted
		PX_ASSERT(mNbModifiedContactPairs[g0][g1]);
		mNbModifiedContactPairs[g0][g1]--;
	}

	// PT: those guys are now persistent and shouldn't be cleared each frame
	PxU32	mNbDiscreteContactPairs	[PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
	PxU32	mNbCCDPairs				[PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];

	PxU32	mNbModifiedContactPairs	[PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];

	PxU32	mNbDiscreteContactPairsTotal;		// PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase
	PxU32	mNbDiscreteContactPairsWithCacheHits;
	PxU32	mNbDiscreteContactPairsWithContacts;
	PxU32	mNbActiveConstraints;
	PxU32	mNbActiveDynamicBodies;
	PxU32	mNbActiveKinematicBodies;

	PxU32	mNbAxisSolverConstraints;
	PxU32	mTotalCompressedContactSize;
	PxU32	mTotalConstraintSize;
	PxU32	mPeakConstraintBlockAllocations;

	PxU32	mNbNewPairs;
	PxU32	mNbLostPairs;

	PxU32	mNbNewTouches;
	PxU32	mNbLostTouches;

	PxU32	mNbPartitions;
};

}

#endif