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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
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// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation.
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// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PXV_GEOMETRY_H
#define PXV_GEOMETRY_H

#include "foundation/PxTransform.h"
#include "PxvConfig.h"

namespace physx
{

class PxsRigidBody;
class PxvParticleSystem;

namespace Gu
{
	struct ConvexHullData;
	class TriangleMesh;
	struct HeightFieldData;
}

}

/*!
\file
Geometry interface
*/

/************************************************************************/
/* Shapes                                                               */
/************************************************************************/

// moved to
#include "GuGeometryUnion.h"

namespace physx
{

struct PxsShapeCore
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format.  See comments for 
// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================

// PX_SERIALIZATION
	PxsShapeCore()									{}
	PxsShapeCore(const PxEMPTY) : geometry(PxEmpty)	{}
//~PX_SERIALIZATION

	PX_ALIGN_PREFIX(16)
	PxTransform					transform PX_ALIGN_SUFFIX(16);
	PxReal						contactOffset;
	PxU8						mShapeFlags;			// !< API shape flags	// PT: TODO: use PxShapeFlags here. Needs to move flags to separate file.
	PxU8						mOwnsMaterialIdxMemory;	// PT: for de-serialization to avoid deallocating material index list. Moved there from Sc::ShapeCore (since one byte was free).
	PxU16						materialIndex;
	Gu::GeometryUnion			geometry;
};

PX_COMPILE_TIME_ASSERT( (sizeof(PxsShapeCore)&0xf) == 0);

}

#endif