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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXD_INIT_H
#define PXD_INIT_H
#include "PxvConfig.h"
#include "PsBasicTemplates.h"
namespace physx
{
/*!
\file
PhysX Low-level, Memory management
*/
/************************************************************************/
/* Error Handling */
/************************************************************************/
enum PxvErrorCode
{
PXD_ERROR_NO_ERROR = 0,
PXD_ERROR_INVALID_PARAMETER,
PXD_ERROR_INVALID_PARAMETER_SIZE,
PXD_ERROR_INTERNAL_ERROR,
PXD_ERROR_NOT_IMPLEMENTED,
PXD_ERROR_NO_CONTEXT,
PXD_ERROR_NO_TASK_MANAGER,
PXD_ERROR_WARNING
};
class PxShape;
class PxRigidActor;
struct PxsShapeCore;
struct PxsRigidCore;
struct PxvOffsetTable
{
PX_FORCE_INLINE PxvOffsetTable() {}
PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const
{
return shdfnd::pointerOffset<const PxShape*>(pxs, pxsShapeCore2PxShape);
}
PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const
{
return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidBody);
}
PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const
{
return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidStatic);
}
ptrdiff_t pxsShapeCore2PxShape;
ptrdiff_t pxsRigidCore2PxRigidBody;
ptrdiff_t pxsRigidCore2PxRigidStatic;
};
extern PxvOffsetTable gPxvOffsetTable;
/*!
Initialize low-level implementation.
*/
void PxvInit(const PxvOffsetTable& offsetTable);
/*!
Shut down low-level implementation.
*/
void PxvTerm();
/*!
Initialize low-level implementation.
*/
void PxvRegisterHeightFields();
void PxvRegisterLegacyHeightFields();
#if PX_SUPPORT_GPU_PHYSX
class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded);
#endif
}
#endif
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